Reviews! RenderFX, AV8R, Audio Thunder, AVILoad 2.0, and more
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UGHTWAVE 3D & VI
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POWER i
GPI TO THE RES
SMASHING Willi
t\5i
iril 1997
U.S. $6.95
CAN $7.95
An Advanstar Publication
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M JENISOISI
REACH ESCAPE VELOCITY
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Can Sink^bur Teeth Into
From broadcast television and the Internet to feature films and special
effects, LightWave 3D has features and ease that power-hungry
animators love.
But (hen. what would you expect from one of the most powerful
animation packages in the industry? Its rendering quality is without
peer. Its accessibility is the broadest on the market, making it
a solid choice for everyone from the novice to the most
accomplished Hollywood pro.
And LighlWave 3D's feature set is enough to take your breath
away — ray tracing, motion blur, depth of field, variable iens settings,
and MetaNURBS. Rendering is lightning fast with sharp, impeccable
images time after time. And its robust plug-in architecture makes it a snap to add
on a host of other specialized capabilities.
What's more. LightWave 3D offers full compatibility with practically any
platform you're likely to use. Add in an intuitive, easy-to-use interface — and
consequently, extremely short learning curve — and it's not hard to under-
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But if all that isn't enough, check out the price — a fraction of what
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Call us at 1-800-TOASTER or visit our web site at
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All trademarks ond registered trademarks ore the sole properly ol tdeir respective owners. tightWove 3D is o trademark ol Newtek, Inc. § Copyright Newtek, Inc., 1 997.
Circle #247
inthis
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Lightwave 3D is a trademark of Newtek. Inc.© 1995-1997 Unlimited Potential, Inc.. All RigMs Reserved.
Circle #202
Digital Domain:
Adventure on the
High Seas
by Dick De Jong
and Molly Dinkins
!I4
COLUMNS
Waves: Star Trek Tips for Better Planets 10
by John Gross
Lightwave 101: LightWave Does DNA 26
by Scott Wheeler
Flying High: Flyer Clips & LightWave 3D
— A Powerful Mix 30
by Joe Tracy
Mojo: Last Word— The Special Edition 80
by Mojo
Forget cloning-
create your own ' ""-
DNA with j - ftp
LightWave 3D.
ON THE COVER:
This month's cover was created by AristoMenis
Tsirbas, one of a group of LightWave 30 artists from
Digital Domain |see page 14). The skull is a
MetaNurbs object surfaced with Gaffer far its double
specular. Ray-traced reflections and overlapping
shadow maps were used to enhance realism.
REVIEWS
Surface
Effectors 1.1 50
by Roger Vetruba
Club Toaster
CD-ROM
Library 50
by Bob Ketchum
WaveFHter fJet+ . . 51
by Dave Thomas
AVILoad 2.0 51
by John Campbell
6 Gordon Keenan
WaveNet Pro 52
by Mike Masses
RenderFX 52
by Mario Cascio
AV8R 54
by George Paramitbas
Audio Thunder . ... 54
by James Rainey
TekTalk 4
Our Editor's opinions on
issues of concern to you
Ask NewTek 6
Your chance to question
NewTek staff directly
Short Takes 8
News of note from the
world of NewTek and
beyond
Tekniques 12
Author- and reader-submit-
ted tips and techniques for
using NewTek products
Renders 49
Artwork contributed by our
readers
Premieres 56
New products take a bow
on our stage
Surf Report 59
A round-up of online
resource sites
April 1997 Hf-wTERMlDUES I] 3
OUR EDITORS OPINIONS ON IMPORTANT N
HewTehniques
THE DREAM IS A REALITY
BY JOETRACY
Meeting the information
needs of the NewTek
users community
In late October and early November of 1996. Advanstar Communications and NewTek
started dreaming about a publication that could meet the information needs of all
NewTek product users while delivering powerful tutorials, reviews, tips, and techniques.
The meetings came after the surprise announcement by another company that Video Toaster
User (of which I was editor-in-chief) and LighWavePKO were being shut down.
At Advanstar, plans to fill the void were just
beginning as this new magazine was crowned
with a name reflective of the content—
NewTekniques, With great support, the only
thing NewTekniques lacked was the staff In
December. I was offered the position of editor-
m-clnef. Because my life has been dedicated to
teaching others about the power behind
LightWave 3D, the Video Toaster and the Video
Toaster Flyer, my "yes" reply came without
hesitation-
We have brought the most powerful people in
the industry together for NewTkkniques. John
Gross, former editor-in-chief of IMPto and co-
owner of Digital Muse, was brought on as
NewTekniques' senior technical editor and
columnist (see "Waves"). Scott Wheeler, well
known for his animation work with "The X-P.les"
and "Space: Above & Beyond" will share his
expertise in the "LightWave 101" column. Mop.
an animator from Foundation Imaging, shares
his perspectives in his "Mojo" column. You'll find
NeivTefajcjues' writers to be top professionals
who regularly use NewTek products. The most
important addition to the magazine, however, is
you. Now that you have come on boaid, the
dream of NewTkkniques is a reality.
LtghtWave Sinks thelitanic
This month is the 85th anniversary of the sink-
ing of the Titanic. It is a story that is regaining
widespread publicity through the TV mini-
4 II NewTekniques April 1997
series that aired last November and the upcom-
ing Titanic movie by James Cameron. Even
though the TV mmi-series and movie ate by dif-
ferent companies, directors and producers,
there is one major thing they share in common
(besides the Titanic sinking): LightWave was
used to create the effects, including the ship, in
both. Digital Muse did the effects for the TV
mini-series in which even the people on the
sinking ship were LightWave created and ani-
mated. The effects for James Cameron's
Titanic, due this summer, wete created with
LightWave by Digital Domain's NT Team (see
this month's feature). LightWave is everywhere,
and NewTekniques will be along for the nde.
Throughout our adventure, your opinions, sug-
gestions, and comments will be of great value
to me. Please don't hesitate to e-mail or call me
if you have something to share in regards to
NewTekniques. My email address is
jttacy@main.rosenet.net and my direct phone
number is 541-673-4342, 1 value your input and
am honored to be serving you in this capacity.
While NewTekniques magazine works in close
association with NewTek, it is an independent
publication of Advanstar Communications,
dedicated to providing you with the best infor-
mation, support, news, tutorials, and tech-
niques available.
Yes. the dream is a reality and you are hold-
ing it in your hands.
< ^*- J^?
,',l)il)!-' .ANSWlt.
PUBLISHER
EDITOR-IN-CHIEF
EDITORIAL DIRECTOR
MICHAEL FORCILLO
JOE TRACY
FRANK M01DSTA0
JOHN GROSS
SENIOR TECHNICAL EDITOR. JOHN GROSS
ASSOCIATE EDITORS JOHN VIRATA,
ROGENA SCHUYLER, AMY WOODS
COLUMNISTS SCOn WHEELER, JOHN GROSS. MOJO
ART DIRECTOR
JAC0JH SUMMERS
TlfilNG MICHAEL SKERLY, LON WAHLBERG,
SA KRAMER, THE ERIC CHARLES GROUP
PICaMHIWWUSIMn']
PRODUCTION
SENIOR PRODUCTION MANAGER
PRODUCTION COORDINATOR
KRISHNA ADAMEK
CORI MACKAY
HOWTOKMHOS:
NewTekniques, 201 I. Sandpointe Avenue,
Suite 600, Santa Ana, CA 32707, OSA
EMAIL jveditnr@AOL.com, Tel: (714) 513-8400
Fax: (714)513-881 2
PROMOTIONS
PSDtf OnOKS COORDINATOR
Elika Sn:li-.a-j!
MARKETING SERVICES
US! REKTUS
Eliiabeth Blume
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[SOW 822-667!
Han; Dark
FAX (541] 686-5731
BUSINESS
GROUP VICE PRESIDENT
Glenn A Rogers
grouped™
Frank UnldslarJ
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Michael t.Waldon
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GROUP BlISIHSS MANAGER
Colette O'Bcntiell
CfmriJIiSPRBOUCTIGNClRiCTIIH
Michael I. Weldon
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CIRCULATION MANAGER
Peggy Olson
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ninEcroR. intehmahqiuluceksing
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CEHP0RA1E OFFICERS
CHIEF EXECUTIVE EfflCER 6 PfltSIBSNI ADVAHSIAB PU8USKHS Robert L Krakoff
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© &j MflWta tBirmuaialions All rights [tftrred. Fepradnckinn in parUrwholE vnlhiiiitwntten
peirnissitin is slrictrj proliiiiiei auOiQriiBtirjri tc phniEcopy Jlems-IarintBrnal dirpErsarijl J^eis grant
d dt flifffinslar EonnrtniiHtmas Inr libraries and Ihnse regisEerad wlh ijis Crjppigbl De^rance
Ceniu 211 Hhium- Driie, Dangers. WA 01923. Parent ol appropriate laes must be ™Je U Ite
CDC Call 1501) 750-01113 far rflp|ifig bwnd Lhat pensiled by seclians 107 or 108 d Uie US.
C-.:;:i jl : law
KIWHMMS is in impenitent piMuttei of Atrvansfei C l MU K lfan. tigMWave, vldea
haslet, id Fluei ?w regrilerEt! liadtnarks nl NeivK ht
Printed in the U.S. A
TOASTER
-<■
Club Toaster is the monthly CD-
ROM filled each month with new
Wipes, Backdrops, Color Fonts,
Music, Sound FX, Textures, Anima
tions, and Moving Backdrops.
Fly FX is our newest package for
professional Flyer users who want
to add amazing peels, morphs, and
other digital effects to their Flyer.
tfiUMffc&eff
OR
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STUDIO
The only software package every
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your own COLOR wipes for the
Toaster.
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graphics easy.
Circle #2Q3
Name:
Company:
Address:.
City;.
State:
Zip:.
Country:
Phone:
FAX:
Email:
Amiga 2000
Amiga 4000
f~ CD-ROM
If you prefer send your video request to:
Dimension Technologies
11 56 West 8th St
Erie, PA 16502
814-454-4483 DEALER INQUIRIES WELCOME
CE TO QUESTION NEWTEK STAFF DIR
" ■ "
m^^ y/
If you have a question you would like
to ask NewTek, mail it to:
NewTekniques
Ask NewTek
1038W. HaniardBhid.
floseburg, OR 97470.
Ydu may also e-mail your questions via
jlracy@makrosenet.neL
D
When your Toaster/Flyer lor
. the PC is available, will I be
able to port over items like
my Flyer drives and Flyer
card?
Specifications for any new
Toaster products are not
finalized and at this point we
can't say. As always we will
do out best to accommodate
current Toaster/Flyer users in
all new products.
- Harold Russell, Video
Product Manager
Ql've heard rumors of a Flyer
. HQ6 mode in the workings,
How much better will this be
then Flyer HQ5?
A Yes, HQ6 will be in the next
Video Toaster Flyer release.
HQ5 and HQ6 have the same
exact picture quality. With
HQ6, however, you can
record more detailed infor-
mation.
- Harold Russell, Video
Product Manager
QWill you be providing a means
. for Flyer owners to covert
VTASC video clips to a CD-
ROM viewable format?
We do not have this in the
works. Call customer support
at 1-800-TOASTER to find
out third party product man-
ufacturers that may be work-
ing on this,
- Harold Russell, Video
Product Manager
Do the same LightWave 3D programmers do the coding for each
, platform LightWave is ported to or do you have separate
programmers for each system?
All the programmers work on each version. Most platforms will get
the LightWave 5.5 upgrade in roughly the same time period.
- Brad Feebler, LightWave Program Manager
What can I do to get around the jaggy edges in the OpenGL
. display of the Layout under NT 4.0?
Currently LightWave has no options for anti-aliasing the OpenGL
display. The product team has not made any statements as to
whether such a feature would be feasible or if it is planned for
future versions. With a very high resolution monitor you can fool
the eye by running LightWave on a hi-res screen and shrinking
the interface. The image is not really any smoother, however.
- Brad Feebler, LightWave Program Manager
I'm using the Flyer 4. 1 software, but have heard that there have
, been updates all the way to 4.1d. As a registered user, how do I
get these updates?
Registered Flyer owners were shipped version 4. IB software on
CD-ROM and a diskette. There have been updates since then, and
these have been posted to our online services where dealers and
users can acquire them. If you have Internet access, you can
locate the files at ftp.newtek.com, or you can go to
www.newtek.com, navigate to the Technical Support page, and
select updates that you need from the Software Updates page.
If you have a modem, you can call the NewTek BBS at
913-271-9299, and download the updates from our Flyer files
area. CompuServe users can "Go AmigaVend," and get the
updates from Library 3. the NewTek library in that forum. AOL
users may use "Keyword NewTek" to locate our file area and get
updates.
If the user has none of the above options, then the user should
contact his or her dealer for updates.
- Chuck Baker, Technical Support Manager
6PwTiiwiiiues April 1997
n.
A
Q.
A.
In the Toaster Setup menu there is a
Video Input Termination column with the
four inputs highlighted. What does this
mean?
Video signals must be terminated at the
end of a chain, just as network or SCSI
signals must be. If video is fed directly
into an input on the Toaster, then the
video signal must be terminated.
For users of Toaster 2.0 that information
is documented on page 27 of the
Switcher reference section; for 3x users,
page 13 of Switcher reference. In review-
ing the 4.1 manual, I was unable to find
any reference to these controls and will
notify our documentation writer regard-
ing the oversight - Chuck Baker,
Technical Support Manager
If I wanted to apply for a job with
NewTek, where would I send my resume
and get job information?
Mail a resume in care of Human
Resources to NewTek, 1200 SW Executive
Drive, Topeka, KS 66615. You may also
fax it to 913-228-8099,
When trying to play back a Flyer project,
>• the system sometimes says that my audio
drive is missing, but it isn't. Yet when I
click on an audio clip, the clip plays line.
What would cause this error message?
This error message will appear in a number of circumstances,
and in neatly all these cases the Flyer is picking this message
to display because it does not have a more accurate error mes-
sage for the failure.
This error can occur if the audio drive is not completely initial-
ized when the Flyer initializes. The Flyer does not think it has
an audio drive, in this circumstance. This is common if the dri-
ves are powered up at the same time as the host computer
which contains the Flyer. The drives should always be powered
and spun up before the Flyer system is powered up. If the video
and audio drives are actually housed in the host system, then a
warm boot should be done once the system has done a com-
plete cold boot.
This error can also occur when there is no room on the audio
drive for a temp file that must be copied for a split audio edit.
Due to a problem in the Flyer file system which affects audio
drives, temp files do not clear from audio drives. The "voidall"
command, which clears temp files from video drives, does not
work on audio drives. The end result is that an audio drive can
seem to have plenty of room, but is actually full. The only solu-
tion at this time is to temporarily move the audio clips to a
video drive, reformat the audio drive, then move the audio files
back to the audio drive.
Another possibility is that there is corrupt data on the audio
drive This will confuse the Flyer software, and interfere with
sequencing. This can be resolved by moving those clips which
are not corrupt to a video drive, and reformatting the audio
drive. Clips which do not work in a sequence are most likely cor-
rupt. Clips which cannot be copied from one drive to another are
definitely corrupt. A clip which can be copied is not necessarily
intact, though, so check carefully for faults before copying.
Some drives do not seem to reliably deliver more than one
audio clip at a time in a sequence. Adding a second audio
drive will insure capability for the Flyer's full complement of
audio tracks .
One other potential cause is something of a puzzle to us. Audio
or video drives will sometimes produce error messages if they
have a tooltype set in the icon file. On the Workbench screen,
click once with the left mouse button on the Flyer drive's icon,
and then select "Information" from the Icons menu. If you see
the Default Tool entry, "SYS:System/Diskcopy," remove the
entry, hit return to exit the gadget, and then click the Save
button. - Chuck Baker, Technical Support Manager
April 1997 NwTekkiiiu[s||7
NEWS OF NOTE FROM THE WORLD OF NEWTEK AND BEYOND
S
y
ID 5.!
Is Here!
Amiga
Situation
Drags On
The liquidator fnc the sale ol"
the Amiga had hoped to
make a final decision on
the new owner by Febmary 28,
1997, Ibal day came and went
without such a decision. Ibe
decision was apparently pot oil
another two weeks (lo mid-
March). IJo decision was
announced in tins for publica-
tion. Although the Amiga situa-
tion has been in turmoil Ini years,
onits continue to be produced
and sold e'.en thioogh the liqui-
dation process. Even Newtek
reports hettei-lhan-expected
Toaster/Flyer sales.
One of MewTek's big NAB
demonstrations was
Lightwave 3D 5.5,
which not only contains
many new features, but also
a new graphic user interface
design. The changes were
made to include a highly
interactive workspace for
animators including real
time texture mapping, and
visual feedback on displace-
ment maps and other object
attributes. LightWave 3D
5.5 will also have a multi-
threaded rendering engine,
particle effects, new lighting
engines, tools for organic
modeling, a scripting lan-
guage for modeling, anima-
tion, and shaders. It will also
have Morph Gizmo, a tool
for quickly creating lip sync
and facial animation. The
integration of modeling and
animation tools has also
been enhanced to stream-
line the workflow of anima-
tors. LightWave 3D 5.5 will
ship sometime in May or
June for Intel with other sys-
tem upgrades to follow.
NewTek also demonstrated
LightWave 5.5 for Sun
Microsystems, which will
also ship shortly.
Bob Hood Joins NewTek
Bob Hood, founder of Virtual Visions, Inc. and creator of many
popular LightWave 3D plug-ins, has joined the LightWave
team at NewTek. In early March, NewTek announced that
Hood will be taking over development of Lightwave's plug-in
SDK, including designing SDK features, documentation, and
offering third-party developer support. Hood will be working
closely with Lightwave's core developers and outside third-party
developers to define future directions for the plug-in interface.
NewTek has also purchased the rights to Hood's acclaimed
LightWave 3D Modeler BML product, which will be bundled with
future versions of LightWave. Hood will continue to enhance BML
in order to provide LightWave with tightly integrated scripting
facilities for developers and users.
Warrior
company located in Santa Liana. CA.
the 130 to HO fighte shots lor the
Trimark Pictures' Ik Warrior ol Wamiy
Street movie is just now bitting tbeateis
wilb over 1 0D LightWave 30 effects, ranging
Iron a Mather Ship to light beams and laser
blasts. Behind the LightWave effects are seven
artists and animators bom Computer Cale, a special
According to Computer Cale President David Ebner, I
movie were created in lour months using lour Alpha systems, the total length ol the project, including
revisions and wireframe removal, was a (ear. Ik Warrior olWmrly Street is a science fiction adven-
ture about a distraught 12-year-old hoy who sees a meteor crash and discovers a special Cyhersuil that
leads him on Itie adventure ol a lifetime. Some artists al Computer Cale call the film a cross between U.
an t [lose [ncomleh ol \k Herd KM. Ik Warrior si lllamlf Street is just a sm a II part ol Com p uler
Cale's wDik. Another movie, Sprung (due out in theaters this month), also contains LitjhUVave lootage
from Computer Cale. Animation lor broadcast television and commercials are two mote ol the team's
specialties. Computer Cafe has heen working no boildiog a niche by offering high quality anim
' price tag.
H'.ivTeknioub April 1997
li
LIGHT-ROM 4, a 2 CD-ROM set for the
Amiga, Mac, Windows/NT features all
new Lightwave objects and scene files.
The bonus CD-ROM is 3,000 Jpeg
Textures, a $29,95 value.
"UGHT-ROM 4, a wonderful collection
of models." David Hopkins -3D Artist
Issue 27, 1997
100% royalty free! LIGHT-ROM 4 features new
material created with Lightwave 4,0 and 5.0.
$4495
1 July 1, '1'J'J'Ji
UXjjJJj'iUj'jr LiDLU
+ shipping
T77T7
UGHT-ROM GOLD represents the best of LIGHT-
ROM issues 1, 2, and 3 with over 6,000 Lightwave
objects and scene files. UGHT-ROM GOLD was
created for those who did not purchase LIGHT-
ROM 3. Each issue of LIGHT-ROM (LR) is built
upon the previous issue. LR1 had 2,300
Lightwave objects, LR2 had 3.700 Lightwave
objects and LR3 bad over 6,000 Lightwave
objects. LIGHT-ROM 4 starts over with all new
objects than what is found on UGHT-ROM GOLD.
All of the Lightwave objects and scene files are
represented with thumbnail renderings for easy
previewing. The categories of Lightwave objects
include Anatomy, Animals, Aviation, Botany, Buildings,
Furniture, Holidays. Groceries, Logos, Music, Robots, Ships, Sports, Space, Toys,
Vehicles, Video and many others 99% royalty free!
■■
+ shipping
T-ROM 4 & GOLD SPECIAL BUNDLE PRICE OF s 74
V
«b
Featured Lightwave Artist... MICHAEL SEALS found on Light-Rom 4
You may receive a FREE copy of LIGHT-ROM GOLD or LIGHT-ROM 4 by contributing to a future issue of UGHT-ROM. Your work will remain f
your own, you are only agreeing to allow Graphic Detail Inc. to publish your work. You may contribute to other collections if you wish. You
may place whatever restrictions that you choose on your work in the text file that will accompany your work when it is published.
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Circle #204
BY JOHN
GROSS
"StarTrek"
planets with
UghlWave 3D
"Star M'Tips
FOR BETTER PLANETS
It certainly feels like a long time since I've sat down and written a LightWave column. For those of you
not familiar with me, let me introduce myself and give you a little background. 1 started my comput-
er graphics career in Minneapolis in the beginning of 1990 when I borrowed $3,000 from my parents
and bought myself an Amiga computer. At that point, I gave myself five years to get out of the swim-
ming pool business (where I had been for about eight years) and into computer graphics.
Transparent edges and a
"star fader" are used to
achieve the look of Star
Trek planets like this one.
The atmosphere object is
sized slightly larger than
the planet object.
For 3 1 Okm diameter
planet a site value of
10004 works well.
About six months after pur-
chasing my first computer, I began
interning at Alpha Video, a local
video/graphics company, and
quickly became the (soon to be
released) Video Toaster/
LightWave expert The main rea-
son I became involved with them
was because I saw Allen Hastings
demo LightWave at a Chicago
Ami-Expo and I knew I had to get
into this program. Working at
Alpha Video would enable me a
chance to buy a Toaster (and
therefore LightWave) at a good
cost, or so 1 hoped.
Well, I worked hard and quickly
became indispensable at Alpha
Video (by the way, that's always a
good way to get ahead in business)
and soon they offered me a full
time position. I naturally accepted
and said goodbye to my career as a
Residential Aquatic Engineer for-
ever. So far, so good — I was four
years ahead of my five-year plan.
I worked for Alpha Video for a
bit doing flying logos and what-
not for production clients while
also doing a lot of training for the
Toaster and LightWave. Soon I
was flying around the country
conducting training seminars
with a friend, Lee Stranahan.
All during this time, I had built
and nurtured a relationship with
NewTek and when the "seaOuest
DSV" project came about in the fall
of 1992 and LightWave was chosen
for the graphics, NewTek flew me
out to Hollywood to do some train-
ing. About a month later, I was
hired by the "seaQuest" graphics
division and came out to
Hollywood in January of 1993.
After a year of doing
"seaQuest," Amblin Imaging was
officially formed and I became the
co-director of "special projects"
(basically I was responsible for
anything :hat we did that was not
"seaQuest"). We soon took on the
"Star Trek: Voyager" pilot project
where we were responsible for cre-
ating the first-ever (and oftenused)
computer-generated Federation
ship. The Voyager ship turned out
so successfully that it was often
(and still is) mistaken for the real,
practical model. The special effects
for the "Voyager" pilot turned out
so well that we won an Emmy
award for it.
At the end of 1995, "seaQuest"
was canceled and Universal
Studios, half-owner of Amblin
Imaging along with Steven
Spielberg, decided that they did
not want to keep funding their half
of the company. They decided to
shut down Amblin Imaging and
lay off all of the animators and
staff (by then about 15 people).
John Parenteau (who at the
time was Vice President of
Amblin Imaging) and I decided
that we wanted to form a new
company to carry on where
Amblin Imaging left off, but with
more interest in doing film work.
We talked to Steven and asked
him if he would still be interested
in continuing a relationship. He
said absolutely yes, and in
February of 1996, our new compa-
ny, Digital Muse, was born.
In one short year, Digital Muse
has expanded to 26 employees
We now create effects for televi-
sion and film and ate currently
10 NrwTlimillUES April 1997
doing all of the effects work for "Sliders" plus
effects for "Star Trek: Voyager" and "Deep
Space Nine." We did the effects for the
"Titanic" mini-series that aired in November of
1996 and we are currently working on effects
for an Al Pacino/Keaunu Reeves film called
Devil's Advocate. We are also working on a
number of other projects that cannot be dis-
cussed at this point due to non-disclosure
agreements- Of course. 99 percent of the
effects work we do uses our favorite 3D pro-
gram, LightWave, to create the magic of Digital
Muse. We run LightWave on our 33 DEC
Alpha-based Cartera workstations. A Quantel
Henry helps round out the 2D side of things.
While in the middle of all of the above, I
also found a bit of time left over to help found
and edit LightWavePHO, a LightWave journal
for LightWave users that was published for
three years. Unfortunately, LWPRO was can-
celed in October of 1996 along with Video
Toaster User shortly after being purchased by
a larger company.
So now that you have the lowdown on me,
let's talk about the purpose of this column.
"Waves" is going to be a lot of different things.
Sometimes I'll answer questions from users;
sometimes I'll rant and rave about things;
sometimes I'll give you the latest LightWave
news and gossip and sometimes I will perform
tutorials. This column content is basically
determined by you. the readers. Your com-
ments, questions and critiques will help guide
it and steer the direction of where we go. Of
course, it will always have something to do
LightWave in some way, shape, or form.
Because this column is about LightWave
3D, here are a few LightWave tips and tricks
for making patented "Star Trek" planets:
Early on in the process of making planets
for "Star Trek," 1 had a talk with Dan Curry.
Effects Producer for "Star Trek: Voyager" and
"Deep Space Nine," on the look of "Star Trek"
planets. He gave me the following guidelines:
• Stars should always fade away towards the
surface of the planet.
• Planet suifaces should always blur into the
horizon as it gets farther away.
• The edge of the atmosphere should blend
into the planet and not be hard-edged.
rager — turr
ic i rat ,
itl.
So, with these in mind, here's the basic
steps you can use to create planets the "Star
Trek" way:
• Create a sphere m Modeler to represent the
planet. I use a sphere that consists of 20,000
polygons and measures 10km in diameter. I
know that this isn't to scale, but believe me,
there are times you do not want to model to
scale. Planets and DNA strings are two
good examples. Change the surface name
of all polygons to "Planet" and save this
object as Planet.lwo.
• Create another sphere m another layer with
a lower polygon count (try 5,000) and size it
ever so slightly larger than the planet
sphere (try 1.004). Flip all the polygons
inwards, change the surface name of all
polygons to "Atmosphere" and save this
object as Atmosphere. 1 wo.
• Copy your Atmosphere object to another
layer. Flip the polygons outwards and
change their name to "Clouds". Size this
object down slightly so it is smaller than
the Atmosphere object yet larger than the
Planet object (.998 will work well). Save
this objects as Clouds. lwo.
• Again, copy your Atmosphere object to
another layer Make sure its polygons are
flipped inward and label the surface name
as "Star Fader". Don't worry about resizing
this object, we will scale it in Layout. Save
this object as StarFader.lwo.
• Load (or import) all of the objects into
Layout and parent all of them to a Null
object. Also load your favorite stars object
into Layout.
* Give your objects some surface values
Fractal Noise is quick and dirty and works
fairly well for planets and atmosphere, but
great planets generally use image maps.
Make your atmosphere somewhat lumi-
nous (and transparent) and the Star Fader
object completely black with no
Luminosity or Diffuse levels. The clouds
can be simple Fractal Noise transparen-
cies. Make sure to turn Smoothing on for
everything.
* The reason why I use inward facing polys
for the atmosphere and the Star Fader is an
old Allen Hastings trick. This way, you
won't see any of the object if you look
straight down on it, but will when you see
it "on edge" at the horizon... just like real
atmosphere.
• The real key to getting the right look to the
planet and atmosphere is to use
Transparent Edges and adjust your Edge
Threshold for the surfaces, You will have to
really play with the values to get the right
look for your individual shot. Just remem-
ber that the Edge Threshold value ranges
between and 1.0 (values over 1 have no
additional effect). Use Transparent edges
for the planet, the clouds, the atmosphere
and the Star Fader objects.
• Size your Star Fader object so it is a good
deal bigger than your planet and atmos-
phere and play with the size and Edge
Threshold to get the stars to fade away as
they get close to the surface.
That's about it. Render some tests and
adjust your surface values until you get a nice
soft edged planet look. Now you're making
effects for "Star Trek!"
That's it for this time around. Don't forget to
send in comments and questions!
John Gross is co-founder and partner of Digital Muse,
a Santa Monica-based visual effects
company specializing in film and television effects.
He can be reached online at either
jgross@netcom.com or jobn@dmuse. com
April 1997 NiwTekmiies 11
Bypassing logon for lightwave NT Users
II you have a li ghlWave 3D,
Video Toaster, or Vidso Toastei
Flyer lip or tannin, ue that you
Ihink other readers will bene-
fit fro in, lh«n send illo
'Imliiniijuss lor
publication co nsidereben.
If the lip is useful, and wasn't
already sutaittsd or planned
foi use by a columnist, then
your tip will be published and
you will be given credit along
witfi a S3S check
Send lips Is Tekaiques,
Mefcniques Magazine
1Q3B W. Haaiard Blvd.
Roseaurp,. Dfl 97470
or e-mail your technique to
jtracy@main.rrjsBnet.nel
A large number of Lightwave 3D users now
use Intel and Alpha workstations running
under the Windows NT OS, If you're a soli-
tary animator, or a small studio, one disadvan-
tage of using
NT is that to
start using the
computer, you
have to logon to
the system. You
must press the
ctrl-alt-delete
keys, and enter
a password.
Even if you
reboot after
installing soft-
ware, you still
have to go through the logon procedure. This is
the price you pay for having a secure OS. While
the logon sequence can't be disabled, it is pos-
sible to enable autologon, and bypass ctrl-alt-
delete altogether. You should be aware of a few
things before carrying out this procedure.
If you're not currently logged on as
Administrator, and tape backups have been
made under your current profile, it is strongly
suggested that the backups are restored, and
then backed up under the Administrator profile.
Why? Because once the registry edit has been
performed, only the Administrator account will
have full access to system resources under NT
Files backed up under a different user profile
cannot be accessed as there is no way to logon
to that account.
Please Note: Modifying the NT registry can
cause your computer to lock up, and/or total sys-
tem software failure. Neither the authors, or the
publishers of NewTekniques can accept any
responsibility for any damage that may occur to
your computer by editing your System Registry.
You perform this technique at your own risk
For NT 4.0 users:
1 . Log on as Administrator.
2. Go to the start button. It's normally located at the bottom left
hand side of the screen.
3. Select run. Type in REGEDIT, then click on the OK button.
4. You are then presented with NT 4.0's Registry Editor. On the left
hand side of this window, you'll see around six folders. The one
we want to look at is HKEY_LOCAL_MACHINE. We'll have to
navigate our way through several sub-folders to get to the one we
are interested m,
5. Double click on HKEY_LOCAL_MACHINE.
6. Open the Software folder.
7. Open the Microsoft folder.
8. Scroll down to Windows NT Open that folder, then double click to
open the Current Version folder.
9. Use the scroll bar to go down to WINLOGON, and double click on
the folder.
10. On the right hand side of the screen, you 11 see what's called
REG_SZ variables. We need to add two variables to this list.
11. Go up to Edit and use the mouse to highlight New, then String
Value. This will create an entry on the right hand side of the
screen called New Value #1. The text around this entry should be
highlighted, which indicates that it can be edited.
12. Simply hit the Delete key and type: AutoAdmin Logon, followed by
pressing the return key twice. The value appears to be case sensi-
tive, so ensure that it's typed as shown.
13. An edit string window pops up which should contain the value
name AutoAdminLogon, and is now looking for a value data
entry. Type 1, then hit the return key.
14. Repeat step 11.
15. Use the Delete key to erase the highlighted text, then type
DefaultPassword. Press the return key twice.
16. The edit string window appears. In the Date Entry field, you need
to type the password that you use to logon. For example: if I used
F/X 24 as my password, then that's what I'd type, followed by
return. This entry is case/number/space sensitive, so please make
sure it's 100 percent correct.
17. Finally, exit the editor either by going to Registry\Exit, or by click-
ing on the Close button on the top right of the window Either of
these actions will automatically save the registry data.
12 NewTekhiQWES April 1997
(continued)
Restart your PC. The easiest way
to do this is by using ctrl-alt-delete
and pressing the LOGOFF button.
If all went well, your PC should
have logged off and re-iogged
back on automatically, without
asking for ctrl-alt-delete and pass-
word to logon. If not, double check
your case sensitivity, spacing, and
numbers (was that an or a 0...?).
You can always remove this edit
by simply following the relevant
steps above to get to the WINLO-
GON folder, highlighting the
REG_SZ keys with your mouse,
and selecting Edit/Delete in the
Registry editor. Exit the Editor, and
you should be back to your original
starting point.
Eliminate flyer Refresh
lime by MAfiio cascio
When recording a lot of clips,
from the Project/Files view,
into the Flyer at one sitting,
make sure a directory, other than
the one you are recording to, is
selected. For example, before
recording clips, select a folder like
the "Effects" folder, then Tecord
clips as you normally would. When
you have "Flyer A0, Flyer BO, or
Flyer CO" selected and you record
to that video or audio drive, the
Flyer takes time to refresh- after
each recording. The time you save
by not having the drive selected is
especially noticeable as your drives
fill up with more than 50 clips.
Getting Better Flyer Sound
BY BOB KETCHUM
One of the biggest challenges to
Toaster/Flyer operators is making sure the
quality of audio meets the same high stan-
dards of video quality afforded by the Flyer.
It's certainly no secret to Flyer users that audio
support on the current system is somewhat
lacking, but there are ways of working around
these shortcomings.
While indispensable programs like Co-Pilot
Audio from OZwaie and ProMix from ProWave
give you the capabilities of combining audio
tracks, adding audio to animation/video clips,
importing, exporting and converting multiple
audio formats, these particular recommenda-
tions are geared toward actually loading audio
files onto your audio hard drive.
Traditionally, audio has always been consid-
ered "second fiddle" by television and video
people. With the advent of digital audio, how-
ever, even the dullest pair of "tin ears" can hear
distortion and other unpleasant audio artifacts.
Clients are starting to ask, "Why does my audio
track sound so lifeless? Can you make the
music sound better coming out of the TV
speaker? Why does the narrator's voice 'sizzle'
and 'pop'? How come there's so much 'room
noise 1 in my audio track?" You get the idea.
Being the owner and operator of a recording
studio for the past 20 years has given me
insight into a lot of these situations. I wasn't
very pleased with the first release of the Flyer
audio interface, but I knew I could make it
work as I had an audio studio at my disposal.
Other users weren't so lucky and NewTek soon
updated the package to include a color-seg-
mented LED bar, which is still the de facto
standard. It doesn't actually do anything for
the sound quality, but it does assist the opera-
tor in establishing relevant audio levels going
into the drive.
So what can you do to increase your audio
potential and quality without purchasing a
recording studio? First you'll need a good
dynamic microphone like a Shure SM-58 for
voice-overs. Next, you'll need a small audio
mixer. Mackie and Tascam make some excellent
"no frills" models in the S300 range which
accept XLR (low impedance) microphone inputs
and have line level outputs which will interface
directly into the Flyer's audio inputs, Use good
RCA connector cables, preferably with gold
ends. Hook up a CD player or cassette deck into
the other mixer inputs and you're all set.
Another important item for Flyer users is a
compressor/limiter This single piece of gear will
make all the difference in the world in estab-
lishing a maximum audio level while maintain-
ing a minimum distortion factor The inherent
weakness of the Flyer audio interface is the
inability to allow the user to adjust gain para-
meters while digitizing an audio clip. Once
you've started recording, you cannot change the
volume one way or the other. A compressor/lim-
iter, when properly adjusted, will automatically
"turn up" the volume on quieter passages and
"turn down" the louder ones. This is a perfect
companion to the Flyer audio interface and will
make for a much smoother audio track with no
overloads or audio distortion. Just insert the
unit's signal chain between the outputs of your
mixer and the audio inputs of the Flyer and
you're on the road to producing professional
sounding audio tracks which will greatly
enhance the total impact of your video project.
There's still more to better audio — like EQ,
reverb, adding sound effects, blending "live"
audio sources with studio sources, synchroniz-
ing overdubbed audio to video, audio gating
and "ducking" and the like. I'll cover some of
those areas in future Tekniques columns.
Amiga Lightwave
F9 Render Fix
ey joe my
If pressing F9 does not render
your image in Lightwave 3D for
the Amiga, it is because the num-
ber of the keyframe you are ren-
dering is higher than the number
in the Last Frame box in the Scene
Panel. Fix this by selecting Scene
and giving the Last Frame box a
higher number. Be sure to press
return before selecting Continue.
Now your image will render when
hitting F9.
April 1997 NEwTBHiau(S||13
ADVeNTURe ON
Navigating the NT
seas with
swarthy crew dI
lightWave sailors.
Avast ye
landlubbers!
The NT crew of
Digital Domain
takes the beach.
washbuckling
L i gh t Wa ve
animators are
sailing the high seas just off
Venice Beach, CA. They have
set their grappling hooks
into Hollywood and are
storming aboard. But this
crew's brine is binary, its
vessels are virtual, and its
Jolly Roger has "NT" embla-
zoned on it. This NT crew
(for Windows NT) of over a
dozen adventurers is part of
a larger armada aptly called
Digital Domain.
■•- -^
i%:
k
5
*T ""*"."• JiW
'■■
■j*iL
Photos courtesy of Digital Doma
14||toTEKKiinsES April 1997
^m^
VSfrVs
mwsk
■WW,
B
x^
ES^
/n a senes 0/ ads for Carnival
Cruises, the Digital Domain team
animated lifelike tropical lish doing
the conga onderneath the croise
ship and made a realistically
rendered palm tree dance the
hola.
All modeling was done in
LightWave while the brightly
colored texture maps were
created in Photoshop. Elements
were then rendered in LightWave
over a black background, and
composited in Flame.
t3&
Heading into the treacherous
waters of feature films, these buc-
caneers use LightWave as their
saber and DEC Alphas as their
sail. Their maiden voyage is noth-
ing less than Titanic. From what
we've seen, the results are aston-
ishing. (Because of non-disclosure
clauses, we'll have to walk the
plank if we say anything more
about sinking ships.)
Grant Boucher and five other
top animators joined Digital
Domain a year ago. Scott Ross, the
CEO of Digital Domain, hired
them as an experiment to see if
DEC Alpha computers running
Windows NT and LightWave could
be effective in a high-end produc-
tion environment- (Digital Domain
has deployed as many as 300 SGI
CPUs to complete projects.) The
NT team was given a 90-day trial
period. The relationship proved so
effective that "Digital Domain was
quickly convinced," says Boucher.
Digital Domain now has site-
licensed LightWave and makes
sure all their in-house tools are
LightWave- and Windows NT-
compatible, At the beginning,
there were six artists, each with a
DEC Alpha machine. Today, for
some assignments, up to 60
machines are used.
Boucher describes the initial
experience as "setting up base
camp. It was terra incognito. We
were trying to prove that a differ-
ent methodology was of value."
In fact, their offices at Digital
Domain resemble a base camp.
Each cubicle is draped on top with
black cloth to block out ambient
light from a skylight. You feel a bit
like Lawrence of Arabia as you
duck mto the tents to meet these
pharaohs of f/x. But after a quick
glance, you realize you've stepped
into the 21st century. Each artist
has a 500 MHz DEC Alpha-based
computer with at least 256MB
RAM, a Dynamic Pictures OpenGL
graphics card and a 21 -inch moni-
tor- A DPS Perception card is in
every other machine and the
whole system is networked togeth-
er. Boucher likens it to having a
supercomputer under your desk.
As the workload has increased,
the studio has hand-picked talent
from around the world, including
recruits from England (John
Allardice, recently arrived), and
Belgium (two award-winning
artists waiting for their visas)
LightWave guru Alan Chan came
on staff with Peter Nye and Andy
Lesniak after the "Deadly Tide"
game was completed at TRG3. The
well-traveled Richard Payne (his
credits read like the unabridged
field guide to Amiga and
LightWave institutions) fittingly
labors alongside his friend from the
airbrushed T-shirt days in Jersey,
Karl Denham. While at Area 51,
Denham worked on "Space: Above
and Beyond" and "Dark Skies." By
the time you read this, the staff will
have expanded from the original
six to 18, "I've been told that
Digital Domain is the black hole of
(continued on next page}
April 1997 taTEKHIQaiS||15
p
.1
IflliywoodJereKome!"
[lie cfemaniJ In compiler animate has never been gres'er Bui
before packing oil la Dollped. check your baggage to see il you
bare what il lakes.
1 Italic talent: Grars Bnuchei ol Digital Domain says, "At M, Ibe
I . artist and arl aie paranouol." Eric 9arba advises to lean now Id
draw a cube — studying lighting shadows and composition. "We
aie looking lor attention to detail"
Z Curiosity and imagination: "11 p can't understand bow soroe-
. thing worts, you can't tieale the elds." says lonchei. Gieg
feegaiden atWs. "Ihe computer is a fab pencil." loiagioalion
is the ingredient thai makes the computer sing.
3 line crallsmaoship: Mem fsirbas slresses basic lighltoe skills.
. "good use ol splines and Seyframing, no delaull sellings lor
lighting or slock ohjecls. Doi'l oiorligbl yoor scenes." With an
emphasis on photorealism, careliy modeled, textured end lit
objects are essential Boucher adds, "flon'l tell me it's photoreal
if you're nrjl using Caller."
J| Demo reel: The ainice was universal: make il short and make il
T . well. Yoo aie only as good as yout worst clip. So if it's not good,
itdo it or toss il Keep Ibe whole tape to 1 1/2 lo 1 minutes ol
only outstanding ivoit Boucher says. "Sail with yoor best
because lirst impressions are everything." How do yoo too ;; if
yoor woik is gooii? Gel an unbiased opininn.
r Persistence: Don'l bo discuniaged il you ate rejected. Ga Lack
i . and walk on your animations. My. impioie (lot skills, and liy
again, tou nera know when that project you toiled on years ago
will pay off. live years ago, alien fred Topper uas leaning
ligtilfa, the first uetrjse be tried was norjeling a piece ol
the sunken Italic Guess what he is doing today.
Hi"! TesniOUCS April 1997
rm.
: *ft
k j-
The Virtual Andre commercial for Nike presented a major challenge for
the Digital Domain crew — realistic human character animation. The
image map for Andre Agassi's face is accurate right down to the pores
on his nose. The Metamation plug-in was used for character animation
and lip-synching.
LightWave talent," says Boucher. "Well, I think
we have reached critical mass."
Because of the long development time for
major movie projects, none of the NT team's
feature film efforts have screened at your local
Cineplex yet. The team did assist with some
DEC Alpha render tests with Dante 's Peak, but
without the involvement of LightWave, They
have also done a handful of shots for The Fifth
Element, due in May. So until the release of
Titanic (this summer), the most visible prod-
ucts of Digital Domain's NT team are the com-
mercials they have been part of creating.
Under the direction of the commercial divi-
sion Vice President/Executive Producer Ed
Ulbrich, Visual Effects Supervisors Fred
Raimondi, Michael Gibson and Ray
Giarratana, as well as Vice President of Digital
Operations Ruth Scovill, the NT group has
seamlessly integrated its work into Digital
Domain's artistic pipeline, including many of
the commercial division's most noteworthy
recent accomplishments.
If you have gone to a General Cinema Corp.
theater recently, you have seen one of the first
projects the NT team was involved in at
Digital Domain. It is a GCC trailer with the box
of popcorn and cup of soda. Eric Barba of the
NT group designed the theater in LightWave
and created the particle effects with Particle
Storm from Dynamic Realities. Digital Domain
used 150 SGI CPUs to complete the LightWave
rendering in film resolution. The characters
were designed in Softimage by another Digital
Domain group and were rendered with
Rendetman. Boucher says this was one of the
first examples of mixing LightWave,
Softimage, Alias, and Renderman. "This was
indicative of Digital Domain's philosophy of
using the best tools for the job," he adds,
Another example of this synergy is the
Duracell Evolution commercial — the one with
the battery shedding its skin and hopping
through a rocky terrain. The set was created by
the Digital Domain model shop. The camera
motion control data was then converted to
About Digital DomainrThe Mother Ship
LightWave. Mark Glaser then
recreated the environment in
LightWave. He animated the CG
battery with the digitized informa-
tion in the preview background.
The opening shot of the battery
exploding out of the ground was
originally planned to be a
pyrotechnic done with the model
Glaser convinced the director,
Roman Coppola, that creating the
explosion in LightWave would give
them more control over how and
where the fragments would fly. It
proved to be a creative and practi-
cal solution
Two of the newest commer-
cials with the NT team's
LightWave touch are the
Carnival Cruise ads. The first
commercial features LightWave
created fish swimming m conga
lines under a Carnival Cruise
ship. Boucher liked this project
because he was forced to go to
the Bahamas and learn how to
scuba dive to supervise the
underwater filming. Greg
Teegarden and Glen Miller ani-
mated the digital effects back at
Digital Domain. (Teegarden's
version of Boucher's trip is that
the old sea dog communed with
the Caribbean over the side of
the boat. For you landlubbers, he
got seasick ) Teegarden modeled
all the fish in LightWave except
for the puffer fish that Glen
Miller created. The brilliant tex-
ture maps were painted in
Photoshop, All the elements
were then rendered in LightWave
over a black background. The
final compositing with the
underwater footage was done in
Flame by Lyse Beck.
The second ad has palm trees
doing the hula in the wind. Jon
Tmdall's appropriately titled
"Wobbler" plug-in motored the
wiggling palm fronds. Custom
plug-ms by Steve Worley, had to
be written to render the palm
fronds properly. The palm trees
were animated, lit. and rendered
by Peter Nye and Alan Chan
Because of the demands of
matching computer-generated
objects and images with the real
thing captured on film, photoreal-
ism has hecome an aspiration
and an inspiration. Achieving it
often means the NT team has to
take models and add minute
details. For example, for a Dodge
commercial, Eric Barba created a
photoreal Viper. Because of some
close-up shots, he had to rebuild
the headlight lenses and add
some bolts to the model digitized
by Viewpoint. With the aid of
Steve Worley's Gaffer plug-in. the
final effect is flawless.
With his degree in transporta-
tion design, Barba has become the
resident expert in vehicle textur-
ing and lighting. For a Plymouth
Neon spot calling for the cars to
bounce on a trampoline, he modi-
fied the Viewpoint models exten-
sively. "The director of photogra-
phy, Bill Bennett, has shot car ads
for years," says Barba, "and he
was blown away with how quick-
ly we could get photoreal."
When the NT team fooled the
Digital Domain model makers
with a film resolution rendering
of an F-15 jet, they knew that
they had just passed a major test
of their skills. The jet was mod-
eled from scratch and Andy
Lesniak painted some incredible
texture maps in Photoshop. Mem
Tsirbas, who headed up the in-
house testing, said their F-15
"sold Digital Domain into doing
photoreal CG planes ."
Photoreal cars and planes are
one thing, but humans and ani-
mals are at least another one or
two levels more difficult, making
character animation one of the
next big challenges for this crew.
Character animation was literally
faced head-on in the production
of the Virtual Andre commercial
for Nike. In this ad, a way cool
dude battles against a virtual
Andre Agassi in a wild game of
he NT team is only one part of a much larger organization. When Digital
Domain was sailing at full production speed for Dante's Peak, it
employed more than 900 people.
The portentous pirate flag flying over the studio's Venice, CA, headquarters
heralds a warning: Digital Domain is prepared to battle every buccaneer on the
seas to establish mastery.
Established in 1 983, Digital Domain is the brainstorm of three acclaimed talents:
James Cameron (writer/producer/director), Stan Winston (four-time Academy
Award-winning creature creator) and Scott Ross (former ILM & LucasFilm
Vice President). The three entered into a 50/50 partnership with IBM to form
"D2." The objective was to establish a convenient, world-class, full service visual
effects company near the Hollywood studios. The company has created visual
effects for feature films, theme park attractions, music videos, commercials, and
most lecendy, new media.
A wall through the studic reveals relics h r " pasl feature fi m projects
miniature vehicles frozen on the bridge from True Lies, a lava-burned U.S.
Forestry truck model from Dante's Peak, and a wonderfully detailed skyline from
The Fifth Element The feature division also has produced award-winning rocket
launch shots for Apollo 13 and the special effects for Interview with a Vampire.
Last summer Digital Domain's feature theme park division opened "Terminator
2 - 3D," a S50 million dollar attraction at Universal Studios in Orlando, FL.
Called by Stereo World magazine "one of the most spectacular displays of
computer animation ever shot," it comprises three screens with separate
images (each divided in half with a view for each eye) spanning 150 feet.
The 12-minute drama combines live action and computer animation and stars
the truly 3D he-man, Arnold Schwarzeneggar.
In contrast, this past Christmas, parents raided toy stores for "Barbie Fashion
Designer," a CD-ROM for girls. Having sold 600.000 units to date, this joint
project of Digital Domain and the Mattel Toy Company is a computer CD
program for designing and printing Barbie clothing for that perennial princess of
commercialism. The animation allows future Donna Karans to view creations on
a virtual runway.
The commercial division boasts memorable award winners, including
Mercedes' "Rhinos," the Budweiser "Clydesdales," Nike's "Magazine Wars"
tennis spot and the company's very first commercial, 'Jeep Snow Covered,"
which premiered during the 1994 Winter Olympics and went on to win the
Grand Prix award at the Cannes Advertising Festival,
The 1994 Grammy and MTV awards honored Digital Domain's first music video,
the Rolling Stone's "Love is Strong." In this one, Mick and the boys virtually
romp through New York City.
In 1996, Digital Domain acquired a new strategic partner and financial backer,
Georgia-based Cox Enterprises (cable TV, newspapers, etc.) With this new
partnership, Digital Domain hopes to realize one of its original goals— to be a
content provider. If their past successes are any indication, their corsair will be
sailing the seas for years to come.
April 1997 NmTuniauEs|ll7
These animated Dodge vehicles started out as
Viewpoint digitized models which were then modified,
textured and lit until they become photoreal.
and a 60-second version. The original 60-second
spot is worth the search Look for it on ESPN or
one of the Grand Slam tennis tournaments.
Despite the success of the Agassi ad,
Boucher will be the first to admit that charac-
ter animation is one of the remaining weak-
nesses of LightWave. Boucher and his NT
staff, however, are working closely with Allen
Hastings, Stuart Ferguson, and Fori Owurowa
at NewTek to add new features to the pro-
gram. Along with other high-profile LightWave
studios like Digital Muse and Foundation
tennis. Mark Glaser led the NT team that mod-
eled Agassi's head and created an image map
that is a dead rmger for his face — down to the
pores on his nose. Kent Lidke developed many
of the technical directions for the facial mus-
cles and then handed off the default scene for
others to animate. The Metamation plug-in
was used for character animation and lip-
synching. Performance capture for the body
movement was done with Alias. (Glaser has
photos of the non-virtual Agassi with reflec-
tive balls attached to his body for the motion
capture process.) The tennis court and stadi-
um were designed in LightWave Using the
imported data on camera movements, the
shots were then rendered in LightWave.
Glaser figures that it took about six weeks to
complete the project. The fust few weeks were
spent just exploring different techniques. The
results are a riot. There is a 30-second version
Imaging, Digital Domain has forged a strong
collaborative relationship with NewTek.
"We have become strategic partners with
NewTek." says Boucher. "We help them priori-
tize their development schedule by telling
them what software features we need for
upcoming projects," The process benefits every
animator who uses LightWave because there is
a constant push to develop the best software
for the most demanding applications The fea-
tures Digital Domain requests become the ones
we enjoy m the next version of LightWave.
The development of Steve Worley's Gaffer is
another example of this symbiotic relationship
between developer and end user To tell this
story, it is important to establish some historical
background.
Before coming to Digital Domain, Boucher.
Barba, Miller. Teegarden. and Fred Tepper all
worked at Amblm Imaging, Steven Spielberg's
outfit They were originally hired to produce
digital effects for the "seaQuest" television pro-
gram, using LightWave. During the same peri-
od, they also went onto other shows such as
"Sliders" and "Baywatch."
While at Amblm, Boucher and John Gross
(now a partner at Digital Muse) worked on the
special effects for the "Star Trek Voyager"
series. As the digital supervisor for special
effects. 3oucher was responsible for visualiz-
ing and creating calamities like waip core
breaches and space anomalies. Gross super-
vised the modeling of the digital version of
Voyager. For their work on "Caretaker," the
pilot episode of "Voyager," Amblin Imaging
received an Emmy for special effects. The for-
mer management of Amblin Imaging kept the
statue, while Boucher received an Emmy cer-
tification that he keeps framed on his wall
After Amblin Imaging dissolved. Boucher,
Teegarden, Barba, Tepper, and Miller decided
to stay together. Around this time, Mark
Glaser arrived suitcase-in-hand from Toronto,
where he formerly worked on special effects
for the "Robocop" television series. He never
officially worked at Amblm.
The first major project tackled by the six of
them was an ad for Dow Chemical about ter-
mites. Glaser supervised this commercial
while working from his house. Its sucess
"funded the revolution." he says, enabling the
six to move to Digital Domain.
The spot called for termites crawling in
their tunnel. The challenge was how to light
the termites realistically while not affecting
the tunnel's lighting. Cue Steve Worley. To
give them better lighting control, Worley
designed a single LightWave button plug-in
called Light Boost
He continued working with them when
they went to Digital Domain. The demands for
greater photorealism in projects like the
Plymouth Neon ad directed the development
of features for Worley's Gaffer software (name
suggested by Glaser and Teegarden). The
refined product that's now on the market is a
result of that give and take process.
Boucher expects to continue pushing the
LightWave envelope so the NT crew can
expand their capabilities mto refined charac-
ter animation. Digital Domain has a corporate
goal of becoming a content provider, and he
sees the NT team at the forefront
Within the next year, Boucher predicts the
Alphas will tun three times faster, which is for-
tunate. Judging from the work already in the
pipeline and future projects that will drop
anchor, this team of swashbucklers needs all
the firepower it can get.
Dick De Jong and Molly Dinkins produce video
documentaries and animations for Multimedia
Associates in Austin, Texas and can be reached at
mma@eden.com.
1 B 1 NlviTlUNiiUtS April 1997
Dynamic Realities is the company professional Lightwave
users turn to for enhancing their animations. Companies like
Digital Domain, Interplay, Area 51, Foundation Imaging, Flat
Earth Productions, Netter Digital Entertainment, Encore
Hollywood, and Digital Muse are just a few.
You've seen their work. Babylon 5. Hercules. Xena. The X-
Files. Sliders. Star Trek-Voyager. The Burning Zone. Courage
Under Fire. You get the idea.
And what is the software that these professionals are using
every day? Impact, Particle Storm, Lock & Key, ShaderMan,
and Stripper.
These are the hottest Lightwave tools on the market, and for
good reason: the quality of the results, the ease of use, the
user interfaces, and the support of NewTek.
So if you want your name to be added to this list of famous
animators, you'd better be good. But if you simply want your
animations to be the best you've ever created, get these
products. And get real.
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All products mentioned are trademarks of their respective companies.
Circle #205
NewTeH's Tim Jenisoni
ll
h
1*144
K
i
n
ill
T
EDITOR'S NOTE:
NewTekniques recently had
Iheopportanify to interview
lim Jenisun, bander and
chairman ol NewTek, which
was established in 1 985. As
the visionary behind the desk-
top video revolution, Jenison's
dream to deliver an advanced
broadcast qualify editing and
special effects system was
realized in Dctaber of 199D.
with the shipping dI Newtek's
rovololioaary Video Toaster.
We IhanUimJenison lor tak-
ing time out dI his busy sched-
ule tn share soae past, pre-
sent, and lulure insights.
•^
NewTekniques:
How and why was NewTek Sounded?
JenisDn: I started out a completely frustrated
videographer using what at that point was
up-to-date consumer equipment. The equip-
ment really did not do what 1 wanted.
I wanted slips, tumbles, and cool stuff.
After what I saw happening in computer
technology, particularly with microprocessors,
I realized there might be a way to achieve
what ! was wishing for in video equipment
through the use of computers. At that point,
1 sold off rny share of another business and
started NewTek. My goal was to make video
and graphics products that were affordable
and accessible to everyone.
TV was a language that everyone could
read but no one could write because it wa:
too expensive to produce. If we could solve
the problem of cost, we could make TV pro-
duction more accessible. It used to be that a
typical editing system could run from over
S100.000 up to a million or so. NewTek
brought the cost down to the point that just
*h~„t =r»"one can afford I
20|| NEMvTEKHiaJtS April 1997
BJ>— "JU.IMH 1 .'
h
■Kj'jrc^ *£3 ^H
The many
faces of
Tim Jenison
NewTekniques What did you do
before founding NewTek?
Jenison: As a k:d I always played
around with taking things apart,
building things, and probably
drove my mom crazy. My dad
was an electrical engineer so I
must have picked it up by osmo-
sis. My best friends growing up
were transistors, resistors, and
vacuum tubes.
As far as my professional career, 1
used to own a company called
ColorWare that made computer
graphic products. Our first product
was a character generator that ran
on one of the Gist Tandy Color
computers.
Our second product at ColorWare
was the DS690, a high-speed
video digitizer that enabled users
to connect a black-and-white
camera to a personal computer.
But the most successful product
by far was the CoCo Max. a run-
away best seller paint product for
the Tandy computer.
All of these things led me to try
to do full video editing on a
personal computer, but 1 found
that personal computers were not
powerful enough at that time
When the Amiga was introduced
I saw the basics to put together a
professional video editing product
and hence started NewTek,
*nii|ues. Is NewTek today
where you envisioned it would be
by now?
Jenison: I am very pleased the
Video Toaster has been such a
perennial seller. Most computer
products have a sales life of two
to three years and the Video
Toaster is still selling strong after
seven years.
My hopes were that 3D would
become mainstream, but the
level to which the industry has
embraced it has even surpassed
what 1 had envisioned. When we
first introduced the Video
Toaster, it was a small niche and
now you cant watch TV without
seeing 3D in TV shows such as
"Babylon 5" and "Star Trek: The
Next Generation," in commer-
cials for M&M's, Dodge, or
Carnival Cruise Lines, or experi-
ence 3D in the thousands of
video games in the market.
I am most proud at the level of
professionalism our end users
have achieved with LightWave
3D and the Video Toaster. When
we first shipped the Video
Toaster we asked our users for
tapes from their projects. The
first tapes we got I thought were
pretty amazing but as people
started to use the Video Toaster
on other projects the tapes just
got better and better.
I am truly blown away these
days at the projects 1 see our
users producing with LightWave
3D and the Video Toaster/Flyer
How does the cur-
rent state of the Amiga affect
your development plans for that
platform?
Jenison: This has been a question
we've faced since day one. The
most important thing is you can
still buy an Amiga. It is still a
powerful tool used every day and
we continue to develop current
versions of the Toaster and Flyer
for it.
(continued on next page)
<*>.
April 1997 NcwTekmiques 21
MASTERS
Newtek's
Tim Jenison:
FRUSTRATION
BREEDS
(continued)
So as long as the
Amiga situation is resolved and
units continue to be produced,
you will continue support and
development lor that platform?
Jenison: It really depends on how
the Amiga development situation
is resolved. Our Amiga Video
Toaster users are very important
to us and we will continue to
develop products so as not to
forsake our existing loyal Toaster
and Flyer users
How do you see
LightWave 3D differing now and
in the future as compared to
other animation programs?
Jenison: LightWave 3D has the best
price/performance in the industry.
It is also the only 3D soltwaio
product that is truly cross-platform.
We want our users to be able to
use LightWave on any platform
that they choose. To date we are
on SGI. NT, Windows, Power Mac.
and veiy soon LightWave 3D will
be available on Sun,
We have an extremely loyal user
base that helps drive the software
development. We have open lines
of communications giving the
artists and producers who actual-
ly use the products the ability to
access our developers and prod-
uct marketing professionals.
Many of the features you see in
LightWave 3D can be directly
attributed to specific users or
production companies that were
looking for a certain effect or
feature. We are pleased that
our users take the time to
communicate with us so we can
better serve their needs.
So if a LightWave
uset had a suggestion he or she
would like to see implemented,
what would be the best way to
submit that idea?
Jenison: There will be a place on
our Web site that is specifically for
users to submit comments and
suggestions.
By the time this interview is pub-
lished you should be able to log
into www.newtek.com and find it
very easily.
Since going to
multiple platforms, hovs does
that move affect your ability to
update and improve already
prominently established bases of
LightWave 3D?
Jenison: We don't want our users
to have to choose a 3D software
product based on the platform it
is on. Many of our users use
LightWave across their network
on all the platforms.
Because the product looks and
feels the same on all platforms,
the core work for upgrades is the
same. However, it does take more
work, but we feel strongly about
not limiting our users to only one
or two platforms.
22 NewTekhioues April 1997
Our LightWave developer and
support staff is several times
larger than it has been in past
years and we are always on the
lookout for good programmers to
bring enhancements to
LightWave as soon as possible
Can you hint as to
what some of the features of the
next LightWave upgrade will be?
Jenison: Our next version of
LightWave 3D will be 5.5 and we
will be showing it in booth
M6618 at NAB. Some of the
things LightWave users will be
able to look forward to include:
* Negative Lights
* Organic Modeling Tools
* Enhanced User Interface
■ Real-time Texture Maps
* Multithreading Rendering
* Bundled Character
Generation Plug-in
I When will
LightWave 3D 5.5 be available?
Jenison: We will be showing
LightWave 3D 5.5 at NAB, We
will begin shipping it for the Intel
platform in the second quarter of
this year
Have plans to
develop the Toaster/ Flyer for
Windows NT been dropped?
If not, when can we expect to see
this?
Jenison: Plans have not been
scrapped to develop a Toaster/
Flyer System for Windows. In the
past, however. NewTek has
talked about and announced
products that were not available.
We've changed our philosophy
and we don't want to hype a
product that is not ready to ship.
As soon as we feel confident we
have a product that will meet the
stringent demands of the market-
place we'll let you know.
Are there any plans
for future Flyer upgrades in
regards to audio enhancement?
Jenison: Most definitely. We are
working on all types of upgrades
for the next version of the Toaster/
Flyer, including audio envelope
control The new version 5.0 will
be available soon. In addition,
there are many of ou: third-party
development partners selling
audio plug-ins. Those interested
can get a complete list of all of our
third-party plug-ins from our
customer service department.
What kind of things can we
expect from NewTek in 1997?
Jenison: There are a lot of things
in the works right now. Just a
few things will be:
■ A much greater focus on the
dealer channel, training, and
more comprehensive two-way
communications.
* Expanded suite of products to
addiess a larger and more
diverse user base
* Enhanced responsiveness with
our customer service efforts
* A greater level of participation
with our thud-party developers.
* More sales and service support.
On a personal note,
what do you do for fun when not
working?
Jenison: This may sound funny but 1
actually have the most fun at work.
I love to read and keep my finger
on the pulse of the marketplace
Keeping up with the industry is
exhilarating because the tools we
work with tomorrow are guaran-
teed to get cheaper and better
than the ones we use today.
What message
would you like to relay to users of
NewTek products?
Jenison: The most important mes-
sage 1 want to stress to our users
is we really appreciate their loy-
alty and support. Our customers
are truly the best and we'll work
around the clock to continue to
bring our customers state-of-the
art products for all the 3D and
video needs. "1
April 1997 NwTekhiques 23
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BYSC0J1
WHEELER
Creating e DMA
strand in
UghtWaue in
12 straightforward
steps
LIGHTWAVE DOES DMA
Figure 2
elcome to LightWave 101. My name is Scott Wheeler and I'll be your guide through what
I hope is going to be a fun and informative column. This column will follow a college cur-
riculum paradigm, meaning we will start off as 101 this year and 201 the next, and so on.
Because it is considered to be a college level column, I'll be conducting it on the assumption that all
attending are LightWave knowledgeable. I won't be reviewing where to find certain functions unless the
procedures to get to them are hard to follow. Since class is a two way exchange of ideas, feel free to ask
any questions you like. I can be reached for questions or comments at UberScottf@aol.com.
Ever s:nce 1 can remember. I've
been in love with the movie and
television industry It wasn't until
1977 {Star Wais) that my view
changed and I needed to make
movies. In high school Joe Dox
and Richard 'Jake' Jacobson and I
started making super 8 epics
(okay, okay. . . . 15-35 minute
shorts) with friends or anybody
else we could sucket into holding
equipment or embarrassing them-
selves on celluloid
After high school I went to
Syracuse University for computer
science where I found 1 spent all of
my free credits taking TV produc-
tion classes at the SI Newhouse
School. My sophomore year, I
talked the school into letting me
get a minor in computer science
and a major in writing for telecom-
munications. It was no small feat,
since nobody could see what the
two had to do with each other-
After graduation I moved back
to Boston with my lovely fiancee,
Lana, and began looking for a job.
I would have taken one as a med-
ical database programmer had
Lana not convinced me to inter-
view at a local access cable sta-
tion in Danvers, MA. I quickly
realized that production was
where I should be (Lana always
knows best) So I kissed my career
in the exciting world of medical
databases goodbye and started
broadcasting on a station that
was watched regularly by no
fewer than 10 people.
Soon after I arrived we got a
Video Toaster and I began play-
ing with the Switcher, CG, and
ToasterPaint. Occasionally I
would hit the 3D button by acci-
dent and scream in horror at the
alien nature of the module.
Slowly, I began exploring more
with the 3D button and eventual-
ly got to the point where I was
making logo opens for shows we
produced
I hooked up again with Joe and
we started Galaxy Video and
Animations. While trying to make
a name for ourselves we befriend-
ed Chris Richardson, then the
Commodore demo guy m Boston,
who later went to NewTek It was
through Chris that I was able to
get Ken Stranahan at Area 51 to
view my reel, and consequently
was hired to do modeling for
"Space: Above and Beyond."
Since then I've moved on to being
the supervising animator for "The
X-Files " "Millennium," selected
episodes of "Dark Skies" and the
recently released "Buffy The
Vampire Slayer."
Time for class. What follows is a
short example of how to create a
DNA strand in LightWave. All other
modeling projects we will be build-
ing to scale, but in this case we will
not. since it would be insane.
26p[wTEMIQIES April 1997
10 Quick Shortcuts
for Layout & Modeler
i
2
3
4
5
6
1
8
9
In Modeler, [Shift-a] will zoom you into
, only the selected area of your object.
Using the [+] key in Layout will add
i either a light when in Light mode [Shift-
I) or a null object when in Object mode
[Shift-o].
In Layout, using the [-] key will remove
■ either a light when in Light mode [Shift-
I] or remove an object when in Object
mode [Shift-o]
In Modeler, holding the [alt] key down
• and selecting Save As will save all of
the active layers as one Modeler object
and preserve the layer order. Note: This
object will not load into Layout so use
it as a work-in-progress saver.
In Layout, [s] generates a preview of a
■ given surface in the surfaces panel.
In Modeler, using the right mouse but-
i ton to perform operations like Mirror
and Lathe will activate the operation
automatically.
Holding the [alt] key down in Modeler
i allows you to scroll the view port with
the left mouse button,
In Modeler, if you want to constrain
• movement of an object to one axis hold
the [ctrl] key down while moving.
To assign custom view port parameters
> in Modeler hold down the [ctrl] key and
press one of the numeric keypad keys.
In Layout, Object, Lights, and
Camera bounding box colors can be
changed by clicking on their icons in
the scene panel.
Enter Modeler Zoom back till the grid size
in the lower left corner of Modeler reads
lm. Lay out a series of points in pattern as
shown in Figure 1. Place your points on
the TOP view only so as to make sure that
all points rest on the same Y-axis. Make
sure that the points nearest the X-axis
zero line are exactly on the zero line. You M|
can accomplish this by selecting just
those two points and using the Set Val
Tool [Ctrl-v].
Connect the first group (the group on the
+ side of the Z-axis) of four points togeth-
er in a clockwise direction. Make sure you
select the points in a clockwise manner
so that the polygons will be facing the
correct direction. After selecting them,
make a polygon [p|. Select the bottom two
points of the polygon we just created and
the next two points. Make a polygon.
Repeat this step one more time until your
display matches Figure 2.
We need to add some depth to our ladder.
Use the Minor tool along the X-axis zero
line to make a symmetrical copy of the
shape we just created. If you Merge
points Automatic |m| you should be
rewarded by the removal of three nasty
points If it didn't work, undo [u| your last
step and verify that you mirrored on the
X-axis line and that the points closest to
said line are in fact on that line.
We will now extrude our shape out -lm.
Selecting the Extrude tool in the Multiply
bank, click the left mouse button on the
TOP view. You should now see a dotted
box around our shape and a cross hair in
the center. Press |n] to bring up the
numeric requester and type 1 for sections
and -1 for extent. Press return once to exit
the requester and press return again to
make the shape in Figure 3. Center it on
the Y-axis by using the Center custom
macro.
We'll make the object less blocky by sub-
dividing it (shift-d). Select Metaform and
click OK. Your shape should now look like
Figure 4 Since this is only half of the lad-
der we need to rotate a copy into the cor-
rect position to finish.
Figure 6
April 1997 NewTekhoies
;.-
Figute 7
Press [c| to copy the Figure 4 shape. Place
the cursor directly on the 0,0 line of the
FACE view and rotate the shape [r]. On
the TOP place the cursor on the 0,0 line
and press rotate [r] twice to flip the shape
around Paste [v] the old shape back- You
should now have an image that matches
Figure 5,
We now need to make a series of copies of
the object while adding a slight rotation
on each copy.
Click Clone in the Multiply bar and type in
the following:
12 clones
X Offset 3m
X Rotation 30 degrees
Leave everything else alone and click OK.
You should now have an image that match-
es Figure 5. We need to give the inner lad-
der a name [q]. Call it DNAJNNER, make it
brown (R=200, G=141 B=82), and turn
smoothing on. Copy this object to layer one
and clear out the other layers
Now we'll create a chain of balls around
the outside of the ladder to give us the
DNA look. Well do this with some low
po!y balls since this object can easily
climb in polygons if you're not careful.
Select Ball from the Object menu and pull
up the numeric requester |n]. Type in the
following values:
Side 6
Segments 3
Center -1.125m, 0m -5.5m
radii 75cm. 75cm. 75cm.
After you click OK, hit return to make the
ball. You should have an image that looks
like Figure 7.
We'll now copy the ball a series of times
and array it near the end of the ladder in a
non-uniform manner to add interest, An
easy way to do this is to select all the
polys on the first ball [']. copy them [c],
and then move the ball to a new location
and paste the old ball back down [v|.
Make four balls this way making sure to
Stay close to the end of the laddei Figure
8 shows a possible configuration.
Since we know we built the ladder
model on the zero line, we can mirror the
balls along the Z-axis and end up with
Figure 9.
Here's the tricky part. We want to lathe
the balls so that they match up with the
ladders but fill the gaps between the lad-
ders. In the Clone panel we can get this
effect if we triple the number of clones to
36 and reduce the Offset to lm and the
Rotation to 10- This will give use three
times the number of balls in the same
rotation angle as the ladders. Hit OK and
make the Clone, the result should look
like Figure 10.
Name this surface [q] DNA_OUTER.
color it (R=145. G=130, B=116). and
turn on smoothing. Copy this [c] and go to
layer 1 and paste [v] it into the layer with
the ladder.
Congratulations! If all went well your object
should look like Figure 11
Figure 10
■ ■wiwr^ai
Figure 7 1
28 NEwTouwiltS April 1997
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Support provided for loading and saving new Flyer clips so you can add special effects,
transitions, and rotoscoping to your Flyer clips.
Extensive painting tools and Arexx support allows the power user to create hand painted
textures, and automatically add special effects to Lightwave rendered scenes.
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Advanced Wireless™ program is included to remove wires, support rigs and even film
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Circle #208
BY JOE
TRACY
Placing Flyer clips
surfaces in
lightwave 3D:
The Adventure
COMMENTS OR
SUGGESTIONS
e-mail:
jtracy@
mainiosenet.net
TIPS, TECHNIQUES. TUTORIALS B SHORTCUTS FOR YOUR VIDEO TOASTER FLYER PROJECTS
flyer (lips i Lightwave JD
A POWERFUL MIX
Welcome to Flying High, the column that will help you take your Video Toaster
Flyer projects to new heights! As author of the Flyer Mastery Quide. Former Video
Toaster User Editor-in-Chief and former VTU Flyer Suite columnist, I will be your
guide in an adventure that will present you with many tips, shortcuts, techniques, tutorials,
and ideas to improve your work. My goal is to be very informative at a level that all Flyer users
can understand and appreciate. If. during our quest, you have any questions about the Flyer
or how to accomplish a task, please e-mail the question to me via jtracy@main.rosenet.net.
Some of my columns will be dedicated to answering such questions.
want between the two levels of audio
The default of two seconds is usually a
good choice. Hit Continue. If everything
looks right, hit Continue again. Play your
project. The music will now soften at the
time you specified!
Sometimes you might recognize a clip
better by the name versus the picture.
When this need arises, hit the right
Amiga button (just to the right of the
space bar) and the picture icons change
to name icons. Hit the button again to get
your pictures back.
One thing that makes the Flyer better than any
other non-linear system on the market today is
the ability to use Flyer clips in conjunction with
Lightwave 3D. When you take a powerful video
editing system and combine it with a powerful
animation system, the results can be astonish-
ing! Here's a short tutorial to get you started mix-
ing the two.
Do you have an audio clip that plays too
low even at 100 percent? The solution is to
ensure your clip is properly set in your pro-
ject, then duplicate it. Problem solved. It
will now play nearly twice as loud
Do you have music starting loud for a
number of seconds at the beginning of a
project with the need to lower it under
someone talking 7 There is an easy way to
accomplish this. Make sure your audio
clip is set the way you want it. Now dupli-
cate it. Set the In Point of the second
audio clip to the point you want the music
to drop. Go to your Arexx folder. Double
click on the OZ folder. Make sure your
second audio clip is highlighted in the
project (click on it once). Now double
click on the X-Vol icon in the OZ folder. A
requester pops up asking what you want
the volume of the second clip to be. Lower
it to the level you want. Hit Return then
press Continue. Insert the fade time you
30||HwTiKlUQIES Apnl 1997
2
Enter LightWave. On the top
■ menu, select Objects. The
Object Panel opens. Select
Load Object. A list of drawer
names containing objects
pops up. Scroll down to
Sports, Click on Sports once.
A list of sports objects is dis-
played. Find BasketBall.LWO
and click on it. Select OK.
Now click Continue. You
should see a wireframe ver-
sion of a basketball on your
computer monitor (Figure 1).
On the left hand side of the
screen you will see that under
the View column, Perspective
is highlighted. We want the
view to be what the camera is
seeing, however Under the
View column, click Camera.
You'll see that the basketball
is a little more "centered and
close". Hit F9. The basketball
will render and be displayed
on your Program monitor in
color. Hit the Esc key to get
your computer monitor back
to LightWave's Layout screen.
What we're going to do now is
take the orange panels of the bas-
ketball and replace them with a
Flyer clip of your choice! To do this,
you'll want to know the name of
the Flyer clip that you will use. If
you need to go back to the Switcher
to find the name a clip to use, do so
now. Click on the Switcher button
above the View column. Navigate
to your drives. Find the name of the
clip and drive you want to use then
return to LightWave.
3
At the top menu, select
,. Images. Select Load Flyer
Clip. A Load Flyer Clip
requester comes up. Select
the name of the drive your clip
4
5
is stored on. The names of the
clips on that drive are now
displayed. Find the clip you
want and click on it. You may
see two versions of the same
clip name with one having a
".i" after it. Do not select the
".i" file as it is the Icon file
that creates the picture on the
crouton of each clip. After
you've selected the clip, click
OK. You are returned to the
Images Panel, Click Continue
At the top menu, select
• Surfaces. The Surface Panel
comes up. The very first col-
umn says Current Surface.
Click and keep holding the
mouse button. You should see
three options: Default, Basket-
ballSeams. and Basketball-
Panels. Select Basketball-
Panels and let go of the mouse
button, in the next row you
will see a Surface Color button
followed by some numbeis
and a small button with a "T"
in it (Texture). Select the "T"
button.
The Color Texture for
. "BasketballPanels" should be
displayed now. In the second
column there is a selection
box next to the words Texture
Image Select this box and
hold down the mouse button.
You should see the name of
the Flyer clip displayed
(Figure 2). Select it and let go
of the mouse button. In the
next column, next to Texture
Axis, select X Axis, Now
Select the Automatic Sizing
button. A warning display
pops up. Click Yes. Now select
the Y Axis button followed by
the Automatic Sizing button
again. Click Yes when the
Figure 1
Figure 2
Figure 3
There is great power
in using LightWave
3D with Flyer clips as
the clips can he
placed onto object
surfaces. In this pic-
ture, i took a scene
from a three-part TV
series I did on Keiko,
the whale from the
Free Willy movies,
and placed it onto the
surface of a basket-
ball for purposes of
this demonstration.
warning display comes up.
Repeat the same procedure
with the Z Axis button. Click
on Use Texture. Now click
Continue. Hit F9 As the bas-
ketball renders out, you will
see that the Flyer clip has per-
fectly wrapped itself around
the panels! If you were to ani-
mate the project, the clip
would play on the basketball!
Next time we'll take this tutori-
al to the next level by placing your
basketball, with the Flyer clip
wrapped around it and playing,
into a real basketball game!
Prepare now by taping some bas-
ketball footage. Also experiment
with placing Flyer clips onto other
object surfaces and start thinking
about how this can enhance your
next video project.
Joe Tracy is NewTekniques
Editor-in-Chief and author of the
Flyer Mastery Guide which begins
shipping on April 25, 1997.
See "Premieres" for more
information on this book for Flyer
owners. Tracy can be reached via
jtracy@main.rosenet.net.
Apul 1997 NtwTiKNiiiuiS 31
BY DOUGLAS J.
Creating a breaking
glass animation
with adjustable
timing
CleanerThan Real Life
s
Breaking glass in real life is a very messy thing, so when one of my projects required it be done in
3D, I was ready to take the challenge with LightWave. The real trick was to create something where
the timing could be changed. You could take all the glass shards into Layout and create motion
paths for every piece, but when the client asks if you could make it a little faster (which mine did) or
explode more, it would be extremely tedious.
Figure 3
Walls
The first thing we need is a wall
with a hole for the window. For
purposes of this tutorial, we'll use
simple rectangles
Put Layer 1 in the foreground.
Select the Box tool (Objects
panel). Open its numeric
requester (n) and enter the
following data:
Low: -2, -2,
High: 2, 2,
Segments: 1 1.1
Make the box. In the Polygon mode,
name this surface "Wall " (q).
Cutting the Hole
OK. Now well cut the window
opening.
Copy Layer 1 (c) and paste into
Layer 2 (v). Select the Size tool
(HI. Open its numeric
requester and set: Factor =.3.
XY2 Center coordinates should
all be 0. Execute the re-size.
Put Layer 1 in the foreground
and Layer 2 in the background.
The simplest way to do this is
to put Layer 1 in the back-
ground and then swap layers.
3.
Select the Drill tool (Tools
panel} (R). Set: Axis=Z and
Operation = Tunnel. Execute
the drill (see Figure 1).
The box-creation data I gave you
should have created both objects
with their center exactly at the
Origin (i.e. 0,0,0). This will make
it easy to position the rest of the
object.
Window frames
Now we'll create the window
frame that protrudes from the
wall. We could make each side
separately, but using Modeler's
Boolean tool on a box is faster
and easier.
4
Put Layer 3 in the fore-
ground Select the Box tool
(Objects panel). Open its
numeric requester and enter
the following data:
Low: -600mm, -600mm,
-50mm
High: 600mm. 600mm,
Segments: 1. 1, 1
Make the box.
Put Layer 4 in the fore-
ground. Open the Box tool
numeric requester again and
enter the following data:
Low: -550mm, -550mm.
-100mm
High: 550mm, 550mm.
100mm
Segments: 1, 1, 1
Make the box.
6 Put Layer 3 in the foreground
and Layer 4 in the back-
ground. Select the Boolean
tool in the Tools panel (B)
Set the operation to Subtract
and execute the Boolean
Deselect all polygons and
name this surface "Wood" (q)
using RGB color: 108. 78. 53.
Copy this object and paste it
into Layer 1. Save Layer 1 as
"Wall.lwo" (see figure 2).
Our window is going to have four
panes of glass. We need some
wood to hold them into place. TWo
crossed-boxes should co the trick.
32 NewTeknidues Ado! 1997
Figure 4
Put Layer 5 in the foreground. Select the
Box tool. Open its numeric requester and
enter the following data:
Low: -25mm, -575mm,
-40mm
High: 25mm, 575mm,
Segments: 1, 1, 1
Make the box. Deselect the Box tool.
In Polygon mode, select the entire box
using the lasso (right mouse button).
Copy and Paste it (in the same layer).
Select the Rotate tool (y). Open its
numeric requester and set:
Axis=Z
Angle =90
Center=u,0,0
Execute the rotation. Zoom in (a). Deselect all
polygons and give this the "Wood" surface
(see Figure 3).
Next come the glass panes Although we
could give the glass some 3D depth, a dou-
ble-sided surface works pretty well. Modeler's
Mirror tool will save us a lot of time here.
Put Layer 6 in the foreground. Select the
Box tool. Open its numeric requester and
entei the following data:
Low: -560mm, 20mm,
High: -20mm, 560mm,
Segments: 1, 1, 1
Make the box.
Select the Mirror tool (Multiply panel).
Open its numeric requester and set:
Plane=X; Position=0
Make the mirror. With the Mirror tool still
selected, open its numeric requester again
and set: Plane=Y: Position=0.
Make the mirror. Name this surface "Glass" (q
using RGB: 25,25,25 for color (see Figure 4).
It is now time to slice up the window into
smaller pieces.
Copy the contents of Layer 5 into 6. Put
Layer 7 in the foieground and Layer 6
in the background. Use the Sketch tool
in the Objects panel to create a jagged
line. Use the right mouse button (see
Figure 5).
You have just created a spline! We'll create a
couple more lines in the same Layer. These
will be used to slice up the window to form
the shards.
Use the Sketch tool to create two more
jagged lines. Keep them spaced and for
purposes of this tutorial, try to keep the
line-intersections away from the center
of the window. Again, use the nght
mouse button (see Figure 6).
Swap layers so that Layer 6 is in the
foreground and Layer 7 is in the back-
ground. Select the Drill tool in the Tools
panel (R). Set: Axis=Z; Operation = Slice
and execute the dnll (see Figure 7).
Figure 5
Figure 6
Figure 7
April 1997
Teknhwes 33
Figure U
34 Tekwques Aprii 1997
Sum o{ its Porn
Each piece needs to be a separate object with a unique name. This
will require copying each one to an empty layer and saving it, Well
start with the glass and then do the wood.
I Open the Polygon Stats requester (w) and select the Wood sur-
face. Click the "with Surface" + button. Select Hide Sel(ected)
polygons (Display panel) (-). Starting with the top left piece, cut
it out, paste it to Layer 8, save it as PieceOl.lwo (S), and clear
Layer 8 (x). Each piece should be one polygon (see figure 8). Go
back to layer 6 and repeat the last step for all glass pieces (i.e.,
Piece02.1wo. PieceQ3.1wo, etc.).
Go to Layer 6 and Unhide (Display panel) the wood. Save each
- • of these pieces too, continuing on with the preceding naming
convention. Note: Each wood piece should be two to five poly-
gons (front and back). The best way to select the pieces is with
the lasso (right mouse button).
Laying Things Oui
It's time for Layout. Before we load any of the objects, we are going
to add a Null object. All of the pieces will eventually be patented to
this Null.
In Layout, open the Scenes panel and change the last frame to
'-.-' 90, Select "Show All Objects as Full Wireframes" from the Show
pop-up menu. Turn off OpenGL if it is already on (Options
panel) In the Objects panel, add a Null. Load all of the objects
you created, including the wall. Position the camera so that the
window fills most of the screen. Keyframe the camera in this
position at frame 0. Parent each of the "Piece" objects to the
Null (see Figure 9).
Pivot Point
The pivot point for each Piece is the Origin (i.e., 0,0,0). This was per-
fect for loading each Piece in the correct position, but will make it
more difficult when we attempt to make each Piece rotate as it flies
out. The answer is to move the pivot point.
Change to the Front view (this will prevent movement in the Z).
. You may want to zoom in. Select PieceOl.lwo. Select the Move
Pivot Pt. mode. Drag the pivot point so that it is neat the center
of the Piece. You do not have to reset the keyframe (see figure
10). Perform the above steps for each Piece.
Move tifid Rotate
We'll hold the window solid for one second and then break it up over two
seconds. This will require only three keyframes for the Null and two for
each Piece Let's do the Pieces first
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SMASHING
WINDOWS
(continued)
fipi/re 72
Select the Move mode (you do not want to stay in the Move Pivot
Pt. mode). Go to frame 30. Select the PieceOl.lwo object. Select
the Create key button. Select 'All Items" and click OK. Open the
Spline Controls requester (s) and set:
Tension=l
Coittmuity=-l
Bias=0
Use these settings for all Pieces.
We will now set the ending position. First, we'll set the Z position for
all Pieces. Next, the XY for all Pieces Finally, the Rotation,
Go to frame 90. Select the Top view. Vary the Z position toward
negative for all of the Pieces. You don't want uniform Z values.
Don't worry too much if you change the X value a bit. After all
of the pieces are moved, select any Piece and keyframe all
items.
Switch to the Front view. Move the Pieces away from the center
of the window. After all of the pieces are moved, select any
Piece and keyframe all items.
Change to the Rotation mode. Use the mouse to set random
Heading. Pitch, and Bank values for all of the Pieces. Use big
numbers like 600-1,000, positive and negative. Select any Piece
and keyframe all items. We didn't have to keyframe all objects
every time, but if you accidentally hit a wrong key. you could
lose all your work. Take a look at Figure 11
Set the Spline Controls (s) for all Pieces at frame 90 to:
Tension=l. Continuity=0, Bias=0
Switch to Camera view and do a wireframe preview. You should
start to see the fruits of your efforts. But we are not done yet!
Down and Out
The momentum of the glass, as well as the effects of gravity, will all
be handled by the Null object.
Circle #211
35
KwTEBiQKES April 1997
toMal
24
25
26
Change to the Side view and move the
window to the far right. Select the Null
object. Go to frame 30. Set the Spline
Controls of the Null object to:
Tension =1
Continuity =-1
3ias=0
Go to frame 45. Move it in the Y to
about -.09. Move it in the Z to about
-.73. Rotate its pitch to -22. Make a
keyframe for just the Null object. Do not
use 'All Items."
Go to frame 90. Move it in the Y to
about -1. Move it in the Z to about -
1,2. Rotate the pitch to -75. Make a
keyframe for the Null object
(see Figure 12).
Lights, Comern.
If you need to move the camera or lights, you
may need to delete the keyframes at 30 and
90, since we used the Keyframe All option.
Qnkri changes
The Z position curve should be relatively flat
to frame 30. descend quickly to frame 45. and
slowly move toward frame 90. To change the
overall movement of the Pieces simply modify
the Null keyframes. You might move keyframe
45 a little closer to 30 to get a more explosive
break or move it more toward 90 to get a more
dramatic feel. Playing with the spline con-
trols, YZ position, and rotation will also affect
things. Use the motion graph to visually get a
feel for the movement.
Douglas J. Nakakihara is the product documentation
manager for NewTek. Inc. in Topeka Kansas. He has
written for several high-tech publications covering mul-
timedia, digital video, and 3D animation. Nakakihara
also runs Electrical Language, v/hich has crested many
3D animations for clients, including a lengthy segment
for "Mr. Sill's Christmas Special" (Anchor Bay
Entertainment).
ightWave 3D
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'turn Computers
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Circle #212
Special Effects Plug-in
for Lightwave 3D
Use VertiLectric in
Layout
Strike objects as I hei move through a scene.
Multiple sources and targets.
You can have up In IOOO sources and up to 2000 targets.
Imlii idiiLiI liolf wirings Tor each target in the scene let yuu specify;
Surface: (Apply any Light Wave surface to lightning bolls.)
Range: (How close a target must be to its source to gel a
strike.)
Twist: (How 'jagged' the boll is.)
Segment length; i I iw I or holt detail,)
llranches: tllnvr many branches are in the bolt.)
Shape and Branch seeds: I Make each Mt l"nk unique. )
Strike sequence: I List or when a bolt strikes. Edit it yourself,
or let VertiLectric do It for you.)
Sate a strike sequence as an envelope. (Sync light flashes to
boll strikes.)
Settings may lie easily copied and pasted to other targets in the
scene.
Randomize feature For Strike sequence. Shape und Branch weds
make your scenes look natural.
ScreamerNKT II compatible.
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Extrudc-o* bolts: Create holts with any iincn-ncw
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Circle #213
BY THOMAS
Get up and running
with LightWaw 3D
for the Power Mac.
lightwave 3D for the Power Macintosh
FIRST LOOK AND WALKTHROUGH
Whether you are an enthusiastic beginner or a seasoned LightWave professional,
this article will help you get started with the long-awaited Power Mac version
of LightWave 3D, which has been shipping since the beginning of this year. The
Macintosh already has a very rich and fully integrated media production environment, as well
as a heavily installed base of professional design and multimedia artists. Lightwave's out-
standing features have made it the ideal 3D design and animation tool for the film, video,
multimedia, and gaming industries. It is the perfect addition to the Mac's stable of high-end
tools, allowing users access to an affordable, leading-edge 3D software package.
j£ Apple lyii*ffl Protiltr
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Figure 2
If you're a Mac user who is new to
LightWave, you will notice that it looks some-
what different from run-of-the-mill Mac soft-
ware. Rest assured, the minor learning curve
will seem negligible compared to the immense
wealth of advanced features to which you will
gain access.
LightWave veterans will be pleased to find
that the Power Mac version is virtually identi-
cal to its predecessors. It offers the same fea-
tures, functionality and interface, as well as
complete file compatibility with all of the
other platforms. There are, however, some
notable differences in the way LightWave
works on a Macintosh.
System Configuration
LightWave will operate on any Power Mac
with a minimum of 24MB RAM, running at
least System 7.5, QuickTime 2.5 and
QuickDraw 3D 1.5. These are minimum
requirements. For increased performance,
you will want to base your system on higher
specifications, especially with regard to RAM
and CPU.
The screen shots that you see here were
made on a Power Mac 8500 180Mhz with 80
MB RAM, running System 7.6. The 17-inch
monitor was set at 1024 x 768 pixels in 24-bit
color.
Installation
The LightWave installer ships on CD-ROM
and is "point-and-chek" simple. The installer
enables you to copy all the necessary files to
the hard drive of your choice, including soft-
ware, scenes, objects, images, surfaces, fonts.
and system extensions. If you already have
newer versions of the QuickTime and
QuickDraw 3D system extensions, you may
want to move them to another directory before
you do your install, otherwise these files will
be overwritten by the versions that come with
the CD.
LightWave for Power Mac ships with a sleek
pass-through hardware dongle that fits in-
between the computer and the last item on
the Apple Desktop Bus (ADB) chain, typically
the keyboard. Connect the hardware key only
when your Mac is shut down. NewTek
38 NewTekniiues April 1997
Figure S
Figure 5
includes a strong warning not to
move the hardware key on or off of
the ADB chain while the machine
is powered up.
After installing from the CD,
there are a number of items to
check before starting the soft-
ware. The first is setting
LightWave's memory parameters.
Memory Al location
You can check how much free
memory is available on your sys-
tem by selecting "About This
Macintosh" from the Finder's
Apple Menu; as of System 7.6.
this has changed to "About This
Computer" {Figurel). You will see
a series of bars representing the
amount of RAM that each of your
applications is using, including
one for the System Software
(Figure 2], Ideally, you will want to
quit all open applications in order
to allocate LightWave's modules
as much memory as possible.
Take note of the "Largest Unused
Block" value.
Every Macintosh application
has its own user-definable memo-
ry partition value, which you can
access by clicking once on the
application's icon (Figure 3) and
selecting "Get Info" from the
Finder's File Menu (Figure 4). Set
LightWave's "Preferred Size" to a
value less than the Largest
Unused Block (Figure 5), then
close the Info window. Do the
same for Modeler, If you're going
to use both Layout and Mcdeler at
the same time, cut these values in
half, Make sure that you do not
exceed the total amount of memo-
ry that is available in "Largest
Unused Block." You should leave
at least a meg or so available,
since system resources occasion-
ally need to increase their memo-
ry partition.
System Extensions
If you wish to reduce the System
Software's memory partition to
free up even more RAM for
LightWave, turn off any unneces-
sary system extensions and then
restart your computer. It is advis-
able to use Apple's Extension
Manager, or a third-party alterna-
tive like Conflict Catcher from
Casady & Greene, to help create
different start-up sets that suit
your needs.
It's a good idea to run
LightWave with as few extrane-
ous extensions as possible in
order to reduce the chance of soft-
ware conflicts. There is one
notable exception: NewTek rec-
ommends installing the Speed
Doubler extension from
Connectix, reporting that this
inexpensive system software
extension can boost render per-
formance by up to 25 percent.
NewTek's Config Maker is a help-
ful little utility which automatical-
ly updates the generic "LWConfig"
and "LightWave Modeler Prefs"
files to include the correct paths to
your plug-ins directories. Note
that the pathway to the NewTek
folder should not contain any
spaces in the drive or directory
names (you may have to re-name
April 1997 NmTEKHlQUES 39
LIGHTWAVE 3D for
Power Macintosh
(continued)
Figure 7
Figure 11
NewTekjmues Apn! 199
your hard drive). Once you decide where your NewTek folder is going to reside,
try not to move it, otherwise you will have to recreate the config files
Lightwave's config files are editable text files that store (among other things)
the location and name of every plug-in that Lightwave's modules access. You
will notice that instead of slashes, the Mac config files use colons to separate
directory names, so a typical pathway in the config file would look like this:
MacDnve:Applications:NewTek:Programs.plug-ins:layout:
The "LWConfig" file should remain in the same directory as LightWave,
whereas the "LightWave Modeler Prefs" file needs to be moved to the
Preferences directory inside the System Folder in order to take effect.
11 {]' Ua/jdIp 1 '
You're now ready to start the software. Modeler loads very quickly and can be
launched in three different ways:
• Double-click on Modeler's icon
■ Double-click on a LightWave object's icon
• Drag a LightWave object's icon onto Modeler's icon and let go
One of the principal differences between Mac LightWave and the versions for
other platforms is the use of QuickDraw 3D (rather than OpenGL) for real-time
shaded views. To turn on the QuickDraw 3D shaded preview, press "d" for
Display Options and set the Preview Type to QuickDraw 3D Smooth {Figure 6).
Obviously, you should have an object loaded to look at. If at any time you find
the refresh on the wireframe view is holding up your shaded redraw, try clicking
inside the QuickDraw 3D view to force it to be updated first. Shaded redraw
speed can be increased significantly by adding a QuickDraw 3D graphics card,
with entry level models costing only a few hundred dollars.
While you're getting used to the software, it's a good idea to bump up your
undo levels. Press "o" for Data Options and set the Undo Levels to 15 (figure 7).
then close the panel. As of this writing. Modeler supports the Macintosh clip-
board for cutting and pasting text into entry fields, and supports cutting and
pasting ob|ects via a 3DMF plug-in. The 3DMF format will also be used to imple-
ment import-export functions between Modeler and Layout.
Figure 10
Three Blind Mice
Since Macs come standard with a one-button
mouse, a number of the functions that use
multi-button mice on other platforms required
creative changes in the way things ate han-
dled- For example, to select points or polygons
by encircling them freehand, you need to hold
down the command key (otherwise known as
the Apple key) while dragging your mouse
(figure S). To move your window view around.
hold down the option key while dragging with
your mouse.
Some operations have more than one corre-
sponding action. For example, there are four
different ways to open an object from within
Modeler — you can press "1". command-"l",
command* "o" or you can click on Load in the
Objects menu. Also, there are three different
ways to cut an item — either press "x", or com-
mand-"x", or click on Cut at the bottom of the
screen. You can exit the software by pressing
either shift- 'q" or command-"q".
Although many Mac applications use the
shift key to constrain movement along an
axis, Modeler uses the control key for this
function.
SAY YOU SAW IT IN
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Companies like to
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heard about their
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ordering a new
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And whenever
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for the latest product
information, turn to New Tekniques.
II
• Interactive Timeline and EDL
• VCR-like edit controls (play, pause, set in/out,
trim, jog, shuttle)
• Optional hardware 'pod' jog-wheel controller
• Fast audio and video timing sync tools
• Instant Flyer video grabs for CG overlays and
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VERY fast and fluid operation
with almost no learning curve
Full details and screen shot
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I Integrated Timeline EDL Edit CUi Flyer
Circle #21S
Ti
LIGHTWAVE JD ior
Power Macintosh
(continued)
Fonts
One of the other differences between
LightWave and generic Macintosh applica-
tions is the way that Modeler currently han-
dles the importing of scalable typefaces.
Modeler reads fonts out of the NewTek direc-
tory rather than out of the System Folder. The
PostScript Type 1 fonts that currently work
with LightWave need to be in a PC-compatible
format. If you try to load an outline font from
the System Folder, Modeler will respond "not a
Type 1 font", it means that the typeface is not
a PC Type 1 font.
So, for your current font needs, you can:
Iuse the Type 1 PC fonts that ship
• on the LightWave CD;
2
3
transfer Type 1 fonts from a PC-compati-
ble system or CD library;
convert your typefaces that are in
• Macintosh Type 1 or TrueType format to a
PC format by using a font conversion pro-
gram such as Fontographer or
FontMonger.
Ur|( Ifiyoiu
Layout, like Modeler, uses QuickDraw 3D for
real-time interactive shading. There are two
steps to see a shaded view.
1 Activate the "Use QuickDraw 3D" toggle
. under Layout View in the Options panel
{Figure 9):
1
Specify which objects should use "Full
Solid" shading in the Scene panel pop-up
menu labeled Show (Figure 10).
A third option that influences the look of the
real-time shading is the Smoothing button in
the Surfaces panel [Figure 11).
This option is set on a surface-by-surface
basis. If you do not have this option turned on
for a given surface, that surface will look
faceted. While you're m the Options panel,
you will want to set your Content Directory
path. Click on Content Directory, then navi-
gate to where you saved your NewTek folder
and select one of the text files inside. This lets
LightWave know where to find all of the cor-
responding Scene, Object, Image, Surface,
Motion, and Envelope directories
As with Modeler, Layout uses the com-
mand key to modify mouse behavior m the
absence of more than one button. Typically, Y
axis transforms (such as move or stretch) and
Bank rotation requires that you hold down the
command key while dragging the mouse.
Without the command key, the mouse only
affects X and Z axis transforms, or in the case
of rotation, Heading and Pitch,
Similarly, when in an envelope or motion
graph, you will need to hold down the com-
mand key in order to drag keyframes horizon-
tally ci scroll the graph vertically
Rendering and Viewing
Rendering is very speedy on Power Macs.
NewTek includes a set of impressive bench-
mark render times in the readme file.
Quick hint: as with any other version of
LightWave, turn off both "Show Rendering in
Progress" under General Options and "Render
Display" under Record in order to keep render-
ing times to a minimum
42'INwTekwoues April 1997
UTOR
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Each volume contains the following:
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QuickTime is the primary format used for
saving single-file animations. The anim saver
allows you to select which codec to use for the
QuickTime compression. The resulting
"MOV" files are easily viewable using the
Mac's MoviePlayer utility.
PowerMac Plug-Ins
Many of the basic Layout and Modeler plug-
ins available on other platforms have been
ported to Power Mac. including a number of
the image savers and loaders.
If you find that a particular plug-m is not
accessible, but does appear in your plug-ins
directory, you can add it to the current config
file with the Add-Plugm feature under
General Options. This is also how you would
add any third-party plug-ins that you acquire
separately.
As more and more plug-ins are developed
and released, many new features will be
added to LightWave's repertoire. In fact, just
before completing this article, I sent email to a
dozen third-party plug-in developers.
Almost every one of them responded that
they are either intending to port or have
already begun porting to Power Mac. Watch
for these great plug-ins in the near future —
they're the icing on the cake.
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Text Tutorials
At least 6 different text tutorials
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Industry News! Reviews of new
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Product snowcase
Detailed information about new
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Circle #216
ROFESSIONAL PRODUCTIONS
BY
WAYNE M. COLE
A Ryer technique
for an old Toaster
trick using the
Toaster's GPI input
Accurate fifing titles for the flyer
GPI TO THE RESCUE
Users of the Video Toaster with software revisions through 3.5 became accustomed
to using the Toaster's Superimpose bus in combination with Toaster effects to fly
titles on and off the screen. With the advent of the Flyer, however, many old
Toaster tricks require different techniques. Flying titles is one of those tricks. Many editors
have resorted to using a second Toaster, controlled by their linear edit controller, with the
program out-wired to the Flyer, in order to get those flying title sequences into the Flyer.
Those without a spare Toaster have to resort to "punch and crunch" editing while digitizing
to generate a flying title. Others create a title animation in LightWave using the digitized clip
over which the title must fly as a background sequence.
sra
j
H
■ 1 \P 1 3 [ *j T ovi [ oval bks^I
do f.'vii ii:mj niii.wj
H U 9 - 1 ~
Figure 1
II *'~i- C ' "*c
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1 t I ? [ 3 1 4 1 nvt [ovalaKB^I
E233 uwonn nHiK »■ ■■' i™yt&S
figure 2
All these methods work most of the time,
but what about the time when you need that
title to begin just as that lightning
bolt hits, or end just as the foot of the
latest Bruce Lee incarnation cracks
those high prices down to their
"Lowest Sales Prices Ever" and there
isn't time to design and render it in
LightWave? That's when the Video
Toaster's GPI comes in handy.
With the GPI input, and a time-
code based trigger, you can quickly
create clips with flying title
sequences and frame accuracy for
use in your Flyer projects.
A Short Review
A review of the "punch and crunch"
method of creating flying title clips is m
order, since the GPI method is almost
identical in set-up. Our example and
accompanying figures assume that you
already have a key page title created
with a white tide, black outline, and
semi-transparent drop shadow.
2
3
We will use the first two effects in the
Toaster: Effects/Trajectory folder.
' Curving Fly In" (CFI). and, "Curving Fly
Out" (CFO). to fly the title on and off the
screen. To start, from the "Project/Files"
view, drag CFI and CFO into the project
bin. Now return to the "Project/
Switcher" view.
Select the DV buffer on the Preview bus
in which you want to place your key page
title, and select the remaining DV buffer
on the Main bus, then return to the
'Project/Files" view. Locate the key page
you want to fly with the CFI and CFO
effects, and double click on it to load the
title into the DV buffer you selected on
the Preview bus.
Return to the "Project/Switcher" screen.
Be sure the DV buffer containing the key
page is selected on the Preview bus (our
example uses DV1). Select the input on
the Main bus for the source video over
which the title will be keyed
44 NewTirniQUES April 1997
4
5
6
The Superimpose panel, on
the Switcher screen, must be
set so that the CFI effect will
fly the title onto the screen.
This entails finding the cor-
rect clipping level and key
mode (key black or key
white) so that you get the
cleanest possible key for the
title and video you are using.
Begin running your source
footage over which the title
will be keyed. On the
Superimpose bus, select the
DV that contains the title, and
select the Key Black mode
(button with black filling).
Place the mouse button over
the clipping level value (first
row on the Superimpose bus),
click and hold the left mouse
button while you move the
mouse up or down to select
the clip level which provides
the cleanest possible key
over your source video. Once
you have the clip level set,
click the Superimpose bus
Off button to reset the super-
impose source selection.
Then click the Key Black but-
ton again to arm the
Superimpose bus.
Select the CFI crouton in the
i project bin (single click) and
Making o GPI Mouse Port Adapter
The General Purpose Interface (GPI) is an event triggering option that is available on
most edit controllers. NewTek took advantage of this in the design of the original
Toaster software so that traditional controllers could trigger the Toaster Switcher
effects without having any direct software connection to the Toaster.
The GPI "cable" is generally nothing more than a cable with RCA connectors at both
ends. For use with the Video Toaster, the RCA jack has to be adapted so that the GPI
pulse is presented to pin 6 of mouse port 2 on the host Amiga.
It is easy to make a 9-pin mouse port GPI adapter using a standard female 9-pin mouse
port connector, a short piece of single conductor-shielded wire (be sure the shield is
braided wire, not fail), and a female RCA connector.
As depicted in the diagram, attach the RCA connector to the 9-pin using the coaxial
wire so that the shielding connects the ground side of the RCA connector to mouse
port connector pin 8. Connect the central wire of the coax to the hot lead of the RCA
connector (the center tap) on one end, and to mouse port connector pin 6 at the other
end. Be sure that no stray strands of the braided shielding is in contact with the RCA
jack center post, the central wire, or mouse port pin 8,
If you have an Ohm meter, it would be a good idea to check that pin 6 and pin 8 are
totally isolated. You should also check that there is a no resistance between pin 6 and
the outside edge of the RCA connector, and likewise no resistance between pin 8 and
the inside tap of the RCA connector.
With the Amiga powered down, plug the adapter into mouse port 2, and a GPI from
your edit controller into the adapter. Note that an improperly wired connector and con-
necting or removing connectors on any of the Amiga ports when it is powered up can
damage your machine. Instructions for making this connector appear in pre-Flyer Video
Toaster documents as an appendix but were dropped from the original issue of Flyer
release documents. NewTek Tech Support informed me that the GPI connector informa-
tion printed in the Toaster documents prior to Toaster 3.0 release was wrong and that
the wiring diagram included with early versions of the RGB GPI adapter kit were also
wrong. So, if you are going to build this connector, be sure you use the description pro-
vided here or in the later Toaster documents.
1997 TtMiQUES 45
I
8
check that your video source is selected
on the Main bus, and the DV buffer with
your key page is selected on the Preview
bus. Your screen should look something
like Figure 1, Hit the shift and tilde but-
ton (looks like — ) to bring up the "Record
Raw Footage" panel. Select the appropri-
ate digitizing quality and the Flyer video
dnve on which to save the clip. Be sure
you set the Source button to Main Out.
You are ready to roll the source tape.
■ Once the pre-roll has started, begin
recording by clicking on the record but-
ton. At the point where you want the title
to fly on, click the "Auto" button. Let the
dip record a few seconds beyond the
point at which you plan to fly the title off
the screen, then stop and cut it.
The set-up to fly the title off is just a little
■ different than it was to fly it on (see
Figure 2). In this case, aside from select-
ing the CFO crouton in the project bin,
you also want to have the DV in which
the key page resides selected on the
Superimpose bus. The title should be vis-
ible, keyed over the video on the main
out. If not, click once on the Key Black
button on the Superimpose bus control
panel to make the title visible,
9
Record again, restarting your source
. footage from the same point as for the fly
in, but this time click the Auto button at
the point where you want the CFO effect
to occur. Stop recording and cut your clip
as before.
The finishing Touches
When keying a digital source over an analog
source or other digital source, you can't get a
completely clean key on the right-facing edges
of the graphic. During the fly-in and fly-out,
this edging can't really be seen by the naked
eye unless you've done a bad job at selecting
your clipping level If you hold the title in place
for any length of time, however, there may be
more dot crawl visible than you'd care to see.
The remedy is simple.
10
Put the key page crouton in the project
bin, and select (single click) it before
recording. This will pre-load the CG page
into the Preview bus. Now start recording
the source material from a point before
the fly-in occurred. As soon as recording
starts, click the Auto button. You should
see a nice clean key of the CG page over
the source material. Stop recording a few
seconds after the point at which you trig-
gered the fly-out. Cut this "hold clip" so
that you keep a synchronizing event com-
mon to the fly-in. and fly-out, clips. Now
you can remove the effects croutons and
the CG crouton from the project bin.
Place the three clips so that the fly-in
. clip is first, the hold clip second, and
the fly-out clip is last in the project bin.
Trim the fly-in so that the out-point
occurs just on the last frame of the fly-in.
Trim the fly-out so that the in-point is the
first frame where the title begins its move
to off-screen. Use the synchronizing
event to trim the hold crouton's in-point
and out-point so that the underlying
video plays seamlessly across the bound-
ary from the fly-in clip through the hold
clip, and into the fly-out clip.
6PIT0THE RESCUE
(continued)
When Accuracy Counts
The "punch and crunch" method of creating
flying title clips works quite well until you
need title motions that must start or end at a
frame. But if you have a reasonably good pro-
industrial edit controller laying about, you
have most of what you need to trigger transi-
tions accurately on the first try.
Virtually every edit controller designed to
work with industrial or professional broadcast
equipment has at least one GPI trigger output.
Many Video Toaster users will have an
AmiLink system that is based on the
VideoMedia VLan transceiver card. There is
one GPI available on the VLan card. RGB, the
creator of the AmiLink software, sells a small
kit that includes the wiring to bring the GPI off
the board to an RCA connector that can be
mounted on a card-slot back plate at the rear
of the computer. The kit, as depicted in Figure
3, also contains a six-foot cable with standard
RCA audio connectors at both ends. You have
to provide an RCA-to-mouse port adapter sim-
ilar to the one shown in the figure (see the
side-bar, "Making a GPI Mouse Port Adapter").
Assuming that mouse port 2 is properly
connected to the GPI tngger output of your
edit controller, you are just about ready to fly
titles with precision
A,
First you have to enable the Flyer to
receive the GPI trigger from the Flyer's
"Toaster Setup" panel which you can
invoke by either selecting the "Hardware
Setup" option of the "Tools" button, or by
pressing the F10 key, For the "GPI
Remote Trigger" option select either the
"Pulse Front" or the "Pulse Back" option
This selects the leading or trailing edge
of the GPI trigger as the event on which
the Toaster effect will be tnggered. The
45 TfMlOUES April 1997
L
• The Complete Video Toaster
August 11-12 * November 5-6
• How to Get the Most Out of
Your Toaster
September 22-26
• Flyer in Production Essentials
May 9-11 * August 14-15 • November 7-9
• LghtWave 3D Essentials
April 18-20 • August 18-19 • October W-12
• Advanced LghtWave 3D
Techniques
June 20-22 • August 20-21 • October 73-14
• Organic Modeling &
Character Animation
August 22-23
T
pert instruction by NewTek's
Bob Anderson in the
Washburn University/ NewTek
Technology Center
Circle #217
Co-Pilot Audio & Co-Pilot Video
u
'Just the land of tools we need for flying"
"Things are so much faster, "Co-Pilot Audio is just what
I'm going to up my editing I needed to make mixing a
rates!" breeze."
"Co-Pilot Video cut 6 gigs of
waste from my project!
That's like having an
extra hard drive!'*
"I cut 300 stills to a music
track, then added 300
transitions with one click"
ware
21230 Meadow Lake Rd., Snohomish WA 98290
"Aussie's audio ramping
saved me hours and hours
of work"
"Wow! The time I've saved
with Co-Pilot... my wife
thanks Aussie!"
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couple of great Co-Pilots. "
(360) 805-0148
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Circle #218
GPI TO THE
RESCUE
(continued)
B
C.
difference between the two
amounts to about a field of
video, so this can be used for
fine-tuning the trigger event.
Set up your edit controller to
• trigger a transition so that
the title fly-in starts or ends
precisely at an easily distin-
guished frame of your video.
Most edit controllers will let
you set the GPI to occur at
some off-set from the in-point
of the edit. You should set
the edit up so that the
source's pre-roll starts a little
before the portion of the
video you want to keep as
the title fly-in clip.
Some edit controllers wont
allow you to run this edit
event without rolling tape in
a destination deck. I usually
put a scratch tape in the edi-
tor for this purpose Also,
when you start to roll tape,
your controller may bump the
source to keep it in sync with
the editor. This usually hap-
pens only once or twice in
the first second or two of the
pre-roll. Set the edit event in-
point so that you can start
Flyet digitizing after the like-
lihood of any synchronizing
bump has passed. Instead,
you can set the controller to
sync to the source instead of
the edit deck if available
(thus bumping the editor).
Set the Flyer project bin and
Switcher screen up just as
D.
we did for the "punch and
crunch" set-up depicted in
Figure 1. Hit the shift and
tilde key to bring up the
"Record Raw Footage" panel.
Have the edit controller initi-
ate the edit. Once tape is
rolling, click the record but-
ton on the Flyer to com-
mence digitizing Stop digi-
tizing at the appropriate
point and cut the clip to disk.
Put the clip in the project
i bin. Open the clip control
and look at it using the m-
point or out-point slider to
locate the frame to which
your fly-in should have syn-
chronized. If the transition
was off with respect to that
point, adjust the GPI trigger
time in your edit controller
edit list. The offset is likely
to be a constant based on
your system, and it is a
number you should write
down. Use that number as
the offset between where
the GPI trigger must be initi-
ated and where the event it
triggers actually occurs
every time you use this
method. With that number m
hand, you can configure all
GPI-triggeied transitions
after this to happen exactly
at the frame you intended
them to happen.
To complete the flying title
sequence, set the Flyer up
as we described for Figure 2.
Set your edit controller to
toll tape and issue the trig-
ger for the fly-out segment.
Again, digitize, allowing the
GPI to trigger the CFO effect
instead of using the "Auto"
button to trigger it. The hold
segment can be created by
the "punch and crunch"
method. Create and save the
flying title "sub-project" as
described previously and you
are done!
GPI use with the Flyer is not lim-
ited just to flying titles. You can
use the GPI trigger and three-seg-
ment sequence approach to cre-
ate long superimposes between
two sources, to trigger any transi-
tion or effect with frame accuracy,
or to control the Switcher as if it
were still part of a linear edit sys-
tem while you digitize the "Main
Out." It really doesn't require an
edit controller, either. All you need
is some way to generate a GPI
pulse based on the time code out-
put of your source deck.
With the GPI capability, Flyer
users need not be intimidated by
these projects that may require
accurate keying, compositing or
moving titles when they are faced
with too little time to use
LightWave or other rendering tech-
niques. Using the GPI, a creative
editor can efficiently accomplish
certain tasks the Flyer sequencer
cannot handle on its own.
Wayne M. Cole is the proprietor of
infinity Heart Productions, in Santa
Barbara, California. He may be
contacted via email at
76370.621@compuserve.com.
48 NtwTEKNlOUES April 1997
SUBMISSION
[ you have an image you would
like considered for publication
in HewMoitjues magazine, save
it as a -TIF file anri mail it to:
GARY JUfllO— "Cool Mining" mm
ROBERT NEDERHORST— "City"
Software: lightwave 5.0 and Adobe Photoshop on a Pentium Pro
imk running Windows NT 4.1
Description: This is a work-in-progress Itial will soon be a
tee-minute oiece thai I am trying to gel ready for entry
Phone: (713| 493-5SB3, e-mail: lliroli@wnrldnet.att.nel
DfVIH LAFONTAINE —"Castle"
Software: lightWave 5.0
Description: This was the first real image I made with lightwave
I used it lo explore most of the modeling capabilities and to try
to create an aesthetic image.
e-mail: dlaloniac- uucsd.Edu
BRIAID.IINDALl-lmpef
Software: lighlWaie 5.0 and Adobe Photoshop
Description: This is a model I created in ray spate time. Sixteen
dilleient Morph targets give the mode! its emnlions and pho-
netics. MelaFoim was used exclusively. No MetaHurhs.
Phone: (60!) 482-7468, e-mail: bnaal@rainho.con
Software: lightwave 5.D oo an Amiga 040
Description: this is pan ol a 1.200-frane animation about the dangers involved with Mobile Transport Systems in underground cnai mines used all ever the U.S.
This film will be available te Ibe coal industry Ihiougb the Vine Safety and Health Administration out of Berkley, W.
Phone: 1618)433-81 1 1, e-mail: ujanellncirrn/chnire. net
1038 W. Harvard Blvd.
Roseburg. OR 97470.
You may also e-mail it to
ilracy@main.fosenet.neL
iJeivIeknitjties only publishes
images that have not appeared
in any other publications or on
the World Wide Web.
Be sure to include your name,
phone number, and a description
of the image when submitting it.
ma gray -
taerPamtU
LIB
"My Wedding"
sas created in IPjinl 4.1
v.-iih the image of my wife
andlgiabbednialhe flyer
from a video dip oloui wed-
ding, fhe Flyer easily allows
me it graii any iraaga and
import it into IPsinl or any
other graphic program, fl's
the periEd companion (or
graphics work!
(972)335-530],
ffiiierSaimail oei
TEKHIOUfS 49
<XJ
22MEZS2SS
UCTS AND PLUG-INS
BY RDGER UETRUBA
piug-
A LightWaue
1 with grace that
will make itsell
instantly
indispensable.
CONTACT
INFORMATION
Prein Subrahman/am
SBB (Amiga b SGI)
prems@starjoblBstsr.net
mvw.noblEStar.net/
—prems/ppp.html
phone:
SD4-575-6D51
(10AM-ME1)
Circle Number 100
BYBDB KETCHUM
A*\
TOASTER
V
Surface Effectors I.
ow often have you needed a certain effect only to discover that to do it requires a
series of convoluted workarounds? Surface Effectors I.I. by Prem Subrahmanyam.
lends grace to so many projects that you'll easily find it indispensable.
pay for an incredibly useful plug-in coded by
animators, however.
The documentation was clear and concise,
though it was lacking a table of contents and
index. This is apparently being addressed in
future revisions. Technical support by e-mail is
stellar. 1 always received replies within an
hour or two of sending a question. There is
also a very informative web site.
Assuming you would rather be golfing than
setting 20 morph targets and object replace-
ment files, go buy Surface Effectors 1.1 right
now. It is a steal at SI 00
The short version of Surface Effectors goes
like this: Null points can control object sur-
faces. This is absolutely essential. After you
use it once, it will quickly become the next
"how did 1 live without this 1 ' item (like your
microwave).
The learning curve is quick, especially if
you read the manual first. I learned most of
Surface Effectors in a couple of hours and it
worked perfectly. Once integrated, fades,
trails, burns, skids, blushes, and reveals
become trivial. Surface Effectors performed
exactly as advertised, and then some. After
working through the helpful tutorials, I was
quickly doing my own scenes. For character
animation (my favorite), why settle for static
surfaces? I found Surface Effectors to be the
answer to a silicon character's prayers.
My experience with the software was not
without minor complaints. I initially found the
interface mildly 'clunky' in that the surface
parameters are controlled by the surface
names. A 'clunky' interface is a small price to
ClubToaster CD-ROM Library
Having been a subscriber to the ClubToaster CD-ROM library for the past year, I was
pleasantly surprised to see what Dimension Technologies has in store for year two.
The first thing I noticed about issues 13 and 14 was the inclusion of an index for
the previous year's 12 issues. This is a great help when trying to find that "perfect" texture
map, graphic board, animation or sound effect.
Another nice feature is the ability to audi- any normal CD player. In addition, all the data
tion all the sound effects and music tracks on can be easily installed to your system with the
LIGHTWAVE
TOOLS
WaveNet Pro
WaveFilter
Net+
Surface
Effectors 1.1
AVILoad
FLYER &
TOASTER
TOOLS
RencierFX
AV8R
Club Toaster
CD-ROM Library
Audio Thunder
Surface Effectors 1 1
from Prem
Subrahmanyam makes
fades, trails, burns,
skids, blushes and
reveals in UghtWave
much simpler to
perform-
CONTACT
INFORMATION
Dimension Technologies
$3.95 per CD (payable 12
issues in advance)
W-131-21IM
Circle Number 101
50i[NrwTEKNmu!S April 1997
Club Toaster wo
handy install interface. Also new
is color fonts which come in three
point sizes. If that's not enough,
they've also added Flyer FX wipes
in addition to the regular Club
Toaster wipes. The drawback is
that you need to purchase the
Flyer FX software to use them.
So what else is in each issue of
Club Toaster? To begin with.
there is a music track and some
sound effects as well as nine tex-
tures. There are also five color
Toaster wipes and five matte
Toaster wipes. I have already
used "handshake" in a corporate
segment where 1 wanted to con-
vey cooperation between two
departments. I'm not sure what
application I can use the "Flying
Pig" wipe with but, hey, one
never knows. There are four ani-
mated backgrounds and nine
graphic boards included on each
CD which could be used for a
variety of production needs.
It is a good beginning for "Year
2" oi Club Toaster. Dimension
Technologies needs a good year
as they have fallen behind on
promised deliveries of their prod-
uct, although they have assured
NewTekniques that they are rush-
ing to get caught up.
WdveFilter Net +
BYDAVETHDMAS
w
aveFilter Net + , by Unlimited Potential is an easy-to-
use plug-in that adds a variety of effects to LightWave
3D rendered images.
When you select the plug-in
from the Effects panel, a screen
lists all the effects. By choosing
filters and the percentage value
of the effect, you can apply the
result to each rendered frame.
The effects can be applied to the
whole scene, objects, back-
ground image, shadows, or col-
ors. These settings can be saved
and loaded, which 1 found to be
very useful
The first group of WaveFilter
Net+ effects control the color and
appearance of an image. There
are controls for RGB values
Brightness, Gamma and Contrast.
These are handy for things like
color-correcting images for com-
positing. With Blur, you can simu-
late out-o:-focus effects. The
Antiahas function, when com-
bined with the Antiahas controls
in LightWave, give similar results
to higher levels of LightWave's
Antiahas with lower rendering
times. Special effect filters
include Noise, Postenze. Black
and White, and more. There are
also filters that aid in creating clip
maps and alpha files to make
image compositing easier
It is possible to animate the fil-
ters. WaveFilter Net+ comes with
scene files that include null
objects to control each filter.
Moving a null on the Z-axis
changes the value of the parame-
ter. By keyframing the nulls, ani-
mated effects like fades, rack
focus, and color changes can be
created. This offers animators
many new capabilities.
The collection of filters is very
useful, everything is easy to use,
and the results look great.
The program ran flawlessly on
a single computer and over
ScreamerNet. I would recommend
it to all LightWave users.
AVILOAD
AVILood
2.0
BY
JOHN CAMPBELL &
CONTACT
INFORMATION
AVIload
Burnt Pixels
S45 (Intel)
blorte@Bn.com
www.eEi.corn/jsers/hfDtce
order address:
24451 Labhore Bid,
Suite #U 18 West,
Euclid, OH 441 Z3
Circle Number 102
CONTACT
INFORMATION
WaveFilter Net -r
$499.95 (Intel 6 Alpha}
$179.95 (Amiga)
WobContacl®
unlimitedpDteritial.com
www.unlimiterjpDt8ntial.com
9I3-8S7-8532
Circle Number 103
LightWave users wanting to realize their
3D animations can choose Digital
Video editing cards ranging from S-VHS
to full broadcast quality devices. These boards
usually use a compressed AVI, (Audio/Video
Interleave), file format for full motion video.
To use these cards, however, animators have
to save Targa frames onto a large storage drive,
and then use the card's editing software to
import the frames into an AVI file on the "video"
drive. If you wanted to map captured video onto
LW objects, you'd have to convert the AVI with
the edit software, then use the frames in
LightWave. As each frame is around 1.2MB in
size, a 60- second video sequence at 30fps
would have used 2.1 Gigabytes on the storage
dove The equivalent AVI is only 200MB!
With the Newtek_AVI saver, it's possible to
save an animation directly to the card's
"video" drive. Now, with the AVILOAD plug-in
from Burnt Pixels, the final piece of the video
puzzle is in place. LightWave can treat AVI
files as if they were frames, without the
tedious conversion outlined above.
To access the AVI, AVILOAD has to gener-
ate reference "frame" files (.firm's). These are
automatically created in a sub-directory when
you first load an AVI through the LOAD
IMAGE button in LightWave. Unless you
rename or move the source AVI. you don't
have to repeat this procedure. After mapping,
you can use video or previously rendered ani-
mations as backdrop sequences, CGI charac-
ters interacting with real-world environments,
or even moving images on the filmstrip object.
AVILOAD saves both time and drive space
and should be considered an essential tool for
video/image mapping.
This imsge shows the use
of WaveFilter Net+
Depth of Field Blur and
Antialiasing.
April 1997 KwTemiques 51
WaveNet Pro
BY MIKE MASSEE
WaveNet Pro, by ATR Solutions Inc., is a standalone
replacement for UghtWave's ScreamerNet control panel.
WaveNet Pro runs independent of LightWave. allowing
you to control standard ScreamerNet II network nodes.
Advantages over Lightwave's
built-in control panel include the
ability to add or remove scenes
and rendering nodes on the fly.
Scheduling unattended rendering
projects to start and stop at desig-
nated times and dates is another
advantage. A time log is also
rncluded in WaveNet Pro, allowing
you to keep track of total rendering
hours and user-definable rates.
One of WaveNet Pro's most
outstanding features is Pager Pro,
which uses a standard modem to
page you with numeric status
codes about your render, allowing
peace of mmd while you are out of
the office.
Installation was quick and trou-
ble free. The program is very sim-
ple, intuitive, and the hyperlinked
manual is available on-line at any
time. I set my content directories,
launched ScreamerNet, loaded a
few scenes and was off and
rendering
The performance improvement
over LightWave's ScreamerNet
controllei was immediately notice-
able. WaveNel Pro doles out
instructions to all the nodes at one
time, instead of waiting for one
to load before moving on to the
next one.
Included with WaveNet Pro is
Jump Starter, a handy little applet
that automatically launches
ScreamerNet on remote machines.
This is a life-saver for larger render
houses
Overall, WaveNet Pro is a stable
and efficient piece of software The
only bug 1 encountered is being
addressed in a new version avail-
able by this printing. WaveNet
Pro's MSRP of S399.95 for the base
5-node package might be a little
steep for home animators, but for
professional LightWave users with
high budgets and tight deadlines,
WaveNet Pro helps assure you a lit-
tle peace of mmd.
RenderFX is a Flyer
plug-in which adds
infinite layering
capabilities without
quality loss.
WaveNet Pro
from ATR
Solutions Inc. is
a replacement
for the
ScreamerNet
control panel in
LightWave.
CONTACT
INFORMATION
$333.35 (Win-NT. Intel)
mvwl.usal
an
Circle Number 104
CONTACT
INFORMATION
$129.35
e-mail:
(iiowave@aol.cora
800-930-2646 or
205-930-2767
Circle Number 105
RenderFX
BY MARIO CASCIO
How many times have you been play-
ing back a project with the Flyer,
sometimes while your client is sit-
ting next to you, when the Fiyer stops and a
screen pops up reading. "Effect starts too near
the beginning of the previous video event. . .?"
The guys from ProWave have resolved this
problem and more with the introduction of
RenderFX. This program converts any Flyer
transition or overlay to a Flyer clip through
batch processing and it does it fast.
The most impressive feature of RenderFX is
the ability to add infinite layering capabilities to
the Flyer with virtually no quality less. Another
impressive feature allows control over the T-Bar
to perform split screens, half dissolves, and par-
tial transitions. RenderFX also allows you to
stamp any Overlay effect, such as the swinging
Wedding Bells, onto your Flyer clip. This means
you don't have to record an Overlay Effect at the
same time you are dumping the original
footage into the Flyer. One last Arexx script that
comes with RenderFX enables you to reverse
almost any Toaster effect by controlling how it
records the transition
Rather than developing another interface.
RenderFX operates within the Flyer and lets
you do all the things you used to do with your
Toaster before the Flyer, If you're familiar with
Co-Pilot Audio and Video. RenderFX uses the
same Road Signs principle. Internet users will
be happy to know they can receive timely and
automatic updates via e-mail. I find RenderFX
to be a welcome addition to any Flyer suite
52 NwTemiques April 1997
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El Supports HTML1-3 ond Netscape extensions, http:, ftp:, mailto:
El Modular design makes supporting new HTML modes and extensions easy.
El Displays GIF, TIFF, JPEG etc images w/ datatypes(requires WB3.0)
El View HTML documents without TCP stock active
El Supports Termite TCP, AmiTCP, ond AS225 Rerioi price: $49.95
Let Termite TCP, Pro Series Clients, and IBrowse help you experience the excitment of the Internet!
Col! for very special Internet bundle pricing. arch #219
©firMirSin n f\ Ja\ l"R\ ^ ers ' on 3 Upgrades are now available. Also exciting new Cinema 4D addons:
Itvl 'I Ml/ \ kablOJ Cinema World is a flexible and powerful auto-mafic world and terrain generator;
U U\J lSUuU*A* TJ Im/ Cinema Font a large collection of scalable 3D Postscript fonts. A 4D world awaits
liaiSM] ®® Efl[F>[!@
Video CD MPEG Player
fJSQA IM&@D@
idabl?
ia | Speaking of great things getting better. Squirrel Zip Tools
now fully supports both the Zip and the new Iomega Jaz
A supurb new program for designing and playing impressive DrivK^pgrao^sorearailable.
Multimedia presentations on your Amiga^The interactive drag&drop jJl^^fJS^S^fs
" graphics BiluuO Hi (uijwffi J A Miuly '
ormats & cards. Everything that is except the high price!
1 6200 S.W. Pacific Hwy, Suite 1 62, TigoirJ, OR 9 7224 Orders/Info: (503) 62049 1 9 FAX: (503) 624-2940 Internet info@orres.com WWW: wiw.ones.com/-oires
OREGON
:i.=l^, Uil.^n
Oft ^The Mil - iS^m^Smith- f^skMACJIG
In Europe contact HiSoff or +44 1 525 71 81 81
AV8R
BY GEORGE
CONTACT
INFORMATION
MegagaM
www.iiiB|3jBn.coni
B05-34a-1101
Circle Number 106
AV8R provides
different color
hash marks lor
timing purposes
in 1 second,
10 second, and
60 second
increments.
AV8R, by MegageM. is a well-
planned editor fof the Video
Toaster Flyer that is based on an
Edit List 6 Time Line Display. AV8R elegant-
ly picks up from where the Flyer stops by
making it easy to visualize and edit a Flyer
project in real time and in a non-destructive
manner, which is an invaluable asset if you
are only experimenting with changes.
AV8R is an intuitive program with features
such as keyboard hot keys, mouse controls,
and color-coding schemes to help identify
audio from video clips or stills from effects.
With the click of the mouse button you can
easily set in and out points for the video or
audio-only sections of a mixed clip or precise-
ly sync audio to video, a capability which the
Flyer does not furnish. AV8R also provides dif-
ferent color hashmaiks for timing purposes in
1 second, 10 second, and 60 second incre-
ments. Furthermore, it has shuttling capabili-
ty with speeds of 1X/5X and jog forward or jog
reverse buttons for more precise edits. In
addition to the above, expect a number of
below-the-surface features, such as the capa-
bility to print
your final edit
list for safe-
keeping.
The only neg-
ative thing I can
say about AV8R
is that it doesn't
go directly back
to the Flyer
screen via a
mouse command or hot key You have to
implement the left-Amiga-M combination
two times to get there
Be sure to read the manual and the readme
files which come with the program. They are
well-written and full of useful information.
They can give you logical solutions to per-
ceived problems.
Audio
Thunder
BY JAMES
Audio Thunder is
the definitive
audio
conversion and
batch processing
package
According to Asimware Innovations.
Audio Thunder is the definitive
audio conversion and batch pro-
cessing package. It will take any CDDA (CD-
ROM audio). STUDIO 16. MAUD, flIFF. WAV,
8VSX, or Video Toaster Flyer audio clip and
convert it into any of the formats mentioned.
In addition, the program can combine multi-
ple clips of differing formats into a single clip
of any supported data type.
Installation was smooth and relatively fool-
proof. I suggest a partition with plenty of space,
because the program buffers audio passing
between the Flyer and the Amiga to make up
for the slow interaction between the two.
The conversion
process is intuitive
and worked flaw-
lessly. The time
sequencing option
where multiple
clips are merged
Mtr±n£ns fsc=a-.i into a single clip,
CONTACT
INFORMATION
Asimware Innovations
$39.00
inlo@asimw3re.cnin
vffm.asimware.com
phone:
S05-57I-491 B
Circle Number 107
EEESEhEI I performed exactly
as advertised. Any
number of formats can be merged or convert-
ed and the resulting clips will perform fault-
lessly. If you need a conversion program or
want to decrease clutter with fewer audio
icons, Audio Thunder is a must-have. That's
the good news; now the bad.
The install program places an Audio
Thunder option on your tools pop-up menu in
the Flyer, which will launch the program.
Once launched, however, I encountered an
audio. device error, prompting a call to tech-
nical support. The solution is to shut down
the Flyer and only run Audio Thunder by
itself. They claimed this only happens on a
few systems, but I found others with the
same problem.
Without AsimCDFS 3.0, and a CDDA com-
pliant SCSI, CD-ROM, you can't convert any-
thing to or from the CDDA format. The pro-
gram also has no provision for adjusting the in
or out points of individual clips during the
merging process, something 1 consider to be a
serious flaw in an otherwise fantastic pro-
gram.
54 II NewTekniQuES April 1997
Prepare to meet your maker!
i
_,- ,.*>\
MicroScribe is an advanced 3D digitizing tool that empowers you with
the ability to quickly and accurately capture complex 3D models from
physical objects by tracing over their surfaces.
The MicroScribe-3D is a desktop system that easily connects to your serial port and
runs on PC, Mac, and SGI platforms. MicroScribe is compatible with all your favorite 3D
graphics, animation, and CAD software. Models created by MicroScribe can be exported
in IGES, DXF, and other standard file formats. For details, call Immersion Corporation at
408-467-1900 or 800-893-1 160 or visit our Web site at www.immerse.com.
MicroScribeSD
...a new dimension in desktop digitizing
lit
Immersion
Corporation
Circle #220
OUR STAGE
MacroForm 1.0
One and Only Media has released MacroForm
2.0. containing more Iban 20 powerlul mod-
eling tools lor lighfe 3D Modeler. Using
comes as modeling tools, Macfoform 2.0 gives the
power to bend, posh, toot, scale, slice, stretch,
twist aod warp objects, including MelafilJflBS
objects. Macioform U lily integrates into and
enhances LigltlWave 3D Modeler hy taking lull
advantage ol Modeler's corves. It even has tools
that enable users to align, scale, and rotate their
objects with ease and precision.
MacroForm 2.0 comes with a modeliog instruction
book that focuses on Modeler's tools, as well as
teacbiog users how to tap iolo their oatoral mod-
eling skills. Ihe price is $350 for Intel or Alpha
and S2/lt lor the Amiga. Coolact Macrofoim, P0
Ban Z18. VaunhalL MJ 070B8. (9081 9B4-4b46.
Circle Number 109
LIGHTWAVE 30 PRODUCTS
Wovefilter
ImageMagic
Unlimited Potential,
Inc. has bundled
WaveFilter 2.0,
WaveFilter Depth,
WaveFilter Shatter, and
WaveFilter Volume into one $280 package called WaveFilter
ImageMagic. WaveFilter 2.0 includes anti-alias, color correction,
gamma, brightness, contrast, enhance, blur, noise, posterize, NTSC
limit, B&W, negative, and flip frame. WaveFilter Depth blurs each
pixel for depth-of-field effects. WaveFilter Shader includes plug-ins
such as transparency, vanish, ghost, color, uminosity, diffusion,
reflection and limit. WaveFilter Volume allows the creation of fog,
clouds, and fireballs. Contact Unlimited Potential, 1 1608 W. 127th
Terrace, Overland Park, KS 66213, 1-800-758-4462, www.wave-
filter.com.
Circle Number 110
Real World
Navigation Suite
Infinite Pictures introduces Real World Navigation Suite for
LightWave 3D, a software plug-in that gives Lightwave users the
capability to generate navigable spherical panoramas for pre-ren-
dering, presentations, and add 3D virtual worlds to web pages. Real
World Navigation Suite is a bundle of five tools: SmoothMove
LightWave Plug-in, SmoothMove Hot Spot Editor, SmoothMove
Avatar Editing Tool, SmoothMove Viewer Kit, and SmoothMove
Browser Plug-in. Contact Infinite Pictures, 33 Northwest First Ave.
Ste. 1, Portland, OR 97209 (800) 990-2449, www.smooth
move.com.
Circle Number 111
NEW
LIGHTWAVE
PRODUCTS
MacroForm 2.0
The Starfire
Collection
Real World
Navigation Suite
Gaffer
WaveFilter
ImageMagic
Super Glow
VertiLectric
Con-Motion
LightSocket
Digital Art Brushes
NEW
TOASTER/
FLYER
PRODUCTS
FlyFX
AM Pro
Decisioo Maker
Aussie's Fast
Frames
Interchange
BOOKS/
VIDEOS
Flyer Mastery
Guide
56||NwTEKNItlDES Acril 1997
Gaffer
1 oiley laboratories has released Galfer. a
LightLVave 30 plug-in shader Far cantrol-
Imy lighting ami shadirty. Galfer clianges
algorithm LighlWave uses lo determine the
appearance of a lit surface. It adds new specular
and diffuse shading options, per-surlace light
exclusion and boosting controls, area light shad-
ows, bloom aroood bright [elections, and a new
tool lor compositing shadows into a background
plate. Gaiter was developed io close cooperation
with several major Hollywood slodios. Gaffer's
price is S195 Inr Intel and $235 for DEC Alpha.
Contact IVorley Laboratories. 80D-720 7584. orby
e-mail via orders@worley.com.
Circle Number 112
Super Glow
Pootari Productions is shipping Super Glow
for Lightfa 5.0, Ihe Super Glow plug-in
olfers mare than twenty lealures ior control-
ling glow. Special features include colored glows,
noise distorted glows, and particle glows for
Digitul Art Brushes
Digital Art Brushes (DAB) introduces ray-painting
for Lightwave 3D. DAB intercepts the surface
shading and dabs paint in a buffer, then com-
posites it back into the picture. Fully user-definable
brushes and surface convolutions are designed with
the 3D artist in mind. There are random brush selec-
tions or selections by the image's luminosity. There
are also options for color randomization and trans-
parencies. DAB actually paints while the surface is
being rendered. It is available from MetroGrafx
Software and Animation for Intel and Alpha at a
price of $120. For orders or information call 719-
748-3972, or visit www.pcisys.net/jont on the
Internet. The mailing address is P.O. Box 568,
Florissant, CO 80816.
Circle Number 115
LightSocket
IighlSocfcet. by D'Visions, is an Amiga-based program that controls nlhei
LighlWave 3D rendering machines lor the purpose of mass rendering. It not only
controls Scieamerflei but also LightWave via ARra. Batch render lists, Irame out-
put path/names aod changes, along with selectively assigning machines to diflerenl
scenes, are a few of LightSockel's featuies. Due toASeux problems in LightWave 4.0,
Ihe pingram cannot control il, but it functions normally with Screameiflel. LightSocket
costs $195. for ordering or information call 518-455-7585, Of e-mail
darren.jeirard@odyssey.nn.Ea.
Circle Number 116
Aipha platforms, Super Glow retails lor $50 Intel
and $65 Alpha. Mem information and a .-. rjrkinrj
demo version can ae found on the Super Glow
home page http://www.pontaii.co m/pontaii/super-
glow or by calling tf 06) 702-8262.
Circle Number 1 13
VertiLectric
VertiLectric is an exciting new plug-in/extension for LightWave 3D 4.0 that allows
LightWave animators to create highly realistic lightning and electrical arc effects.
VertiLectric is for both the Modeler and Layout portions of LightWave. This two-fisted
approach allows flexibility when composing and generating your animations. VertiLectric is
made by Blevins Enterprises, Inc. and is available for Intel and DEC Alpha at a price of
$99.95. To order call 1-800-205-5161, or e-mail sales@bei.moscow.com. The address is
121 Sweet Ave., Moscow, ID 83843.
Circle Number 1 14
Con-Motion
(on Motion, by United Magnetic Video, is tailored to give you total control over posilioos and move-
ments nl objects, bones and/or lights in LightWave. Con-Motion extracts the positions and movements
oi objects, hones, aod lights horn sceoes created in LightWave. fhe objects, hones, and lights that
t groups to assume different positions or movements simulta-
nd movements can he manipulated, allowing different scenes
i-IUI olioo is available for Intel land shortly DEC Alpha) foi $485. Ihe
light version is $340. Oiders can ha placed at 718-634-4D15. For more information, write 736 E. Moreno
Ave., Colorado Springs, CD 80803, or visit online at ivww.csprings.com/umv.
Circle Number 117
of objects, hones, aod lights li
lorn the character can he divided in
neously. Sequences aod timing of
with diflerenl limmgs to he mated
The
Starfire
Collection
(
Graphics
Stai
ioo. a set of
lural texture plug-ins for
'ave 3D. The lirst ol the
tour plug-ins is CG Noise, which
creates eight kino's of random
noise and gives you direct
access to Ihe mathematical
parameters that include the
appearance of Ihe noise. Ihe
second plug-in is CG Bricks,
which creates multiple brick
types and adds noise to fhe
brick types at the
user's choosiog. Size, color, and
bump depth can also be
changed, fhe third plug-in is CG
Scales, which produces cuived
oi sguaie sea es 3ial can ho
used lor luard skin, labrics, bas-
kets, aod other surfaces where a
regular grid ol scales is
required. CG Shingles is the
fourth plug-in, which allows the
creation of roof shingle
surfaces. Ihe Starfire Collection
is avail
S3D. II requires LighlWave 5.x.
I Computational Graphics,
IK 76133. or oo the Web at
http://homel.gte.net/
ciric/indei.htm. When ordering
through mail, add $8 fur
shipping and handling.
Circle Number 1 18
April 1997 NtwTEKNiQUES 57
BOOKS / video:
Flyer
Mastery
Guide
ftud
% release of the Flyer Mastery
■^ Guide by Joe Tracy. The book
costs $43.95 (plus $4 shipping)
anil is split into chapters that
.ncloile luloiials, tips, trou-
bleshooting, optimizing yoor Flyer
system, third party products, aod a
iDDk into the individual areas of the
Flyer, The hook does not deal with
technical issues Irke installing jraur
Flyer. Orders will he taken begin-
ning April 14 snd shipments will
begin oo April 25. In older call (800)
672-18B0. nr mail a check nrr
older to Studio Visions, ID 3 8 W.
Harvard B3vd, Rosesurg, OR 9747D.
For more inlormatinn, send an e-mail
request to snisions@main.rosenel,
net or visit www.studiovisions.com
/Flyer.
Circle Number 1 13
OzWares
Fast Frames 1.1 for the
Video Toaster Flyer market
« ftmit's rut fUMl »
This riitlM ttltrti i i*w«f ■) tS mil.
rrsttltim ui Effrtfi ifttl 1 Flffr litn [lir
It itu rliniulti 111 tiding tt"# lv thnr
ttanb.
10ASIER / FLYER PRODUCTS
" fill !:m\
Mil
ru -.- ml h i
rtct F* luw A
•rj flljuf I
HBBSBHJ
r«fw* I
Fist trmit
___J
Aussie's Fast
Frames
tare's oewest tool fur
the Video Toaster Flyer
market is Fast Frames 1.1,
which records any sequence ol
framestores, effects and CG
pages into a single video clip
while eliminating loading time
delays. Fast frames also
ioclodes utilities to make 3 CG
page "type out" like a typewriter
or build-up lioe by lioe. It also
adds three "luma-keying" melh-
ids to perlorm complex
sequences ol flying key titles,
fast Fiames sells lor $63.
Contact Ota, 21230 Meadow
lake Ooad, Snohomish, M
3B290, 360-805-0140, ozware
@aol.com.
Circle Number 120
AVSRPro
M
egageM has released
AVBRPrn. an integrated
nig system loi Ihe Video Toaster
Flyer. This advanced version of
AV80 has mnre automatic func-
tions, faster performance.
instant match-frame viewing,
f-lieeze aod
idificalioo. A special
Pro software controller can
be added to perform most edit-
ing lunctiorts mouse Iree.
AVBHPro sells frjiS349.55. With
Ihe edit controller, the cost is
S599.95- Current users of AVAR
can upgrade Inr SI 00, including
a new manual. Contact
MegageM, 1903 Adria Avenue,
Santa Maria, CA 33454, (805)
349-H04.
Circle Number 121
Interchange
Interchange is a program that translates
between many different 3D file formats.
Most 3D programs can load and save
one or two formats for other products.
With Interchange, you can make a 3D
model in one program, translate it, then
use it in another. It also includes a
Lightwave plug-in that enables you to
load and save all of Interchange's file for-
mats from within Lightwave. Interchange
for Microsoft Windows sells for $495. The
upgrade price is $25. It is produced by the
Syndesis Corporation, reached at 414-
674-5200 or on the web at www.three-
dee.com.
Circle Number 122
FlyFX
Dimension Technologies introduces
FlyFX for the Video Toaster Flyer.
FlyFX, available now for $129, is a
rendered effects package that creates
transitions between video clips. An exam-
ple would be adding a video clip to the
back of a page peel. The package also
includes warps, morphs, and particle
effects. They aiso offer a free FlyFX demon-
stration video and have extra volumes of
effects for $39 each. Contact Dimension
Technologies, 1 156 West 8th Street, Erie,
PA 16502, (800) 525-2203.
Circle Number 123
Decision Maker
Visual Inspirations latest release of
Decision Maker now supports the
control-L protocol for use with the
Sony VX-IOOO digital camera or any
device with an LANC input. It also has a
redesigned Flyer look interface. Decision
Maker allows Flyer users total control over
the process of digitizing video by provid-
ing complete deck control from the
Amiga screen. It also contains batch digi-
tizing capabilities and a redigitize func-
tion. The retail price is $399.95. For cur-
rent owners, the update is S39.95. The
control-L cable sells for $150. Contact
Visual Inspirations, 809 W. Hollywood,
Tampa, FL 33604, (813) 935-6410,
www.violine.com.
Circle Number 124
- : :. TekniOuk A:;n'. 1997
PrJun
A ROUNDUP OF ONLINE RESOURCE SITES
ASSEMBLED BY
GEOFFREY WILLIAMS
All sites were active at the time
of tins writing, but sites come and go
with great IreqLency.
Check out the Surf Report website
for direct links and updates far all ul
these areas. If yaj taw a website that
you think should be included in tire
Surf Report, please e-mail the UBLto
cbp@cris.CDrn
www.cris.coni' — chp/sur1_rEporl
II ycu dor'! want to manually If p s in Each site Id
your browser, simply jump on oiei la this lisl and
access these sites online I or easy exploring!
wmv.newtek.com
This is Ihe best place to p lor the latest Met;
news. It alsD lias lignite tuloiials. an Itp site.
access to updates, and othei uselnl inloiroation
for Newtek prorJoct owners.
recvidco.dcsklGp.luastBi
comp.graphics.apps.light'.vave
LightVVave Mailing List: Join bye-mailing
majordomo(o>newlek.[om wilt the merits
"subscribe lightwai/e" in the body el the message.
Toaster Mailing lisl: Join by e-mailing
maJDrdomo(a>newtekcDm with the wonls
"subscribe toaster" in Ihe body ol the message.
M'^i'i- ■-■■■-•
Aminet: http://wuarchive.wusll.edu/pub/
aminel/inlu/www/hume.hlml
Ihii is a great site for Amiga. LighlWave, aid Toaster
downloads.
NewTek: ftp.newtek.cDnt/pub/NEWTEK
Newtek's official she.
ViewPoint: llp://viswpoint.cnm
this is a good site lor downloadable 111 ohjecls.
M) II il J,T f ,TT jt I ■! .H .1 ■ J .j JMU
tJUl'IVMi'liPiniB'lll Vj»
Amiga and the Video Toaster:
www.wehwDildinc.cnm/lransdata/tiD1004.hlm
this site his technical specs, updates, FAD's ane 1
other uselil information about Ihe toaster, flyer,
end LightWave.
The Amiga Web Directory:
wmcucug.org/amiya.lilml
this is Ihe main search site lor all Amiga aod toaster
related searches.
The Breakfast Club (ftyanC. Johnson):
www.newrule.com/brea kf asl. html
Billing ilsell as a Video Toaster, flyer and video user
informaiion site. The fiieafa Eluh has lots of
excellent i["
Dave Warner's Home Paye:
ivww.albany.net/~dwarner
This website contains Video Toaster and lighiWaie
Mailing Lisl archives as well as site listings.
Christopher Stewart's Primordial Soup website
at www.swifty.com/soup
The Flying Toaster: telnet://2D4.f57.f46.10E
this is a telnet BBS (you need ielnel sDltwaie) which
offeis lots ol foastei resources.
Toaster/Flyer Into:
www.akula.com/~iBjane/loasler.hlml
this is a section on ihe Amiga Dot Spot she that has
seieral articles on Ihe foasler and Flyer.
Video toaster Flyer and LightWave 3D Online
Magarine: www.vionline.com/newlek/main-
nage.himl Nicely done in a magazine loimat, this
site contains articles, icvie.vs. and downloads.
"" ,' n'fSP
30 Cafe: www.3dcale.com
[here are several downloadable plug-ins
(mostly Intel) and other graphics utilities on t
as well as models, textures, end Ion is.
s she,
Bending Light (Ch
www.imayinalive.com/DendingLighl
there is a collection ol soilace sellings, an object
library, and LightWave resources with many links and
interactive sections on lechniques and lips.
Amiga Online Reference Manual:
www.meliio.com/area52/aerm/layout.html
An online reference for LightWave menus.
Avalon {Viewpoint): htlp://avalonl .viewpoinl.com
Besides hcing a premiere resource for 3D ohjecis,
there are also textures, demos, and utilities.
Oman's Graphics Tips and Tutorials I
Mecleary): www.ycocities.com/CapilolHill/19JD/
Tips on making explosioos. cloods, lightning, aod
laser holts.
Discount Don's 3D Gallery:
www.netwbrds.net/-- donh
A gieat resource for links loi everything that is
computai graphic and lighlWave Diiented.
Ernie Wright's Home Page:
www.access.digex.iel/~erniew
fhis she contains several interesting articles and a
nol plug-ins mitten hy one ol Lightwave's
Glen's Graphic Gables: vmw.jmlcwis.coni/
v ou can find Ires Intel plug-ins Superluadfic
Playground and Slinky Playground along with other
interesting items on this web page
Imaginative Systems (Oliver Half):
www.isys.ml.org Ibis is a very giod ftp area, and
has lois ol Lightwave inlormation, and great
lighlWave macros by GonialoGanamuha.
Inverse Kinematics Tutorial (Tim Wilson):
auiworld.compuseive.com/hamepages/
crestline/ik.him This web page contains a tutorial
Ibal teaches loverse kinematic basics.
LightWave 3D Internet Users Gallery
(Chris Nelson): ivww.iag.net/~cnBlsGn/lw3d.hlm
This site contains an indexed gallery ol LighlWave
images subiritled by visitors to ihesite
Long Island Media Group (Diehard G f'Bommedieo,
Jr.): www.li.net/~dhommB/limg.hliiil
II you use LightWave. this site is one you should
definitely visit. A gieat source for tips, tutorials, and
olhei inlormation.
New Graphics BBS: www.graphics.rent.com
This is a great graphics-specific BBS which can be
leached via your browser. Il includes access to the
lighlWave Plug-in mailing lisl. inloimation on the
lightwave IRC channel, and lots ol other resources.
The Up site has objects, plug-ins, lightfa maims,
lextores, and utilities
Primordial Soup (Christopher Stewart):
www.swifty.com/soup This area has al! sorts of
cool stuff lo explore, incloding an impressive
LightWave 3D techniques search engine.
Rendering Plant: www.renderplanl.com
Ibis she links you Id a virtual walkthrough ol
LightWave aod Ihe site's LighlWave discossion board
(make up a name and passwoid lo enter],
Steve's 3D Sile:
www.insight-niedia.co.uk/iiseis/sleve
This British-based LighlWave site of bis many 3D
objects and tutorials.
April 1997 KewTeixnioues 59
55x22£
Phone: (90S) 939-8371
Fax: (90S) 939-B745
Order Line: 1 8BB RANDOMIZE
(1 BBS 726-3664)
Sales e-mail: sales@randomize.com
Support e-mail: support@randomize.com
Website: www.randomlze.com
24 BitGraphics Accelerators
CyberVision64/3D 4MB-
ScanDoubler Option
MPEG Option
CyberVision64 4MB"
CyberGraphX Software*"
CyberVision64 to 64/3D Upgrades Available
■ The CyberVision64/3D is an auto-sensing Zorro II / Zorro III board that works in
the A2000. A3Q00(T). A4000(T) or an A1200wilh a Zorro adaptor
•• The CyberVision64 is no longer manulaclured by Phases. Through our North
American CyberVision Upgrade Program, Randomize makes previously owned
CyberVision64 boards available with a 90 da/ replacement warranty Irom
Randomize.
— The CyberGraphX software makes the CyberGraphX retargeting standard
available to Users of graphics cards other than the CyberVision including
Picassol!/ll+, PicoId/SD64. A2410. Retina BLTZ3. Draco Altais. Spectnjnr
North American CyberVision Upgrade Program
Randomize is providing an upgrade path to Users that own the
CyberVision64 and wish to upgrade to the CyberVision64/30. Please
visit our website for details, or contact Randomize directly.
Randomize also carries products by Village Tronic, Almathera. Amlrade.
Haage & Partner, Wizard. BioCon, DKB. Asimware and more.
PhaseS's line of CPU Accelerators
provide superior performance,
compatibility and upgradability.
Cyberstorm MKII Accelerators for A3000(T) &
A4000(T)
Cyberstorm MKII 040ERC 40Mhz
Cyberstorm MKII 060 50Mhz
Cyberstorm MKII Fast SCSI II Kit
Blizzard Accelerators for A2000 & A1200
Blizzard 2060 (060 50MhZ) (built-in Fast SCSIII controllers)
Blizzard 2040 ERC {040 40Mhz)
Blizzard 1230 (030 50Mhz)
Blizzard 1230 w/ co-pro
Blizzard 1240 ERC
Blizzard 1260(060 50Mhz)
Blizzard Fast SCSI II Kit
note: all Phases accelerator use standard 72 pin non-parity SIMM Ram
Speed Comparisons (based on A40D0 030 or A3000 stock)
Processor Inteoer Operations FPU Operations
060 50Mhz
040 40Mhz
10-12x
6-7x
16-20 x
6-7x
For Complete Product Information
Visit our website at http://www.randomize.com
Please contact your local dealer for pricing and additional information. Contact our
website fpr a list of local dealers If you are unable to find a local dealer please
contact Ranoomize and we will be happy to service you directly. As always, we
welcome dealer enquiries!
Circle #236
Inform ♦ Introduce ♦ Influence ♦ Instruct
Di
ror\/i
POINTS
Articles
News Items
Advertisements
Reprints of New Tekniques articles, advertisements,
news items or special announcements are available
through Advanstar Marketing Services. Customized to
meet your specific needs, reprints are highly effective
when you use them to:
l #pi
"T.ii :
♦ Develop sales and marketing handouts for distribution
at trade shows and consumer expos
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Advanstar Marketing Services
800-822-6678 ♦ Fax:541-686-5731
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250 Calories
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TWO REFRESHING TREATS FOR HUNGRY TRAVELERS.
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THE
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Circle #237
Trip
New! ... from ProWave, Inc.
Volume III: Advanced Character Modeling
Mark Thompson's latest tape in the in. focus series, Volume
III: Advanced Character Modeling. This is the definitive
guide to creating complex organic models. In this tutorial,
Mark takes you from pre-planning sketches to a final
character. Learn how to create bodies, limbs, and faces.
He shows you how to use Lightwave's powerful new tools
to clothe your character, create complex wrinkles and
lapels, and seamlessly attach these objects to your figure.
Finally, Mark will show you how to properly prepare your
character for adding bones and animation.
Mark shows you: Rail Extrudes • Rail Clones • Spline Patches
• MetaNurbs'"* Bevel • Smooth Shift • Magnet • Drag •
Weld Points • Merge Points • Background Images • Spline
Curves • Metaform • MetaformPlus • Subdivision •
Surfacing • Hide/Unhide • Layers • Macros • Modeler Setup
• Display Options • Curve Subdivision....Gef the point? This
is a must-have tutorial.
= mi—* "*' M,H ^^°51
MEW
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: r - r --- i : 1
Now Shipping - Order Now! $49.95*
Lightwave 3D r
in.
DON BALLANCE
TNOTES\
The Tutorial Series for the Professional Animator
Advanced Series featuring Mark Thompson
^— -~V N "w. Volume I: Layout Tips 8c Tricks: Award winning animator. Mark
T s7/¥]*flj/1CF Thompson, fakes you step by step through his powerful techniques for
±jiZ%*I fltftg compositing to live video, the new inverse kinematics, neon lights, and
If S^^jLMJkjL^^* much more. The included CD-ROM contains all the material covered In
/ -'Mf£wmtfr l fwrt? tne tutorial and more!. The most complete, in-depth training package
O available. $59.95"
\ -
Volume II: Mastering Materials and Textures: Lightwave
expert, Mark Thompson, unlocks the hidden power of the many
Lightwave 3D procedural textures. Learn how to create stunning special
effects through creative surfacing, the tradeoffs of image maps vs.
procedurals, when and how to apply antialiasing. Design surfaces that
look completely real. Our CD-ROM contains everything necessary for the
tutorial and Mark's favorite surfaces. 559 95*"
Beginner/Intermediate Series featuring Dan Ablan
Learning LightWave Thru Logos: 3D Artist and Power Guide author. Dart Ablan stoWs you the bastes of
LightWave-it's easy! Make logos like the networks. How do you find that first client? Starting with just a business card.
Create a stunning 3D logo. Learn how to properly texture and match colors. Open your mind to new ways of animating
titles, reaching beyond the typical flying logo. Learn how to minimize your time and maximize your profits by building your
own prefab library. The included CD-ROM will get you started! £49 95 " *
LightWave 2D! That's right 2D! This tape will introduce you to LightWave from a completely different perspective
Discover how to make fantastic 2D animations with LightWave, and why you would want to! Dan will show you how to use
LightWave as a Character Generator ond mimic high-end video workstations. Even if you can't yet output your moving
animations, you can still benefit from generating stunning stills, Layer pictures, text, elements, and backgrounds using pre-
designed scenes on the included CD-ROM. $49.95**
Advanced Flyer Series featuring Don Ballance
Flyer Flight Notes, Volume I: Flyer Flight Notes is the tutorial series for the Flyer professional. Insert edits, edit to
crouton, using locks properly, audio editing techniques, and short stroking drives are- all covered in this tape. Learn HD tools
and many keyboard shortcuts that will make your Flyer editing sessions fly. Included with the video is Don's Cheat Sheet, a
ToasterPaint Processing • Music Videos • Third Party Products • Handling Effects and more . . . $49.95"
sk
Time Saving Tools for the Flyer Professional
3EI1DER FX
=t£m>E=t FX - $129.95'
Imagine turning an entire project into a single clip. Have you
ever wanted to key a CG over a transition? Ever wished
there was zero-load time for animated wipes, CGs, or DVEs?
Do you ever have a need for effect envelopes?
What if we told you we could bring back all of those coai
tricks you used to do with the Toaster before upgrading to
the Flyer. With Render FX, you can!
Working closely with the Traz team at NewTek, ProWave, Inc.,
has developed a way to transform any toaster effect into a
single Flyer Clip. Once the transition is a ciip, you can use
ProMix Tools to create audio cross-fades and join these clips
into a single A/V clip. Not Bad?
What this means is you will never see that "not enough time
to load effect" message again. In fact, you can even layer
effects. Never again will you have to record your Flyer clips
with your CGs pre-keyed in order to run them under an
effect. We've also built an envelope editor for effects and
transitions. With this you can execute a partial transition and
return back to the original clip. This means that those 20%
layered dissolves you used to do manually with the T-Bar will
once again be at your fingertips. Layering video has never
been so easy,
^jMS^WSf' '/^ft#5i£i"i- jl^CT
As always we are working with the other third party
developers to integrate our tools into their programs such as
Co-Pilot, Control Tower, Wipe Studio, and Fly Effects,
ProWave's philosophy is to seamlessly integrate our tools into
the Flyer interface and other third party products, so you
don't have to learn yet another program. We'll provide the
solution, you supply the creativity.
► ; ■ ) Pft£V£W S J M [ F [ V )
Currinl Ktv Frwt ( t
OK Can col
/ found this to be o must have' product.
In every single one of my projects I have
used ProMix:'
-Joe Tracy, Video Toaster User Editor
7 can't believe how I edited without this.
You've definitely unleashed my creativity.'
-Brian Jansen, Universal Video
Productions
"It's amazing that you've integrated this
right into the Flyer. There's nothing new to
learn:
-Don Ballance, NewTek, Inc.
pTOliliX- $99.95
With ProMix, you'll never run out of audio tracks again. ProMix will mix your selected audio clips to a single clip,
while preserving audio levels, pans, balance, fades, and timing. You can layer, and layer, and layer audio with
perfect digital accuracy. ProMix is a set of four audio tools. In addition to mixing you can: add/replace audio on
a video clip or animation; replace/mix audio from one video clip to another— perfect for those multiple camera
shoots; join video clips or audio clips to make a single clip; or insert a section of audio into an existing clip without
disturbing the audio before or after the insert. Co-Pilot Audio users will benefit by making extremely complex
audio sequences just one clip. We also give you all the functionality of Audio Black Box free.
■■ ES?S|SmB| ■■■
Order Now! 1-800-930-ANIM (orders only)
International Orders: 1-205-551-7710
In the UK call: amgFX 44 (0)171-468-3444
HlfiBsl mm
n
Visit us at: www.amiga.org
e-mail us at: ProWave@aol.com
1-205-830-2767 for more info
'add $5 $&H, S10 for COD or international orders
"PAL add $10
ProWave, Inc.
"pal add Sio 7950 Highway 72 West . Unit G102
Lightwave 3D. ToasterPaint. Toaster CG.ond Video Toaster Flyef are registered tradematks of NewTek. Inc., MadiSOn, AL 35758
Circle #238
CALL 800-544-6599
MON.-FR1. 8-6, SAT. 9-5 CST
INFORMATION 414-548-8120 • FAX 414-548-8130
TECH SUPPORT/RMAs 414-548-8159 • 2-6 PM, Mon-Fri.
VISA
1987-1997
SAFE HARBOR COMPUTERS
CELEBRATING 10 YEARS
OF EXCELLENCE
Visual Inspirations
Batch Factory, Amiga 49.99
C( nlrol Towf i An iga 139. CO
Corporate Video Backgrounds is a
collection ol 250 visually stunning,
royalty-free backgrounds which can be
used in any Mac, Intel, or Amiga-based
Video Editing Facility...
Corporate Video Backgrounds. .79. 00
Decision Maker. Amiga 249.00
Road Signs, Intel 39,00
Surface Pro provides you with over B0
new seamless, image-based surfaces
that are instantly available through
Lightwave Mo matter what the shape
or size you'll never see a seamline...
Surlace Pro Amiga 69.00
^
Harness the power of
Image F/X with Visual
F/X for Image F/X and turn out
top notch images and video seguences.
Includes volumes of transitions and
Special FX templates: each volume
comes with 20 effects and has a full 30
frame preview attached to each.
Visual F/X lor Image F/X,
Amiga 129.99
MONUMENT DESIGNER The new standard in tilling, developed
and tested in professional studios. Offers the widest margin of possibilities for
the user, from graphic design to picture composition,..
Monument Des'igner V2/2I 249.99, V3 349.99, Upgrade V2-
^ hv gh oUA.un< tiue» g^o^
" 2 MONtlMENT DESlG Nl *
1
£©TAT\0^
Inferno- You asked for it.
so OKB developed it.
. The new Inferno 4MB
graphics card for the
WildFire. This PCI
expansion card uses the Cirrus logic
5446 chip and gives you true color
images in 24 bit screen modes up to
1280x1024...
Inferno Call
MegaChip 2D00 Double the amount
ot Chip Ram for your Amiga 2000
or 500...
MegaChip 2800 199.00
Rapidfire SCSI-It - Zorro II hard card
for your Amiga 2000, 3000. Or 4000
holds 8M3 of memory; passive
termination...
Rapidfire SCSI-1! 149.00
Spitfire SCSI-1! - A low cost controller
option tor your Amiga 2000. 3000
or 4000...
Spitfire SCSI-II 89.00
WildFire 2000 Accelerator Molds up
to 128MB of RAM; includes PCI bus
for expansion-
Wildfire 2000 1189.00
3128 Board Get up to 128 megs of
continuous memory for your Amiga
3000 or 4000...
3128 Board 195.00
REMOVEABLE MEDIA rj
i SyQuest d&? Seagate U Quantum
^^ Iomega
^ Iomega JAZ Drive 1GB SCSI-2 Ext 499.99
&S Iomega JAZ Drive 1GB SCSI-2 Int 395.00
S lomegaZIP Drive 100MB SCSI Int/Ext 199.99
S Quantum Atlas II 4.5GB Ultra 1049.00
B Quantum Atlas II 9 1GB Ultra 1679.00
S Seagate ST32155N 2,1GB Ultra 499.00
% Seagate ST34371 N 4.3GB Ultra,... 1 099.00
Seagate ST19171N9GS Ultra , 2099.00
Syquest EZ Flyer 230MB SCSI-II 299.99
SygueslSyJet 1.5GB Int/Ext 399/495,00
MODEMS
Kl supra Corporation RjRobotJGS
SupraExpress 33.6 V.34+ Ext 149.00
SupraFAX 33 5 V.34 Ext 189.00
Sportster 33.6 V34 Ext FAX 169.00
RyMSHlS impact! 1.05
physics define your objects' motions...
DEC Alpha 399.00
Intel 299.D0
Lock & Key is a dynamic parenting util-
ity designed for character animation...
DEC Alpha 225.00
Intel 189.00
Particle Storm makes particle control
easy. With simple mouse clicks, create
stunning effects like sparks & smoke...
DEC Alpha 299.00
Intel 255.00
Stiader Man CO Lightwave plugin
with 20 procedural shaders: such as
wood 8. metal...
DEC Alpha 199.00
Intel 149,00
Macroform 2,0 is packed with
over 20 powerful, feature-laden
modeling tools S utilities for the
Lightwave Modeler: also includes
"3D Modeling the Natural Way'
manual'handbook...
MacroForm 2.0... Amiga 229. 0D,
DEC/Intel 279.00
One And Only Media
The Camelol Collection CD
includes 300+ models and
textures to bring the mystery
of the Middle Ages to your
favorite 3D application...
Intel/Mac 185.00
The Interior Design Collection CD
will help to create complex residen-
tial and office scenes...
Intel/Mac 185.00
The Wright Collection CD
features145 models of home
furnishings ala Frank Lloyd Wright...
Intel/Mac 185.00
REPLICA Technology
■
i?*%
Surface Effectors
/DSFX 1.1 This
I powerlul plugin
| unleashes your
1 surfaces in
Lightwave.
p ^j allowing you
grtecWf 9 ', to achieve
isu<1at|j£^i" i " dynamic
W surfacing effects
in record time without resorting
to complex image mapping
sequences...
Surlace Effeclors/DSFX 1.1
Intel/DEC Alpha/MAC 79.00
F/X Kit for Lightwave 29.00
F/X Kit for LW Addendum ,19.00
Lightwave 3D Essentials ...39.00
Lightwave Power Guide 44.00
Project Modeler I or II 36.00
2
Audio BlackBox 95.00
Audio Thunder 69.99
Co-Pilot Audio, Amiga 99.00
Co-Pilot Video, Amiga 99.00
Digital Motion Flyer
Clips CD 129.00
Flits Gear 4000 160. DO
Fly F/X CD, Amiga 189.00
ProMix 95.00
Radar 4000, Amiga 299.00
Render FX 125.00
VideoGems CD 95.00
YBT 79.00
3D ROM Vol 1 or 2 CD 69.00
Art Effect 1.5, Amiga 109.00
Power Effect, Amiga 45.00
Superview. Amiga 45.00
Bryce2 2.0 169.00
Cinema 4D/MagicLINK 219.00
Detailer, Intel/Mac 299.00
Digital Museum CD 115.00
drawStudio 1.1 CD, Amiga 158.00
Fractal Painter 4.0, Intel ....339.00
Hash 3D Animation 185.00
Hash 3D Master Pro 550.00
Hollywood F/X 3.0, Intel ...549.00
Hollywood F/X, DEC Alpha ..699.00
Imagine (Windows) 535.00
Infini-D 419.00
Motion Master Vol 2, Amiga..96.00
Plaid Companion CD 22.00
Poser 2, Intel 198.00
Poser 2. Mac 145.00
Pro Wipes 3,0 Vol II, Amiga ..69.00
Pyromania I CD 139.00
Ray Dream Studio 285.00
Take 32 CD 89.00
Time Machine 99.00
Wave Filter, Intel 149.00
Wave Maker 2.5, Amiga. ...159.99
World Construction Set Pre,
Amiga 369.00
World Construction Set,
Intel 589.00
World Construction Set,
DEC Alpha 599.00
OAB, Intel 99.00
Extract Audio 69.D0
Fiber Factory, Amiga 67.99
Fiber Factory, PC 95.99
Fiber Factory, Dec Alpha... .129.00
Humanoid (Interim Pkg),... 160.00
Light ROM Vol. 4 CD 39.00
Light ROM Gold CD 29.00
Scene Machine CD, PC 169.00
Solar System Kit/LW 93.00
Sparks 1.02 CD Intel 169.00
Sparks, DEC Alpha 199.99
Sparks V 2,176, Amiga 126.00
Universal 3D CD 119.99
Wobbler 69.00
•O
. VertiLeclric -This exciting
I plug-in for both the Modeler and
Layout portions of Lightwave 3D
allows animators to create highly
t* realistic lightning and electrical
arc elfects.
Blevins Enterprises VertiLeclric
Intel/DEC Alpha 89.99
Video ToaSter...everylhing
ydu need for professional video.
The Toaster has it ail.. .including an
Emmy for technical achievement 1
NewTek's broadcast studio in a box
features a real-time 4 input switcher,
digital transitions, professional char-
acter generator, 24-bit paint program
and Lightwave 3D. The Toaster
offers you an all-in-one solution to
television production, at a truly
affordable price 2150. DO
Toaster 4. 1d Upgrade CD. ...499.00
Get oil to a flying start with the
Video Toaster Flyer - NewTek's
incredible Toaster add-on offers you
a non-linear broadcast quality video
editing system exclusively for your
Amiga. The Video Toaster Flyer
features digital-quality. 60 fields/
second recording and playback.
Video Toaster Flyer 3999.00
NewTek
INCORPORATED
Have you reached the final frontier? Now
you can boldly go where no designer has gone
before with Lightwave 30. Sophisticated
enough for interactive entertainment; powerful
enough for prime time television; as addictive
as M&M's. Lightwave 3D lets you
animate at warp speed and
beyond. Lightwave 3D's intuitive^
nature, ease of use, and flexi-
bility give you the ultimate in
creative control, while OpenGL
support (PC version) allows you
to see your creations in real-time as you work.
All this and Lightwave 3D costs 50 to 75
percent less than comparable programs.
Lightwave 5.0, Amiga 1165.00
Lightwave 5.0, DEC Alpha 1229.00
Lightwave 5.0, Intel 1065.00
Lightwave 5.0, Mac 1065.00
LW Upgrade 4-5.0, Amiga 295.00
LW Upgrade 4-5.0, DEC Alpha ..489.00
LW Upgrade 4-5.0,lntel„. 419.00
LWCompetitve Upgrade, PC 995.00
LW Competitve Upgrade, Mac ..995.00
Call for School or Government
discounts!
^LIGHTWAVE 3D
PAR. Amiga/PC.1549.00/1 579.00
Perception A4V 1229.00
Perception Capture Card. ..859.00
Perception/Capture Card
Bundle 2369.00
Perception F/X Accel 829.00
Perception NTSC PC 1595.00
Personal TBC IV 795.00
Personal V Scope 789.00
Spark. Intel/Mac 899.00
MeshPalnt
3D. the
world's only
real-time 3D
paint
program tor
Mac & PC.
that allows
animators to
create
custom texture maps by painting
directly on an object's surface .
MeshPainl 3D. DEC 479.00
MeshPaint 3D 1.6, Intel .349.00
MeshPaint3D 1.6, Mac. ,359. 00
Image F/X 2.6 .
w/CineMorph
is the most complete
image processing solution you'l
find for the Amiga. Easy and
powerful interface; multiple image
buffers & brushes; thumbnail
image previewing; fantastic special
effects.Jmage F/X 2.6
w/CineMorph Amiga 225.00
Sale Harbor is dedicated to providing quality desktop video products.
technical expertise, and courteous, personalized service to our customers to
maintain our impeccable reputation and total customer satis/action.
Terms: Pus accepted from schools
and govemmeni acencies " Persona
checks require 7 days to clear ■
Cetetlive products replaced
prompt!/ RMf\ number required
lull ■H4-546-81H) lor all
merchandise returns. Returns
not accepted after 1 5 days.
Returned products must be in
original packaging, postage
prepaid. Opened suttware not
relurnable Shipping charges
nut refundable Returns subject
to a 15% resloctong fee* Not
responsive lot typos. Prices
subject to change.
W226 N900 EASTMOUND DR., WAUKESHA, Wl 53186
Circle #233
\M VOW
302 738 9259 24 HOUR FAX
302 738 9046 ORDERLINE
302 738 9267 iNFOLINE
25 SOUTH OLD BALTIMORE PIKE
LAFAYETTE BUILDING I SUITE 202
NEWARK DE 19702
SAME DAY SHIPPING!
http://www.devineinc.com
EMAIL:devine@devineinc.com
ORDERLINE 1 800 699 4049
Amiga Hardware
A520 Video Adopter
1*022141
S 19
Clarity 16
179
Cybervision 64 3D W/4MB
375
Cybervision 64 Scon Dold
125
DKB Cobra 1200 33/33/00
149.95
0KB Megochip 2000/500
185.95
0KB Multistart II 6A
29.95
DKB Ropidfire
139.95
OKB Spitfire
99.95
0KB Wildfire 68060 A2000
1199
GVP I/O Extender
119
CD Flicker Free Video II
1*022161
239
little Magic Box (Y/C)
649
Megalosound
ITO270GI
49
Midi Interlace, Pyramid
(#022211
39
Retina Z2
509
Retina Z3
549
Supergen SX
10022061
689
Supergen SX Studio
IS022181
739
Sync Strainer
ISO3202I
49
Video flyer v4 1 +
(#02202)
3B9S
Video 7oasler v4.1 +
IS022011
1995
Vidi 21 RT
269
Vidi 21 RT Pro
379
Villogelronic Ariadine
249
VMIagetronic Liana
89
Villogelronic Picosso 11+
349
Villcgeironic Picasso IV
449
Vlab Motion
1499
Vlab Motion/Z2/Tocalta
2499
Vlab Molion/Z3/rocorta
2749
Vlab Y/C External
Call
Vlab Y/C Internal
Call
Wizard 560DPI Mouse
39.95
YCP-GA Y/C Adapter
95
Y/C Plus
849
Amiga
Software
3D Rom Volume 1 or 2
AMITCP/IP
AWeblt
Audio Thunder
Address it 1-5
Blitz Basic 2.1
Cinema 4D
Control Tower
Co Pilot Audio
Co Pilot Video
Cross Mac
Cross DOS G Pro
Cybergraphix
Dem-Rom
Deluxe Paint 5
Diavolo FJ-Up Standard
Diavolo Backup Pro
Digital Universe
Directory Opus 5 5
Easy Ledgers II
En Print 2 1
Diskmagic
Garnesmith
Gigamem 3.12
GP FAX Generic
Hi Soft Basic 2
Hollywood FIX
Image F/X 26+
Imagemaster R/T
Impact 1 1.0S
Interchange Plus
Kara Collection
Lightwave 5
Lightwave 5 Upgrade
Lock & Key
Macrotorm 2
Mam Actor Broadcast
Mam Actor Professional
Multimedia Backdrops
On the ball
Page stream 3 0+
Pro Vector 3
Pro Wipes 2 Vol 1or2
Radar 4000
69
95
45
69
26
65
239
139
90
90
69
39
49
29
119
69
98
124
39
145
68
59
47
95
225
215
75
195
95
79
1095
299
159
229
269
79
34
34
175
179
59
299
SAS(C Developemenl
Scala Art Library II
Scala Art Library III
Scala MM300
Scala MM400
Scala MM400 Upgrade
Sequencer One+
Termite TCP/IBrowse
Turbo Calc 3.5
Twist 2 Database
Typesmith 2.5
Upper Disk Tools
WordWbrth 5
WOrld Constnjc Set 2
World Atlas CD
Zip/Jazz Tools
(#55002)
(#55000)
149
19.95
19 95
139
199
69 95
35
89
59
119
29
26
119
375
44
24 95
Great Valley Products T-REXX-li
- Up to 1600% speed increase Desktop 4000/030 & 800% for 68010 25mhz owners
- Available for A4000 Desktop with 128MB ram expansion for AlOOODesktop
- SC5I I & II FAST HARD DRIVE CONTROLLER INCLUDED - Up to 10 MB/Sccand transfer rate
68060@50MHZ BOARD(#02084) $895
Low heat, power & profile simms for maximum performance ■
REMEMBER! We have our LIFETIME WARRANTY on CPU. FPU
and RAM (MEMORY) chips!
4MB 60NS 20.00
8MB 60MS 40.00
16MB 60NS 80.00
32MB (SONS 160.00
Lightwave
software
1 8 Perfect People LE
18 Perfect People
3D Objects
Lightwave 5.0 Upgrade
Light-Rom 4
Light-Rom Gold
Moving Textures 200
Particle Storm
Sparks
Universal 3DC
129
349
15.50
399
39.95
29.95
24900
259
119
119
TRADE IN YOUR OLD
ACCELERATOR & PAY
ONLY $ (call for details)
Warp Engine upgrade kits -
40mhz (#03600) 175.00
33mhz (#03605) 125.00
Amiga SysfemsWNon Linear HW
We have older A4O0O/30O0/2O0O Call
reconditioned systems now
available. (Limited quantities)
Amiga 400CT SYSTEM (#01109) 1995
6B040 © 25MHZ - 1.2GB HD - 6MB RAM
SCSI II HD Controller Cord ■ Software bundle
Amiga 1200 SYSTEM (#01107) CALL
68020 © 16MH2 . HDs Available- 2M9 RAM
AMIGA INTERNET I Lightwave 5.0 Intel/Dec
PACKAGE
$ 250.00
Includes USRobotics 33.6 Modem
Termite TCP/IP
& IBROWSE
$ 995.00
Adobe Premiere 4.2 S499.00
= wir= k
Soundforge
$ 299.00
VIDEO TOASTER & FLYER SYSTEMS
TRUEVISION
TARGA 2000 RTX
TARGA 2000 DTX
TARGA 2000
TARGA 1000
BRAVADO 1000
7995
S495
2995
1799
599
VIDEO or MOTION DC 10
VIDEO or MOTION DC 20
VIDEO or MOTION DC 30
Amiga 4000T System
Reguires a must purchase processor
"~tton listed below.
Motherboard with two video slots, five zona til slots, 3.5" (#01111)
floppy disk drive, mouse, keyboard, two megabytes cV$1 785.00
opflori irsted'6ercfiv:-- ram, 1000+ megabytes of hard disk space, software bundle
Processor Options - A4640/A3640 68040 @25mhz w/CPU, /WiSAWl/ (#020851 $ 200.00
i up to 4oo% taster )T W o simm sockets MS Warp Engine 68040 @ 40mhz w/CPU, FPU & MMU (#02079) $ 595.00
( up to 800% faster IFour simm sockets A4660 68060 @ 50mhz w/CPU, FPU & MMU (#020891 $ 795.00
Memory Options - ( Minimum often megabytes of ram required, more recommended )
REMEMBER! We have a lifetime warranty on all memory purchased 4/tfg } x 32 60ns Simm (#03400) $ 20.00
from Be Vine Computer S ales! 8m 2x3Z 60ns sjmm (#03401) $ 40 ,00
16 & 32 MB SIMMS are for use with MS Warp Engine & A4660 16MB 4x32 60ns simm (#03402) $ 80.00
Processor Options, they will not work on the A4000T Motherboard! 32MB 8x32 60ns Simm (#03403) $160.00
VldeO TOSSter 4.1+ -(Hardware t Lightwave, Switcher. Character Generator. Paint Prg. ) (#02201) $1995.00
VldeO Flyer 4.1+ - (Video Toaster REQUIRED') (#02202) $3899.00
9.1 GB HD Video Tested / Formatted & HQ5 Configured mASSi) $1299.00
Stores 99%+ HQ5 Mode 1 That's approximately 35 minutes of HQ5 footage 1 (Standard mode stores even morel 1 )
4.6 GB HD Video Tested / Formatted & HQ5 Configured (#14544) $ B59.00
Stores 99%* HQ5 Mode! That's approximately 18 minutes o( HQ5 foolagei (Standard mode stores even more' )
2.1 GB HD Video Tested / Formatted & HQ5 Configured <#i4568] $ 679.00
Stores 99%+ HQ5 Mode! That's approximately 8 minutes ol H05 footage! (Standard mode stores even more! j
{ Required to connect Syef to external cabinet )
Octopus Cable -
Midtower Chassis / External Cabinet -
Houses up to NINE devices, five 3 5* bays, four 5.25" bays. 250 watt power supply, three
internal seal daisy chain cables, 7.7* wide x 18 1* tall. 16.6* long
4x CDROM DRIVE & ASIM CDFS 3.6+ -
Required to install toaster / flyer software
(#03205)
(#03304)
$109.00
$195.00
(#14113) $ 95.00
(#53001) $ 49.00
LIFETIME WARRANTY ON ALL CPU & MEMORY CHIPS
OVER SIX YEARS IN BUSINESS - NO SALES TAX IN DE
CALL FOR LOWEST PRICING 1 800 699 4049
rw»z
■ ■■■k
■ ■■■■.
. ■ ■■■■'
■ tmmmr
DIGITAL
PROCESSING SYSTEMS INC
Perception Video Recorder (#02217) 1590
Perception Capture Option (#02248) B59
RS 422 Option (#02249) 185
Bundle with external cable (#02227) 23G9
Perception Audio A4V (#02243) 1229
Perception Fx Accelerator (#02250) B29
Time Base Corrector IV (#02203) 795
Tine Base Corrector III (#02235) 6G5
Vector Scope (#02221) 795
Animation recorder AMIGA (#02236) 1899
Animation recorder PC (#02237) 1545
Hollywood D1 VDR CALL
TAPE BACKUP
©hTTEE
oT00 LT External (#14951) $845
60M8 per minute
2 year warranty
7 / UGB
uncompressed /
compressed
SCSI / 4 II
Bmm 160m
8NIM 160M TAPE (#15205) $75.00
8505XL Internal $1935.00
Same specs as above 87O0LT but can also
Utrn off compression and can verify data
Eliant 820 Internal $1599.00
Same as above S700LT but twice as fast I
Mammoth 20/40 (#14957) 4279
3072k /second - hvo year warranty
20GB uncompressed / SCSI I & II
40GB compressed / Bmm 170m
BACKWARDS COMPATIBLE
WITH OLDER 160M TAPES
BMM 170M TAPE (#15209) $95.00
SONY
SDX 300 25 / 50 3699
3072k /second - hvo year warranty
25 GB uncompressed / SCSI I & I!
50 GS compressed / Bmm 170m
8MM 170M TAPE f#15209) $95.00
SPSeagate
TAPESTOR 8000 (#14958) 3G5
1024k / second - two year warranty
4GB uncompressed / SCSI I & II
8GB compressed / TR-4 Tape
TR-4 BGB TAPES $35,00
CHEYENNE BACKUP SOFTWARE
$175.00
CPU&FPU UPGRADES
AND REPLACEMENTS
6S040RC40 W/MMU & FPU
(#03404)
!W
68040RC33 W/MMU & FPU
(#03405)
549
68040RC25 W/MMU & FPU
(S03406)
99
68030RC50 W/MMU
(S034OB]
119
68O3ORC40 W/MMU
1*034091
79
68030RC33 W/MMU
(#034111
69
68030RC2S W/MMUI
IB0341ZI
59
68882RC50 MATH COPROCESSOR
[H03414I
75
6B862RC40 MATH CO-PROCESSOR
[#034151
49
668B2RC33 MATH CO-PROCESSOR
(#034161
49
688B2RC2S MATH CO-PROCESSOR
(#034401
Z9
688B1RC2S MATH CO-PROCES50R
(#034171
20
INTEL PENTIUM PRO 200
(#036011
699
INTEL PENTIUM 200
(H03606I
499
INTEL PENTIUM 166
|(tO3602|
349
INTEL PENTIUM 150
IH036D7I
249
Extensive stock of Motorola, lntel,&
Cyrix processors available, so if what
you are looking for isn't listed, call us!
MEMORY/RAM CHIPS
SIMMS
64MB 72PIN 16x32 60ns (#03442) 299
32 MB 72 PIN 8x32 60ns (#03403) 160
16 MB 72 PIN 4x32 60ns (#03402) 80
08 MB 72 PIN 2x32 60ns (#03401) 40
04 MB 72 PIN 1x32 60ns (#03400) 20
We are proud to announce that we offer
a LIFETIME WARRANTY on all chips
we sell,
DIMM. SIMM. ZIP. DIP. 8 PIN to 163 PIN
Call with your needs!
PC
Software
3D Rom Volume 1 or 2
29
3000 Jpeg Textures
29
Add Deplh 1.1
49
Animator Studio 1.1
269
Air/Sea/Land Vehicles
169
Canvas 5
284
Clip Model Library
109
Corel DRAW! 6
429
Corel DRAW! 6upgrade
197
CorelXARA
197
Dem-Rom
47
Detailer
285
Director 5.0
849
Director Multi. Studio
999
Expression
call
Extreame 3D
329
Fiber Factory
99
Freehand 5.0
404
Freehand Gphx Studio
434
Garden Hose
64
Graphic Design Studio
649
Hijack's Graphics Suite
127
Kai's Power GOO
47
Truespace SE
95
Wavefilter Net Plus
399
Wavenet Pro
269
World Construe. Set 2
549
Removable
Media
lOMega Jazz Internal (#14908)
lOMega Jazz External (#14907)
lOMega Zip Internal (#14906)
lOMega Zip External (#14905)
Syquest 44MB Internal (#14900)
Syquest 88MB Internal (#14901)
Syquest 105MB Internal (#14960)
Syquest 135MBExternal (#14959)
Syquest 270MB Internal (#14904)
44MB Syquest Cart. (#1 5200)
88MB Syquest Cart. (#15201)
270 3. 5' Syquest Cart (#1 5202)
Jazz Cartridge (#15213)
Zip Cartridge (#15210)
399
439
199
199
99
259
189
199
329
39
49
54
129
19
CDROM
DRIVES
SANYO 4X Internal #14119 95.00
600H/second- 190ms
seek time - 256k buffer
scsi I & II - Caddyless
SANYO 4X External #14122 154.00
also includes case with
power supply fan &
DB25-CENT50 cable
PLEXTOR 12X Internal #14118 299.00
1800k/second- 105ms
seek time-512k buffer
scsi I ill - Caddyless
PLEXTOR 12XXternal #14121 358.00
also includes case with
power supply, tan &
DB25-CENT50 cable
ASIM CDFS (AMIGA) 59.00
FWB TOOLKIT (MAC) 15.00
YAMAHA CDR-400
6x READER & 4X WRITER
*** BRAND NEW ***
INTERNAL
(#14207) $ 699.00
EXTERNAL
(#14708) $ 758.00
Mastering ISO $139.00 .
EPSON
FLATBED SCANNERS
Action Scanner 2 #13000 4gg
1200 DPI 24bit color
ES1000 Scanner 2 #13001 699
1600 DPI 24bit color
http://www.devineinc.com
devine@devineinc.com
HARD DRIVES
Quantum'
9.1 GB Atlas ll-N Ultra
9.1 GB Atlas ll-W Ultra
perception / flyer drive
7200 rpm - 8ms ■ 5 yrs
4.6 GB Atlas ll-N Ultra
4.6 GB Atlas ll-W Ultra
perception / flyer drive
7200 rpm - Bms - 5 yrs
4.3 GB Grand Prix
7200 rpm - 8ms - 5 yrs
3.8 GB Fireball (IDE)
4500 rpm-10.5ms-3yrs
3.2 GB Tempest (IDE)
4500 rpm-10,5ms-3yrs
2.5 GB Sirraco (IDE)
great with dps par
2.1 GB Tempest SCSI
4500 rpm - 10ms - 5/rs
1.12 GB Atlas SCSI
great newtek flyer drive
7200 rpm - Bms - 5 yrs
IBM 2.1GB SCSI l&ll
8 MS- 5 YRS
(#14548)
(#14576)
1399
1499
(#14544)
(#14574)
899
999
(#14506)
899
(#14540)
349
(#14571)
329
(#14536)
299
(#14572)
339
(#14542)
299
(#14524) 399
£P Seagate
9.1 Barracuda 19171 N 1859
9.1 Barracuda 19171W 1949
7200 rpm - 8ms -5 yrs
99.10+% HQ5 III
9.1 GB Elite 41080ON 1595
perception / tlyer drive
5400rpm - 11ms - 5 yrs
90% HQ5 !!!
4.3 Barracuda 34371 N 975
4.3 Barracuda 34371W 1025
7200 rpm - 8ms - 5 yrs
2.1 Barracuda 32171N 679
2.1 Barracuda 32171W 749
7200 rpm - Bms - 5 yrs
52525A 2.5GB (IDE) 275
32121A 2.1GB (IDE) 245
54QMB 3660A (IDE) 169
420MB 3491A (IDE) 149
MICROPmiS
9.1 Tomahawk 3391 N
9.1 Tomahawk 3391W
fastest drive available!
7200 rpm-7.9ms - 5 yrs
99.50%+ HQ5 - 3.5'
9.1 Scorpio 1991NAV
5400 rpm-12ms - 5 yrs
80. 10+% HQ5 - 5.25"
4.5 Tomahawk 4345N
4.5 Tomahawk 4345W
fastest drive available!
7200rpm-7. 9ms - 5 yrs
99.50%+ HQ5- 3.5"
3.6GB 1936
S400rpm - 12ms - 5 yrs
512k cache - 5,25"
1.7GB 2217AV
great pvr/ flyer drive
1299
1495
1395
859
919
699
599
VOro
302 738 9259 24 HOUR FAX
302 738 9046 ORDERLINE
302 738 9267 INFOLINE
25 SOUTH OLD BALTIMORE PIKE
LAFAYETTE BUILDING I SUITE 202
NEWARK DE 19702
ORDERLINE 1 800 699 4049
AMLX. DISCOVER, MASTER CARD. VISA. DINERS CLUB AND COO ALL ACCEPTED. MAIL PREPAY-
MENTS lO THE ADDRESS ON LEO PRICES AND SPECIFICATION ARE SUBJECT to CHANGE WITH- |
OUT NOTCE DEFECTIVE ITEMS REPLACED WiTH SAME HEM, ALL SALES ARE FINAL AFTER TEN
DAIS RETURNS ARE SUBJECT TO 15% JSESTOCKHG FEE. PLEASE CALL 302 738 9267 FOR RMAI
BEFORE RETURNING MERCHANDISE. RCTURNS WITHOUT RMA» WILL BE REFUSED. SUPPING 6
NOT REFUNDABLE. WE ARE NOT RESPONSeU FOR INCOMPATIBILITY Of PRODUCTS CODS ARE |
CASH ONLY COO FEE IS S4 00 " V) 95 IS FOR AIRBORNE EXPRESS SELECT DELIVERY SERVICE UP
IP TP/E POUNDS M ACTUAL ANO/CR DLVINSiCYJAL MIGHT
Circle #240
BH
PHOTO -VIDEO -PRO AUDIO
THE PROFESSIONAL'S SOURCE FOR PHOTO,
FOR ORDERS CALL:
800-947-9938
212-444-5038
OR FAX (24 HOURS]!
800-947-9003
ALL ORDERS SHIPPED
WITHIN 24 HOURS
-*rw ,-t* ~ wwv | OVERNIGHT SERVICE AVAILABLE!
21 2-444-500 1 On the Web: http://www.lJiiphoIoviiJDO.com
SONY
Authorized Dealer
AUTHORIZED U.S.A. DEALER
WE CARRY A FULL LINE OF SONY
CAMCORDERS, VCRs AND EDITING
EQUIPMENT FOR IMMEDIATE DELIVERY.
■ All equipment complete with USA warranty and all accessories
as supplied by Sony • Call for the best prices
DVBK-1000
DV (IEEE1394) Still Image Video Capture Card
The world's first 'Firewire" card, ihe OV6K-1QO0 connect Sony OV camcorders to your PC aid Ms
you capture the highest quality and cleanest digital video mages [&40 1 4&Q pixels, 24-bl] as computer
dau without the need lor anjioj conversion. An lSA-sl:l fcoara. she DVBK-1000 sets up easily with the
supplied software, allowing you to save images as standard Bitmap (BMP) dies where they can be
manipulated and added to graphic layouts, presentations or ever websites on the Internet
■ Caatures a Single frame of live video using a Sony DCR-VX700. ■ F!C Time Coce is displayed on screen so you can easl
VX-1GQ0 or the DGR-PC7 camcorder, you Can shoot Irve video— ly identity the exact frame of each still image
and when you see ttie shot ycu want, you can capture the image ■ On-screen camcorder conlrol va Control L terminal gives
with point -and -click control.
' Auto Sequential Frame Capture Mode lets you use you camcorder
in play modeand captures a continuous sequence of frames.
* Adaptive frame interpolation uses software to Interpolate
between two video fields to Improve the quality of each triage.
* Aspect ralio conversion aulomahcaliy converts for correct pro-
portions on your computer screen (via software).
you pomi-and -click menus to control camcorder functions such
as Play .Pause. Stop. W, Hew. Cue Review and Step
(forward/reverse).
Bundled with DV CAP installation software for capturing video
Images, and DV VIEWER Tot image decompression, adaptive
Irarme interpolation, aspect ration conversion and to save image?
as bitmap (BMP) I lies for on-screen vie wing, screen viewing.
Panasonic.
AG-EZ1 3-CCD Digital Videocassette Camcorder
* Tnree CCDs with 2 JO. 000 pixels each are horizontally staggered Tor
optimum resolution
* Digital recording system delivers incredible 500 fines of horizontal resrjluton
and virtually no noise. The signal -to-norse ratn is 54dB. an improvement ot
6-9 dB over conventional analog systems. This actually represents a S'N ratio
2-3 times better than existing camcorders.
* Audio is also recorded digitally using PCM (Pulse Code Modulation) tor quali-
ty mat ovals CDs.Tou can choose between two-channel lo-brt. recording or two
sets ol 1 2-bit stereo, with the second Ml reserved Tor uses such as narration
■Induoesi huge 1 5" 1BO.0OC pixel cokx Yiewlincer The viewtuxMr also bits 120
degrees vertically lor shoaling su&tects Tr om high or low angles, 4 its professional
site means you flon'1 have to Dtess it against your eye to see the picture.
* Built-in Digital Electronic Image Siabili.tr 1DEIS1 compensates Tor jittery video and
i$ particularly ettective when he digital zoom is employed.
* Equipped with 10:1 power arid 20:1 oig rial room lens .Bctti zooms are adjustable in
lour speeds (3 5 seconds— 15 seconds) based 1 on how hard or soft the zoom tog-
gle is pressed Td set jp a shol quickly, a Turbo Zoom Tuiction moves from tight to
wide angle, or vice versa, in under two seconds For extreme close-ups the lens
can toe js up to 1 '4 Inch Irom the subject.
« Digital Photo-Shot let's you record a still-
frame tor about Six seconds, while audio con-
tinues as normal Ths feature is great lor cre-
ating video photo albums o>i insurance tapes,
as 290 still pictures can be recorded on a sin-
gle 30-minute tape and 560 shots on a 60-
tninute (ape Using the TopScan feature any
shol can be lound easily.
|%/P GR-DV1CyberCam
■J W U> Digital Video camera
Weighing in at 1.1 pound with battery and tape, the 570.000 pi*el GFI-DV1 is one of the smallest ar>d lightest
camcorders in ths world Technological advances along with miniaturized high quality optics have made this
possible wilhoul sacrificing any quality or features-. Add digital video and audio recording and you have one of
the most versatile recording tools ever developed.
DIGITAL VIDEO
The GR OVI combines a 570,000 pixel CCO with 4:1:1 digital
component recording to deliver razor sharp pictures with 500
lines of resoiuhon Digital Imags stahillzei eliminates camera
shake without aflectlng resolution
DIGITAL AUDIO
CD Quality audio is now available Digital audio recording delivers
2 channels a; 4SkHi (t6-bit) sampling lor highest quality or four
channels at 32&H* OS-Bit) when dubbing o; mixing is required.
DIGITAL EFFECTS
A multitude ol special effects are possible with the GP.-DY1
including wipes, lades, and dissolves in addition, some special-
ised eftstts such as Classic Film. Monotone. Sepia and Strobe,
can tie recorded in the camcorder or can be played through dock-
ing station— even it they weren't originally recorded.
S NAPSH OT/0 U C KPIWAMIMAT10H
• Snapshot mode raptures still images with a wnite border
around it and even adds a shutter sound effect in Motor Onve
mode multiple snapshots get recorded In rapid succession
with an interval ol 0.7 seconds between pictures, A Snapshot
Search feature lets you put together a video album using cap-
tured photos
- DuckPr* or 5- second- record mode automatically records frve
second dips oT video and audio when start button is pressed.
• An rraimn mode records scenes lor just VBtn. of a second each
time ihe start burton is pressed. When inanimate objects are
recorded with siigm crunges m position between shotsan anh
matwn effect js rendered to in? objects making them come alrve.
DIGITAL ZOOM
I0X vaiiabfe speed optical zoom with
bull-In macro delivers lazor sharp
images from a distance- or as close as
l .5 ■cm. A 20X d gital zoom and i COX
Super Digital zoom allow image cap-
ture from tremendous distances while
retaining a good degree of sharpness.
USER FRIENDLY MENU SYSTEM
Zoom rocker control is used lo make the different selections as they
appear in the color viewflnder so you can p<ck settings from the
menu without taking your eye away oh* the viewfinder This design
also keeps controls, and switches to a minimum
DOCKING STATION
Muh>f unction dotting station offers even nor b sophisticated play-
back capabilities, plus advanced editing functions
• R.A (.fiandom Assemble! editing enables programmed rearrange*
men! gri up to I scenes at a bine- just by marking the beginning
and end of scenes.
* Insert editing and 4-cnannel stereo audio clubbing aie possible
using the docking station. Video insert allows new video to be
inserted: over prerecorded segments without disturbing the audio
Segment. When inserting audio. 16 brl (48<Hl) fuEl audio insen.
replaces recorded audio without disiurbmj the existing video track.
In the 1? bit {32kHz} mode. 2 additional audio Hacks can be added
to the existing audio and mixed
' In addition to the five special effects available through the docking
station, there are 17 scene transitions that can be selected
NEW! JVC GR-DVM1
Compact Digital Video Camcorder
with Incredible high resolution LCD color monitor which allows clear viewing ol indoor and outdoor
subjects lhanks to Its polycrystalllne-sincon TFT ICO dnelgn.
Panasonic
AG-DP800H Supeaenm
S-VHS 3-CCD Digital Signal Processing Camcorder
Three high-density 360.000 pixel CCDs with hait-p<ieh pixel offsei achieves over 750
l.nes of horizontal resolubori. a S'N ratio of 6Qd8 and remarkable sensitivity of f& at
2000 lux. Additionally the Frame Interim? Transfer (FIT) CCDs minimize vertical smear,
so you maintain impressive picture quality evert in very blight illumination
Digital Signal Processing circuitry provides lour valuable benefits
1) Consistently reliable up-to-spec performance
2) Fine adjustment ot a wide range of parameters
3) Memory storage and instant recall of specific sellings
4) More flewble and higher qualify image processing, as well as easier maintenance
* Six Scene File modss. There are two user modes lor custom ftgitd parameter settings including Honzcntal Detail. Vertical Detail
Chtoma and Dark Detail, and Color Correction- The lour preset modes are normal, fluorescent, special and sparkling.
« In addition to regular AGC (Automatic Gam Contral). Supercam has a Super High Gain mode At Fi 4 ih$ enables shooting under llu-
minattcn a$ low as 2 Ijk while retaining detail and color balance.
* Synchro Scan function allows finlter-frae shoobrej of cumputaf monitors Electronic shutter increments can be set variably Trum 1^1
seconds lo 1/253 ol a second.
* Built-in infernal time code generator lets you reccrd with SMPTE LTC/VITC jLongrrudinal/Vertical Interval) time code
■ Two hi-U stereo audio cnannets with a dynamic noge of SO dB. as well as two linear audio channels wrh Dolby NR. NoimaLXi-Pi
recording is selectable Uses XLH connectors to further ensure high-quality irjund
* Has a 26-pin connecter on Ihe back that outputs a composite ot componenl video signal This enables convenient backup
recordings using an additional VCR equipped with a 26 or 14-pin connector
■ Phantom power can be supplied to in optional microphone Power can be SiVdched ott lo prevent battery dram when not in use
JVC profess,onal
GY-X3 3-CCD S-VHS Camcorder
By employing professional camera technology in new economical ways. JVC has succeed-
ed in bringing id maiket a professional 3-CCD camera lhat breaks all previous piice barri-
ers. The ng^ GY-X3 delivers all the perlormaiice ol a high end 3-CCD cameia— high reso-
iuhon. high sensitivity, low noise and nalurai color— at an incredibla price.
Features:
* Three 1/3" CCDs provide a sensitivity ol 2000 lux at F8 0. signal -to -noise ratio of
60rJB and 650 lines of horizontal resolution.
* Low light capability allows you to shoot in as little as A lux and still have bright pic-
tures with good resoiuhon and strong, vivid colors
' Full Auto Shooting (FASJ mode instant!/ adjusts to changes in shooting conditions.
You can. go Iron) bright outdoors to iindoor lighting and gain. iris, audio level and
color balance will all be automatically adjusted
* Variable Scan View allows tlicker-lree shooting ol a computer monitor
• Has a built-in 14:1 (5.5-77mm) conlinuosJy variable speed zoom lens. The amount ol pressure applied to ihe rodcei deieimmes
the speed of the zoom. Both the iris and zoom can be controlled manually it desired
■ Buril-m Control Track (CR) time code generator as well as a time/date genetator. The advanced CTL time code generator has a "scer.e
finder" function that records an identification code each time you start taping This lets yon ettaj ao.anee to the next or previous scene
when using ihe JVC Edt Desk system.
■ Large high resolution l 5-incti viewfinder displays comprehensive status indicators.
GY-X2B 3-CCD S-VHS Camcorder
■ Newty designed three t/2* CCD image sensors djtrM 750 lines ol homwitil
resolution 4 superb signai-lo-nrjise ratio ot 6?d9
■ New micro-lens technology prov»des exceptional sensitivity of FB at 2000 lux
and LOLUX mode bets you shoot with almost no iighi< Shoot superb footage
with excellent color balance at a mere 1 b lu*
■ Variable Scan allows flicker-free shooting ol a computer screen
■ Quick fleccrd Mode - wrien turned on the umeta is set to the auto iris even ft
fens is set at manual. Afso activated rs (ALC) Automatic Level Control 3^ EH
Extended Electronic iris which provides both variable gain and variable shutter.
Now you can shoot :ontmuousiy from dark room to bnght outdoors without
having to ad r ust gain, ins ot NO fl U f
■ Full Time Auto White circuit lets you move Irom incandesCEnt lo fluorescent to outdoor lighting without changing white balance or the
filler wheel »Dual output system allows camera output lo be connected directly to an external recorder
KY-27C 3-ccd
i New 2/3-inch broadcast-quality 260.000 pixel CCDs with
advanced electronics deliver
resolution ot BOO horionlal lines and reduced smear.
< High sensitivity ol F9.0 at 2000 lux allows a truly usable mini-
mum illuniirialion ol 1 1nn with JVC's exclusive LoLundual pixel
readout sampling lechnigue
1 LoLun mode allows shooting scenes lhat were previously
Impossible due to insulficient lighting, CCDs are maximized lot
low Hghi sensuivity equivalent to an electronic gain of 24dB.
Ihen Ihe dual pixel readout system is added which provides ^
additional 6dB Together ihey provide +360B without Die noise
and picture degradation normally associated with this much gam.
i Signal-to- Noise ratio ol 63dB assures virtually "noise tree" images
i Auto Knee circuitry extends a scene's light to dart dynamic
range repioduciion by up to five times without overexposure.
Color Video Camera
• Has laige 1 .5-inch wfawfiWftr w.lh 600 lines ot resolution and
S-MPTE color bars Status system provides audio levels, accu-
mulated or remaining recording lime, VTR operation, battery
voltage and camera s^iup. Zebra pattern indication ana safer/
rones wilri a center marker are also provided
* Variable scan function enables a precise shutter speed from
V6Q2tO 1-196 7 Of 8 second in 256 increments lo beset,
matching a computers scan rale Almost any computer display
can be clearly recorded.
■ Camera head allows direct input of genlock signal and timing
adiuslmenl. A wtde range optional remote controls. RS-232
interlace, mulliccre and triax CCU's are available
■ Docks directly to the JVC BR-S422U. BR-S411 JB and BR-
S42CCU professional S-VHS recorders, Optional adapters tor
tfoddng to Hi-fl and Selacam SP are also available
WWL
BR-DV10
World's First Dockable DV Format Recorder
Now lor the first time, you can combine a DV recoder with the hig.hest quality professional cam
eras, unlocking the lull capabilibes ot the DV formal JVC's new BB-DVIO is a proles-
swnal mihi-DV recorder that docks to industry s most popular 3-CCD cameras It
adheres to the standard DV lormatso Uat your tapes can be played back in any
DV system, including the 'pro' denvatrves offered by Sony and Panasonic It's
lightweight and perfectly balanced And best of all. it's, the most economical way
achieve the highest DV quality
Image quality starts with me camera. Unfortunatefy. most DV camcorders irtfliie
prosumei-grade cameras and lenses thai don't supply the level ol quality that
DV recording is capable ot The 6R-DV1 0. docked with a high quality camera.
offers the best DV quality possible The DV lormat rjiocesseS vnJeo m the 4 It
domam Its DCT-bastd mtra-Trame compiession yields a bit rate of 26 megabits
per second The final lesuft is picture quality that is Tar superior to prosumer-
based OV products It is ideal for those who cannot afford the superior 4:2:2
Quality ol JVC's Digital-S format.
Because the BR-DV10 is designed to integrate perfectly with today's prolessianai cameras, it gives you the tit and: balance you need tor
held recorcmg. JVC built the VTR to scale with the human body. It is economically crafted so thai the ccntrois and switches are large
and easy to reach and manipulate. The budy was careluily created to balance peiTecily and prevent shoulder strain Its sue is neither loo
bulky, not too minuscule.
The Bft-DVIO docks directly with JVC s. KY-27C and KY- 1 9 professional 3-CCD cameras. Additionally, il will dock with many cameras trom
otner manuljcturers Ihnugh an appropriate adapter (Adapter musi be sgpp!:*u ny the camera manufacture! j
SEVEN- DAY CUSTOM EH SATISFACTION GUARANTEE
VIDEO and PRO AUDIO S 3 S EB
TO INQUIRE ABOUT YOUR ORDER:
800 221-5743-212 807-7479
OR FAX 24 HOURS:
800 947-2215-212 366-3738
119 WEST 17TH STREET, NEW YORK, N.Y. 10011
Store & Moil Order Hours:
Sun 10-4:45 • Mon & Tues 94 • Wed & Thurs 9-7: 1 5 • Fri 9-2 • Sal Closed
BUSINESS LEASING AVAILABLE
BH
PHOTO -VIDEO -PRO AUDIO
Now. you can Instantly reach a professional sales associate in our Order Department to assist you with your spe-
c lie needs. This new feature will speed you through the information and ordering process, making your commu-
nications with B8K a more pleasurable expe/ierce. Simply look over the chart below to see the QuickDial codes
lor each department. Call B&H. then dial the corresponding department code at any time during our welcome mes-
sage, to instantly conned you to the department you need.
QuickDial Options for • VIDEO • PRO-AUDIO MENU
QuickDial
Industrial-Broadcast Equipment
72
3D Animation
Pro Video Equipment & Accessories 74
N llc-n-Lmeaf Editing a Computer-based Video 731
GuickOia!
732
Pro Audio Eguipment
Used Video Equipment
75
3 Panasonic
AG- 1310 Industrial 4-Head VHS VCR
• HP (High-Flesponse) mechanism uses the Juil-raadir.g la^e transport system for quieter picture display. fast forward arid rewind
1 En'arged m uitHunction display gives all Inform alien ai a glance. Indications for trie lime, recording at playback mode and other often
used (unction? are easy to confirm Irom across a room
■ S-VHS quasi playback (5QPB) IbE's you playback S-VHS tapes [in normal VHS resolution),
■ Postures a rugged mElal cabinet 01 an aluminum die-cast chassis includes lull one-year warranty on cans and labor.
■ Other features include buiJi-on head cleaner. end-ol-vidso auto repeal, real-time counter, frame advance, hign-sp^ed search (27* m
SIP mods). 1 Bl -channel tuner one touch recording.
AG-2550 Industrial 4-Head VHS Hi-Fi VCR
Sams exact features as Ihe AG-131.D ptus-
* Super jog/shtuitle puts 19-sleo control over playback speed al your fingertips.
■'i ■. ;[■■■:; ypu greater control white searching lor scenes.
■ Hi-Fi stereo sound system wlfci a dynamic rangg cl more than 90 dB.
AG-1980 S-VHS Hi-Fi Editing VCR
Incorporates advanced Digital sgnal processing and digital noise reduction ciicjjitry to
deliver such high picture qaiffly—ftal it's third-generation picture looks almost as good
as fust-generation offerings fro™ other VCRs in it's class, in addition, the AG-19B0 also
features a full fiefd digilal TBC, nsart and assemble editing. Hi-Fi slereo. quick response
mechanism and a remote editing terminal.
* Siili ihe only VCR in it's class lo provide near frame accurate
edifmg. When used with edit cjnlroltors from Videonics. FAST
and t"uturoVideQ h the AG-fSBO achieves 3n ace jracy of i2
Iranes And. the 5-pin edit leirninal on the rear panel mates if
very easy to sel up 3n editing system
• Performs all assemble and video insert ediis as well audio video
dubbing Also has independent linear audio input and output tor
more Heebie audio dubbing.
■ Hi-Ff stereo audio with a frequency response of 20Hz to 20kHz
and a dynamic range of 90dB U also has Hi-Fi recording ! evel
control, headphone monitor terminal with volume control and a
mic input terminal
» Advanced dual-loading mechanism features a quick response
time, requiring Qn ^ 9.5 seconds tor a picture lo appear from
Stop mode and 1 9 seconds from FF/REW.
■ Digital Processing:
—Digital Comb Filter using advanced 3- dimensional system pro-
vides complete Y/C (luminance/chrominance J separation. This
practically eliminates color and luminance blurring
—Field coefficient Digital Noise Heduction (Dnr) circuitry
processes the Y and C signals separately, thereby boosting the
signal-to-noise ratio and reducing noise djnng playback.
— Has a buitl-n full field TBC (Time Base Corrector) that elimi-
nates even the smallest of jitter, skew, head impact error and
color blurring, invaluable for editing, the TBC helps maintain high
picture quality even through the third- generation.
•Besides it's digital circuitry, the AG-t930 afeo features laminated
video heads. Cleariy superior lo heads ot conventional ternte
Ihey provide richer, more vibrant color reproduction and a higher
signal -to- noise ratio.
AG-5700 S-VHS HI-FI RS-232 Editing
* Built-in RS-232 provides mach ne control ot playback, recording and editing functions from a
FC. Us* the pc.'.er of your cs-rpute- I'/.Mf- :c:cry £tfr,'-3-«i t- ^ssTff ^Lrdreds cf
scenes, create edit decision lists and do compter editing 1 joEJs.
■ Uses amorphous video heads which are clearly superior la conventional fenrite heads - mag-
neliiing strength is much greater, yielding a higher s.fJ ratio.
■Incredibly accurate, with ooti&nal AG-A570 Edit Controller.
accLracy of 1 3 frames is achieved.
■ Auto Repeat function continuously replays a tape which can
be cued for tapes end or when recorded material ends
* Separate Hi-Fi {Ch 1/Cti 2| audio recording level conjros
with display. Also has a headphone output with volume co.mo
ideal lor video presents! ions The AG-5700 weighs less than 13
lbs, eztremety compact with 3 built- in. carrying handfc.
Sensof Recording function lor unattended recording When a
video signal is detected the power is automatically switched on
and the AG-570C begins recording
AG-A850 Multl Event Editing Controller
Equipped with five R5-422 {9-p n> remote terminals, the AG.-A&50 can control! five VCRs and
prodLce three tapes al one time 11 also features a 5i2-event memory and h*o sets of Jog and
Shutte dials When you connect 4 players and 1 recorder, tie AG-AS50 allows control of 2
players as source machines (Any of the connected VCRs can serve as the recording source,
wiih selection made at the control panel ) When 2 Payers and 3 recorders are connected, all 3
recorders -can be controlled, aikrwingi simultaneous production of three tapes.
■ Massive 51 2 multi-event memory, allows a program v/rth
many cuts to be automatically and continuously edited.
For convenience, the oata is held in memory for 3 days.
• Two sets ot Jog and Shuttle dJaJs assure excellent control,
iG-key pads aods convenience when entering edit points
• High-precision ecfttmg (* frame with rime code )
• Slow-motion editing using VCRs with dynamic (racking
■ Auio Tag Function for easy multi-event Editing
■ Provides two GPI ports, one of which can oe set tor two opera-
tions in one event to allow control of a CD, DVE or cJwacter-
gsnerator device that has a GPI input term nal.
• Simple-mode setting [cut edinrig.'singls event. aiS Roll and split
audio editintj. ■ 4-c-harmsi audio editing, color frame editing,
AG-DS540/AG-DS550
■ Digral Signal Processing lor improved picture quality., and for maintaining uniform
picture Qu-iiity during sailing. Digital processing circuiis irdude
—Chroma Aperture Compensation (CAC). Eliminates color blurring and expands
chroma bandwidth.
—Digital Noise Reduction (DNH|: Processes Y/C signals separately to boost S/N
Ratio by mmtmizing nDise durng playback.
—Digital Comb Filter: Advanced 3 -dimensional svstem lor total Y/C separation providing
reduced color and luminance blurring
* Employs amorphous wdeo heads lhat have a htgher magnetic
coercrvily than conventional fertile heads. Exparttfed frequency
response (torn the amorphous leads enhances picture quality by
minimizing color blurnng,
•Built-in LTG/VITC (UrtgrfudmatVertical Interval! time code read-
eif'generators for absolute (rams accurate editing.
* Two hi-fi stereo channels with a dynamic range of 90dB as
well as 2 linear channels witti Dolby NR, Each audio channel
has ils own input (AG-D550 only) grid output wilh indrvdual
channel-level selling capability and XLR connectors.
■ Performs audio spM editing which lets you sel the editHn and
Hit-out points separately Irom those lor video
S-VHS Source Player/ S-VHS Edit Recorder
3-dimensional digatal
TBC provides
excellent dropout
compensation
(Q mechanism deliveis precise, high-speed operation The dual-
loading system achieves high-speed response while protecting
tapes and heads. The tape transport mechanism uses Iive direct
drive motors, including two reel drive motors.
Capstan Control System with large capstan spindle allows high-
speed search d 32* normal Sgeed (with color picture).
3 rack units high, they are compact tor easy space saving
installation, ISTradt-mountable with optional AG-M730
ffl
SVO-2000 S-VHS HI-FI Editing VCR
The SVO-2000 is a powerful, yet easy-IO-uS* S-VHS Hi-Fi editing
recorder Two SVO-2000's combined with the optional AM-2M Edit
Controller form a cost-efficient cuts-only editing system - with a'ssem-
Qle, video insert, audio dub and program editing.
Spirt HdHJifU *frtvm#flw
• S-VHS format delivers 400 lines ol horuonial resolution and con-
sistent, dear image reprotiuciion for superior editing results.
■ Adaohve Pctuf e Conticl (APC) for optimum picture In rscord
mode. APC automaiicaly tests an Inserted tape and checks the
condition pi the video reads. It then adjusts the recording circuit-
ry to capture clear and crisp images In playback , APC automati-
cally sets the 'deaf balance or picture sharpness and clarity,
■ Hi-Fi stereo recording system has. a wide frequency response ol
MHz to 20*R2 and a SLperb 9M6 dynamic range, and individual
recording level controls for the left and right channels.
• The SVO-2000 has a Control-Edit 5-jnn remote lermmai lhat
allows i'. to be controlled cm malty Connects directly to ihe
optional HM-250 tor easy setup.
• Controls input and output terminal allow two SVO-2000S to be
connected for synchro edrting-wrthoul the HM-250.
• iHM-350 also Otters program edibng capability, which allows auto-
matic sequential editing of up to 20 ore-assigned scenes.
SVO-21 00 S-VHS Editing Recorder
Eitellent Audio tndVideD
> S-VHS format provides excellent picture quality and consis-
tent, clear image reproduction lor superior editing results.
■ For-channel audio recording Two-channel Hi-Fi siereo wlih a
superb 90dB dynamic ran[je and a wide Irequency response of
20Hz to 20kHz. Plus two editable longitudinal (normal) audio
tracks, By using the AUDIO MONITOR selector. Icngjludinal
audio or Hi-Fl audio can be monitored .
• Auto head cleaner removes tape residue preventing head clog-
ging and deterioration of picture quality.
> Continuous auto repeal olayback function.
Playback tnd Recordl ng Functions
• By connecting multiple SVO-21O0 s via the VIDEO IN connec-
tor or THROUGH connector, fhey can simultaneous record ihe
same program.
■ When the Power On Recording or Power On Plavbaclc is set,
it automatically starts recording or playing back a program the
moment Ihe powar is Supplied from externally connected
equipment. This allows unatlended automatic VTR operation.
Accurate Etitino and Remote Control
■ Optional SVBK-10 (RS-232C Interface Board with LTC time-
code reader and generator) allows the SVO-2 100 to commu-
nicate with enter nal equipment such as computers or Sony's
FXE-100/120 edliinfj system.
■ When used with a computer, the system can be used to create
computer graphics, thanks to the SVBK-1 supporting com-
mands lo Number Frame Record and Auto Edif.
•Whonused with ihe FXE-100/120, you havo a cost effective
frame-accurate (LTC timetode) editing system whTi full
Assemble. Insert. Audio Spirt. A-rotl. and A/B-roll editing.
* The SVO-2 100 can be operated with an optional foot switch.
Recording can be started 1 01 stopped Irom the external foot
switch connected to the Foot S\N jack of the SVO-2 100.
During recording, the Rec Tally signal can be output from the
Foot SW jack. The Rec Tally signal is uselul when used with a
monitor with Tally IN capability.
• Optional SVRM 100A 01 RM-V200 Remole Control Unit allows
remote control of Ehe SVO-21 OO's e basic functions.
m jvc
PROFESSIONAL
SR-S365U S-VHS Recorder With RS-232 Control
With high-resolution S-VHS. jog/shuttle search an<! built-in RS-232C interface, the
SR-S365U is the foundation ot an affordable pro editing syslam. Convenient (unc- |
lions such as insert/assemble editing and Random Assemble Editing let you pro-
duce edited programs right away, And since Ihe SR-S36SU is desioned for use
with Ihe professional RM-GSOOU Edit Coniroller, putting loge-iher a high-perfor-
mance editing system with ail the benefits of precision CTL time code editing has never been easier.
S-VHS picture quality with 40Q lines of honzonta! resolution
plus natse reduction circuity keep pictures clear and sharp.
• With |ust the RM-G80QU and a pair of SR-S36SU s, you have
the most economical and productive time code editing system
available Edit video independently ot the audio H adding new
audio later if desired For faster, more flexible editing, build a
mixed system, using the powerful BR-&BOOU VCR. Either way.
you'll get ihe benefits of CTL lime code.
■ Huift-in time code generator/reader utilizing JVC's CTL Time
Code Syslem records time code data on the control track for
fast and accurate access lo any frame. Far superior 10 con-
ventional control track counters that lose reference when the
tap* 15 removed irom the machine. CTL Time Coce can also
be post-stnped without sacrificing the audio track
• Built-in RS232C interface SO yflu tan conned it directly to a
PC Compatible with the many RS-232C-based editing con-
trollers available today.
• Two channels ol Hi-Fi for dynamc. high-quality stereo sound
and an editable monaural (normal) channel A new selt dub-
bing function allows you lo copy the existing Hi- Fi track onto
the normal audio track.
Other "ea tines
* Flying erase head
• Automatic fwad cleaner
♦ Hi-Fi audio recording level controls and indicators
« headpione connecter with volume control
* Digital hour meler indication
VES-58 EDIT-DESK S-VHS Editing System
BR-S500U Edit Player • BR-S800U Edit Recorder
• RM-G800U Edit Controller
Fast accurate and professional editing is affordable Linked via JVC's proprietary
control bus. these three units offer all ol ihe edinng features professionals have
come to expect The VCRs feature a fast heavy-duty tap* dnve and the built-in
CTL (ControlTrack) time cede provides unparalleled accuracyand flexibility. Besf
Of all. the VCRs feature an open architecture lot sisy system upgradeabiHy.
SUPERB VIDEO PERFORMANCE
Pictuie Improvement tichnclogJes like digital Y/C separation chroma noise reduc-
er, chroma aperture correcton and a 3-lme cross-talk cancellation all combine to
offer outstanding image quality, even when dubbing down multiple generiisgns.
CONTROL TRACK TIME CODE SYSTEM
JVC's CTL (Control Track) Tims Code System records absolute tape address information (hrs: min: siec: trames) On the control track, tor
fast and accurate access tg any frame on the tape - tar superior to control track counters that lose reference when the tape is removed.
CTL Time Code can also be "post striped" during recording
FOUR-TRACK AUDIO
Two Hi-Fl stereo channels wtfi a wide frequency response and
dynamic range ot BO dB and two linear iracks. The Bfl-SBOOs lin-
ear tracks can he dubbed independent of each other ind of Ihe
video - ideal for adding background music or sound effects. There
are 2 audio level meters, swrtchable between the Hi-Fi and linear
c-hann? 15. Separate input aid output isrrninais are provided.
OPEN ARCHITECTURE
Two plug-In $*iflnsion slots on the rear panels ol both VCRs
accepl oolional expansion boards Tp build a PC-based edri sys-
tem, add Ihe 5A-K27UA {RS-232C i ooard To use with RS-422-
based edit conrrollars. plug In |he SA-K26U (R&-422) card. Other
boards mjJude the SA-NSOU DNB board with time base stabilizer,
and the SAR50U VITC/LTC tima code generator/reader
RM-G800U EDIT CONTROLLER
• Has two GPls allowing automatic triggering of special effects generators, switchers or audio miners.
■ Features auiomatic assemble and insert editing, audio insert editing, as well as previewfaview tor checking edits before and after edit-
ing, and go to for direct access to any edii point A capstan bump function is provided to assure greater edit consistency
• 8-dJffit LEO counter indicates all e<t;t data m either ihe TC or CTL mode, Swjtchahle between player and recorder.
• Precise and responsive |og wheel makes it easy lo locate any frame and can also be used to enter and Irim edit points
All ORDERS SHIPPED WITHIN 24 HOURS
Circle #241
: " ■■ '
BH
PHOTO -VIDEO -PRO AUDIO
THE PROFESSIONAL'S SOURCE FOR PHOTO,
FOR ORDERS CALL:
800-947-9938
212-444-5038
OR FAX (24 hours):
800-947-9003
ALL ORDERS SHIPPED
WITHIN 24 HOURS
>ww *-** *www | OVERNIGHT SERVICE AVAILABLE \
21 2-444-500 1 On the Web: http://www.bhphDtovidea.Don)
In the past if you wanted to isolate selected objects in a video
sequence for compositing with other video sequences you had two
choices. Either you rented a studio and shot hired talent in front of
a blue screen or you masked each individual frame by painting
over the area that you wanted to protect or cut out. Now wouldn't
it be great if there was a tool that automated the process for you—
right from your desktop?
Well stop dreaming, introducing...
AutoMedia
AutoMasker
The World's Only Automated Video-Object Masking Tool
AutaWasiccr h tfe world's only auiomaled software too
far accurate- isolation of items and figures in a video dip.
Using intelligent tools thai quickly mart the border of an
object In a key Irame. AirtoMasker rjete™iries the exact
border In subsequent frames eve^ wfi&n ite object Is
murtt-cotored. changing lis geometry or moving over a
colorful and dynamic background.
Ushfl innovative hieak'ttrouflh technology, AutoMasker
enables automated masking, isolation, painting, extract-
ing and insertion of selected objects Into video streams
al a fraction ol trio cost incurred using tfie conventional
trame-fiy-lrame painting method. Selected objects can. be
modified wfttiin AutoMasker or in combination with othar
digital video specials effects or Ebrnposiling software
AutoMasker Is very ttoxlbfe anQ woeks on just about any
platform • SGI. Windows 95 and HT4.G. It works with
standard filA formats Including' TGA. BMP. QuickTime
ana AVI. The tools are powerful enough to work, accu-
rately, even on lieids tor precise masking results.
■ Gieatly Increases masking productivity
* Automates masking ol video objects even when ihey are multi-
colored,, changing their geometry end moving over colorful
and dynamic cackgrouncfS-
» Easy obj^cl selection in first frame and exact boundary tracing
In subsequent frames
* Easy modification to object border and controlled anlt-ai&smg
* Independent automatic object and Background color effects
* Simultaneous masking ol a number of objects and objects with
holes
■ Create mask or cotorerf output movie, including optional alpha
channel
■ Compatible with most file formats Including TGA, VDA, ICB,
VST.AVJ. FLM. PCS. OCX
Results can be used w.ih most third-party applications.
PINNACLE GoVpS*
Post-Production System on a Single PCI Card
Based on PinnacEe's EMMY award -winning special effects technology. GeniePJiis is a complete
desktop post-production system that includes a 3-D DVE. switcher advanced tfiafacwr Generate,
fast stlE-stoie and a dynamic paint system - at a price you can afford.
SquiS-oed with an in.cred*le array of features m a sirsgls PCI csrd. EErleRus lets you create your
own stunning effects, including page turn s. water npp'es and sd^itss ■.■::r. irucrc^T "z-ll
internal digital qualrty. The full-function 3-D DVE provides jftra-smooth motion and hq Breakup
!pl»Hation) when pictures are saed or rotated. You'll be able to create exciting warp effects with
lightng. trails, shadows and barters faster and more easiP/ Irian ever before.
Swttehir.Tm
< Designed la make your -VB roll edriing eftoitless, the GeftiePEus
nAoMf has two live inputs (with built-in frame syflenrori tests)., two
full-coJor frame Buffers for us* as still-stores, and built-in matte and
black generators internal linear keying allows multiple layers to be
created in a single pass, and Pinnnacie s iMSisjuo Genie Woes and
Alpha Wipes create visually stunning effects.
* Over one hundred effects anrj transitions that can be customeed to
instantly add sparV and style. Tnese include single-pass page rums,
warps, ripples. spheres, trails shadows and a wide variety ol borders.
Yoj also have control over lighting and virtualfy all the controls can Be
keyframed Create incredible moves and even use keytratr.es io have
an object Irsck an element on your screen.
* Ful spectrum chroma keying with amazing quality. GuiclJy choose the
exact color you want to 'key -cut
■ Add warp stupes, to the foreground image and delrver Bigh end quality
ne/er before available at such a low price point. New warp shapes
including hourglass, hgjeagrjn bailoon. diamond, octagon, and bumps.
■ Need a glint to float across the screen or title? How about a spot light
to enhance the scene? Maybe you need to darVen all but a certain pan
of the screen to point out an rtement? Thev are all yours with trie new
Manual Highlights controls.
Paint:
* Includes the same excellent paint program that ships with Pinnacles
Wladin It works at Dl resolution (720 * -186) and comes with toots
optimized for video graphics. Includes a de-flicker fitter and also tab
you batch convert a sequence of graphics files Irom different formats
and scale therm for video use. A pixel interpolation algorithm
smoothes the enlarged pixels and an!i-aiiased lines without causing
exDessrve blurring.
■ Cursor Is invisible As a result, brush strokes look like animations, and
may be used (nr example to Illustrate sports moves, show an itinerary
over a map or illustrate weathn reports.
* A :ext buffer lets you use te*t in a variety ol ways. Any font available to
Windows can be used lor Paint, arid text may he scaled, rotated etc
Effects like shadows and outl nes are easily applied and rhere are many
options lor the color of trie text.
Cfiirtctar Generator:
■ Ger-e 3 ius cz-iz t.n:*i ,.;n inscusei CG.ine stan-
dard for character generation. Inscriber supports multi-
ple fonts (TrueType or PostScript), a great variety of
text styles, geometric objects, various backgrounds,
and different color combinations
* Stytes include a combination of settings such as
emboss, glow, shadow, outline, gradient, and trans-
parency.
- Import regular ASCII text files. Adjust text to the screen
with automatic homcniai and vertical centering tools
Lints, can be automatically abutted, aligned to the nght
or left, or placed anywhere on screen Logos can be
imported and placed at will, ard backgrounds can be
comprised of graphics tiles, solid colors, gradients or
five video.
* Variable speed rrjjfe anrj trawli are possible. The pages
ars set in Inscriber, aid EenlePlus handles the smooth
motion. CG pages can b* used directly from Inscriber
or saved to be used by the DVE Foreign language spe-
cial characters are also available.
Other Features:
* Compatible with Windows 35' and Windows NT 4.0.
' Incudes GPI control lor integration! with stand-alone
editors. And smce most PC-based editing systems
offer a direct interface to seamlessly control GeniePlus.
you'll can focus on your prnductiaji. instead ol your
tods-
* Has connections for six video inputs— ihree composite
and three S-Video —two of wnich may Be switched at
a time. (Accepts NTSC or PAL Signals) 5-Video and
composite sources can Be mixed- There is also an
external sync input wffti irjopihrough. The board
prctesses video in true broadcast quality, confgiming
£0 CCIR 601 standards
TURNKEY CeniePlus COMPUTER SYSTEM
INCLUDES: ■ Pentium 133 MHz CPU • 220 Watt 6-Bay Midtower Case ■ 3.5" Floppy Drive ■ 32 MB RAM
• 256K Cache RAM ■ Diamond StealthH 2MB 32-bit VGA Display Card ■ Seagate Medalist 2.5 GB IDE Hard Drive
• Creative Ubs Soundblaster 16 Audio Gard * Altec Lansing ACS-51 Amplified Computer Speaker System
• Teac 8X-Speed Internal EIDE CD-ROM Drive • Focus 2001A Keyboard • Logitech 2-button Mouse • Windows 95
« Princeton EQI5 Hlrjb Resolution 1 5-inch Monitor plus— card and atom* Installed. ST495 .DO
# Truevision
TARGA1 000/2000
PCt Video Capture Boards for Windows and Macintosh
The TARGA tOOOand SfJOOare an easy and atlordatle way Id transform your computer into
3 powerful digital editing system. Along with thei? h^ri-speed PCi interlace, both the
TARGA 1QOQ/2M0 incorporate all you need to creale spectacular multimedia anient They
support NTSC and PAL sandards and letyoucaptu-e. edrUmJ play&ae* Ij'mt-: in \-y.\-
resofution digttal video win fully synchronized CD-qjality audio DrtiQWl for h*gh perlor-
manoe PCs they deliver incredible processing speed lar video and audio effects titling and
compositing.
TARGA 100QV2000 PCI 'or Mac prowides a Hawbla "plug-and-play" solutior for video
authoring. 3D animation and multimedia applications. Work on animation projects with
software like Strata Studio Pro or Specular Intinrh-D and video or CD-ROM authoring with
Adobe Premiere and Arte' Effects 3.0.
Advanced PVR (Digital Video Recording) Technology:
The TARGA 1000/2000 emfjtoy advanced DVft technology Io
deliver superior video performance. Unlike? other systems that
treat each frame ol video as a block of data lied to a specific
order of sleps such as decompression-resi:e -compress-write to
disk. DVR writes an entire Irame of uncompressed udeo to the
huge on-board 2Q MB FLAM butter of Ihe TARGA 2000 (8 M8
RAM buffer of the 1000.
This is a "memory-re ntri;" approach, in which all scard lunctions
share access to the video butler. For example, a DSP ldiQit.il sig-
nal processing! chip can scan for additional data, such as match-
ing audio samples io video J ram as to help maintain lip sync
Transitions, fillers, effects, and/or resizing can also te applied
while the uncompressed frame is In TARGA memory The Una]
output is then compressed and written to disi; Video data only
crosses me bus twice -Both times in compressed form. On other
■systems, the video data path is longer and more complicated.
Video crosses the bus-twee uncompressed and twice com-
pressed
The DVR architecture carr access information in its memory butler
al a speed ol 230MB per second Video runs only at 2 to 7 M8
per second, so the TARGA boards -lave all the time needed to
decide what to do with each frame And .because uncompressed
dala Is never sent acro$$ the bus. bottlenecks that plague other
systems are eliminated.
TARGA 1000/2000 Features:
■ Record anQ playback video direclly to/from hard drive at 50
lieids/sec -PAL, 60 hetds/sec-NTSC Video is stored and
played back at ihe Ngnesl resolution for eath formal (76fi x
576 -PAL, 640 x 430 -FJTSC). Compression can be adjusted
on the Hy to Optimize for Image quality and/or minimum stor-
age space.
1 Audio is digged at At I KHz or 48KH; sampling rates, foi
professional quality stereo sound Since all audio and video
processing is done by on-board fJSPs. you are assured ol
perfectly synchronized sound and images.
• Equipped with composite and S- video inputs/outputs. Also avail-
able witri component input/output (TARGA 10DO PRO)
• Genlock using separate sync input for worting in
professional video suites
* Optimized to work with Winsows NT-based software [Adobe
Premiere 4.?, in sync Speed-Razor MACH III)
Mftcltitoth wurilon only:
* Video capture plug-in tor Adobe PhoiKhop
■ Quicklime 2 1 compatible, can be used direclly out of Ihe box
with many .ipplirjlloris,
TARGA 2000 Additional Features:
• Accelerated Window 3.11 and Windcws HI 4.0 display drivers
after integrated true-estoi (24-hit|, non-interlaced desktop up to
1152 * 870pii!Els.
■ Viaw your desktop and vitfeo-ln-a-winrtDW on your non-inter-
laced monitor while toe processed video is output at NTSC or
PAL to a video monitor and'or a VCft
» Provices a large work area tor displaying video, as well as edit-
ing apolioalion controls Any part ol the display lot ewer the
wnole imags) can be recorded to tape (video-out-ot-a-window).
• Equipped wiin composite and S-video inputs/outputs Also avail-
able witn component input/output ITAPGA ?0M PPO)
TARGA 1000 lor Windows or Macintosh PCI (specify] 1499.00
TARGA 1000 Pao (Componiint inout/oulpul) tor Windows or Macintosh PCI (specify) 1799.00
TARGA JOOO lor Windows or Macintosh PCI ispecity) 2899.00
TARGA 2000 PflO (Component mpul/outtjul) tor Window or Macintosh PCI lsp;c ';: 32W.IW
TARGA and DPS Windows NT Turnkey Syslems:
• 220-watt. S-oay midtower case
• PCI motherboard with 512K pipelined burst cache
• Pentium 106 MHz processor
• Diamond stealth 3D 3400XL1 4M8 VRAM PCI display card
(Systems with imsync Speed-Raior MACH 3.5 receive a
9fX Molion 771 4MB VRAM PCI display card).
• 32MB of EDO (Emended Dara Out) BAM (Premiere systems only)
• S4MB ol EDO RAM (Speed Razor systems only)
• Quantum Fireball 2.5GB IDE system drive
• Seagate (Barracuda) J 2GB SCSI- 3 Ultra Wide hard drive
• Adaptec AHA-2940UW Ultra Wide SCSI-3 controller card
• MediaTRIX AudioTRIX Pro DSP-equipped IB-bit audio card (lor DPS
Perception systems only}
• Teac CD-512e 12X EIDE Internal CD-ROM drive • 3.5" floppy drive
• Altec-Lansing 300.1 three-piece delude speaker system
• Princeton Ultra 174 high resolution 17-inch multiscan monitor
• Focus 2001A keyboard • Microsoft MS mouse • Windows NT 4.0 operating system software
TARGA laOO/AflObB Prtmleni 4.2 ...S5995 TAHGAZI10G'' Adobe Premiere 4.2
TARGA 1000 PRO/ Adobe Premiere 4.2 S6295 TARGA 2000 PRO/ Adobe Premiere 4,2 ..
..S7795
S9195
PVR-2500/AD-2500 w/Adobe Premiere 4.2 (6995 •PVn-25(JO/AD-2500w/ln:iyncSpeed-Ra!dr 57995
PVR-2500 Syslem Notes: 1) Does not include Adaptec SCSI-2 controller card (has tjuilt-in SCSI-2 port)
2) Includes Seagate Barracuda 4.2GB Narrow hard drive (doesn't accept Wide drives)
hfaulMS mi (/jttyaeUB lor ill Systems:
Full Towet Case (10-bay) add 1M.IKJ Super TowarCase (12-oay) add 200.00
Pentium Pro 200 mil processor (2S6K cacbe ) and Pro rnottierboarrj add 750.00 With 51 2K cache add 1200.10
Dual 'Pentium Pro 200 MKi processor (256K cache each) and dual Pro motherboard add 20OO.cn
Seagate Barracuda 9.1G6 Ultra Narrow (lor DPSI add B0TJ.M Seagate Barracuda 9.1GB Ultra Wide drive add 9UO.O0
PRE-STRIPED RAID ARRAYS FOR WINDOWS NT
With Sin Jl « SCSI] Ulln-Ulldi m Hint Drivts, Adaple: s ,ngn Dual Channel SCSI Card. Ertirnal Cisi. Cibli! and Tirrnmilai]
84GB Raid Array (Single channel mlh two 4.2GB Ultra-Wide Drives) 2995.00
1B.2GB Raid Array (Single channel with two 9.1GB Ultra-Wide Drives) - 4995.00
8.4GB Raid Array (Dual channel with two 4.2 GB Ultra-Wide Drives— one drive per channel) 3295.00
IB. 2GB Raid Array (Dual channel Willi two 9.1G3 Ultra-Wide Drives— one drive per channel) 5295.00
16.8GB Raid Array (Dual channel trim tour 4.2 Ullra-Wide Drives— two dnves per channel) 5695.00
J i ff II H i I . | "I I' .I I 1J WWII I H! iMr ' . I WWl WIHr' l
:0c tor each additional Ih. For ins. add 40C tier $100. O 1997 Bail Photo - Video. Prices are valid subject Io suppliet prices. Not responsible tor typographical errors.
VIDEO and PRO AUDIO gj 9 ES 9
TO INQUIRE ABOUT YOUR ORDER;
800 221 -5743 • 212 807-7479
OR FAX 24 HOURS:
800 947-2215-212 366-3738
1 1 9 WEST 1 7TH STREET, NEW YORK, N.Y. 1 0011
Store & Mall Order Hours:
Sun 104:45 • Mon & Tues 9-6 • WerJ & Thurs 9-7:1 5 • Fri 9-2 • Sat Closed
BUSINESS LEASING AVAILABLE
BH
PHOTO -VIDEO -PRO AUDIO
DIGITAL
PVR-2500 'Perception 9
PROCESSING
SYSTEMS INC.
Digital Video Recorder
The Heart of an Advanced
Digital Audio/Video Workstation
The PVR-2500 offers powertul features lor awesome animation, morphmg ana
rotoscopinrj capabilities With features like 720 x AS0 resolution,. lQ-b<t 2x over-
sampled video encoding, better man 01 scaling, component and 5-Video out-
puts, mm hi- processor support and integrated FAST SCSI-2 urtntu, n empow^
efs your computer to rival ihe lines! professional producUDn studios
* Tie PVFt-2500 is a tuli-lengti PCt card with a FAST SCSI-2 con-
trailer. Because ihe SCSI comroller is integrated with the PvFl-
2500. video data never has Id go over Ihe PCI bus during play-
tuck This avoids ihe bottlenecks found m systems wtddi use
fte computers hard diivc fo - video storage
- Perception gets animations, out of your computer fast lis into-
swe multi-format virtual file system ensures complete integration
w>lb /our appkutiofl Any «<ji/lred "deo or computer generated
Perception video dtps appear simu'taneously m many different
lite formal* inckxJmg TARGA, SGI BMP and Iff Perception is
compatible with Lightwave 3D. Scttimage.
30 Studio MAX and otters. PIjs every PVR-2500 now comes
bunded with DPS Lockstep software to provide ssgnrf icant con-
tra over 3D Studio MAX
■ 10-t>r| 2i Oversampied encoding for 720 * 490 broadcast quality
resolution Dynamic range is in e«cess of 01 scaling so images
are bnghler. have more color and greater spatial resolution than
ei£! before Component, composite and 5-Video oulputs are
picr/idcrJ via the included bieakout cables
AD-2500 Component Video Capture Card
Coupled with the AD-2600 live video capture daughter card, the
PVR-25D0. becomes a broartcasi- equality digital disk recorder It deliv-
ers unsurpassed picturequalityand storage capacity is liirited only
by Ihe size.'number of attached SCSI hard drives.
■ Has component, composite and S-Vrdeo inputs lor real-time
recording Captured video can also be exported as sequential
RGB tiles tor roiosCopmg and other compositing applications
* Sophisticate!! automatic entropy prediction circuit analyies the
content of incoming video and dynamically calculates the opti-
mum amount of compression on a lie Id -by- held basis— even
during real-lime recording;. You also have complete manual con-
trol over compression level/qua I ity settings.
FX-2500 Perception Ellecls Accelerator
The FX-2500 significantly (educes trie time required lo render corn-
pie* non-linear transitions Although it doesn't deliver real-time
transitions, it significantly improves the productivity of non-linear
editing syslEms by dramatically speeding up the rendering time Iqi
many elfects and transitions.
* Win a stand-alone PVR-2500a 30 dame dissolve can take minutes
to rends*, evert with the fastest PC. Because the host CPU processes
source frames on a nuel-by-pxel basis The F/X 250Q recuces Ihe
waiting to time lo under 10 seconds
* Runs under Windows HT40 on computers with Pentium, DEC
Alpha or MPS processors. Perception utilizes NTs native sup-
port for rniititasltirrg and multiple processors, allowing use with
the mosi powerful computers.
■ Perception performs real-time interpolation of 3G Irjs video to
24 tps him rates 01 wca versa Tins means that i\ is also at
home on the Hollywood movie set as well.
* VCR-like controls on the Perception's GUI simplifies the task of
batch fligrtuing and recording. In this mode, Ihe PVR-2503 can
read SMPTE time code trom the source deck.
* Can be used will any Winnows NT compatible sound card while
synchronization of audio and video is maintained by the PVR
software.
■ Can be usefl win furo psrty edit ng sotware such as AdcSe
Premier or uisync Speed Razor MACH II I. In fact a system
equipped wth the PVR-2500, AD-2500 capture card, a sound
card, editing software & one or more SCSI drrves becomes a non-
linear editor of unparalled performance - at an un&eaUhte price
DAR-2500 Digital A4V Recorder
Featuring- comprehensive audio posi-production capabilities, the
A4V (Audio fer Video) board provides perfect video/audio synchro-
nization when used with the PVR-2500. A fuli-fength PCI card, ihe
AJVs jnpul and output connections are made via the supplied
breakout tab'es while digital audio is stored on the system hard
drive. And tc ensure compatibility with third-party audio editing
Software, it ptays and records standard uncompressed WAV files. It
can also be controlled directly by vitfeo editing software Tike
in:syncs Spesfl Razor Mach -3-5.
■ Simultaneous record/playback Play up lo three stereo tracks
while recording one stereo hack.
■ Mix lour stereo source tracks down to two output channels In
real lime
»True audio scrub.
* Four-band Parametric EQ lor each channel (assignable by stereo
pair)
* Real-lime reverb and compressor/li miter Additional effects can
he easily adled via software upgrades
* Built-in LTCj VITC time code generator; reader/inserter lets you
create window d ! ubs with time code information superimposed
over composite or Svifleo signals
■ Unlimited audio editing capafiilities with third party software.
WEEIIIII
MACH 3.5
Digital Video Editor for Windows NT
The ultimate digital video ed.t ng software. Speed-Razor MACH 3 5 edits full screen. 60 fields per second, CCIR 601 broadcasr-
qua'ify video. Designed lor the DPS PVR-2500 and Truevision's TARGA series udto capture cards. Speed-Razor MACH 3.5 <s the
fastest and most powerful loci foi editing am) composi'mg v>deD clips, animations stills, music and sound effects
Speed-Razor features infinite video audio, transition and effects,
tracks and comes wth Razor Blades— transitions and effects to
enhance your production There are preset tumbles, fades and
wipes which you can easily customize arts Sim: is new presets
In additton. there are special image effects which are unquestion-
ably the highest quality ol any system— analog or digitaJ. Speed-
Razor sports ann-altasefl 30 OVEs. an infinite channel chroma
keyer and an excellent character generator Use the intruded
effects or transitions, layer then to create new ones, make your
Own grayscale brtmaps to use is transitions, or use 3rd party
plug-in effects— the flexibility is yours
There are two user dehnaole resolution modes (thumpnail and
final) to facilitate editing The thumbnail mode allows you to use
Speed Razor h the held on a laptop then transfer the project fie
hack at the edit surte anrj automatically recapture and re-render
the entire protect at final resotuwn.
RS-422 corn-on and batch capture module aSowyou to automate
video capture ra SWPTE time code, so dtgrtizino video smf audfo
is simpfe and painless, in fact, with the innovative "Virtual
Editing" function you can actually edit your project, complete
with effects ard transitions— before youVe digitized a single
frame of v«f*o.
COMPOSITING:
■ inf fine number ol layers ot video clips, still and aninwwns can
be composited together
* Handles any resolution horn eetacam (720 X 4B0) up to
On-nimax flint (4000 X 4CW)|
» Video clips can be combined using an alpha channel, key color
transparency, still or trailing manes
FILE FORMATS:
■ Reads anrf ■writes ANI files (created by DPS' PAR), PVD tiles
(Perception). OVM liles {TARGA 1000 and 2000) ind seqaerices
of TARGA tiles
* Convert teles between any □! the following formats ANI PVD
OVM. AVI, BMP, TGA. FLC, FLI, WAV
■ Prcject- based Library for orgaiuino your work
AUDIO:
• Handles audio up to DAT (48 kHz) quality
• infinite number ol audio tracks lor multi-layer audio mixing
EFFECTS:
■ Blur (circular, gaussian. last) tint, flnghiness adjustment, chro-
ma key, crop, displacement, emboss, freezer frame, glass tes-
lure. greyscaie. invert, loop, mane, pixeate, repeat fields, scale.
transparency, strobe, turn recVgrefiarttlue
• 3D DVE (trarstates and/or rotates an image in three dimensions
on the X, ¥ and 2 axis)
■ Sets a color channel to an assignable value)
• lilies (lull blown CG using any Windows font in any color with
automatic drop shadow)
» Sub-pixel rgrdermg for incredibly smooth motion
■ Ellects can h* aopt^ed fo infinite sources
TRANSITIONS:
■ Ind ud es ovei 100 grayscale image Iransitjons. crossfades, lumi-
nance fades, lade to/from black, fade to.fram white, push, twirl,
twist iri'out tumbles, flip. turn, scale (zoom)
■Transitions can be applied between infirtte inputs
ln:sync Speed Razor MACH 3.5 lor DPS PVB-25Q0 and Truevision TARGA Series CALL I
NswTsk
Hi LlidftflZMf fl 5 n
The Ultimate 3D Rendering & Animation System for Broadcast Graphics
A new release of the all-in-one photo -realistic ammaHon system that has been used in seaQuest DSV.
3abyion 5. Hercules. Star Trek: Trie Next Generation and Voyager. Lightwave 3D version 5.0 allows
you to view solid objects and lighting effects interactively as animation is created through the imple-
mentation of OpenGL
•Lightwave 3D 5 is also the only product to break the poly-
gone-spline barrier with the introduction ol MeiaNURBS
MeM'tURSS s^rfaiin^ real time Iran^fcimations between poly
gems and spines enhancing your abilrty to create organic 3D
oc tdi - is , MetaN IRBS ■'- 1 - ItoelK -"-'i ■■■■ , Mfla
strengths of both techniques making it easier thai ever to create
stunning 3D models.
: Available^
for Mac
•Another new modeling feature is MetaBalls, which utilizes
spheres to quickly approumaie compiei shapes MeiaBatis auto-
matically generates a skrn based upon that approximation, trans-
form ng it into a complex 3D model
•Lightwave 30 5 includes over 100 new features that enhance
your ability to create visual ettetts for television, corporate
entertainment and personal 3D anmahcr
Boris Effects 2.1
3D Plug-in for Adobe Premier and Media 100
A software- based mulri-channel DVE (Digital Video Effecrsi rjenerator complete with mlraframe interpola-
tion, mane manipulation, and multiple kcytram's, Sons Elfects allows you la create your own custom
moves ard-fjs . ■ ■■■• rfiem h>i ..■.-■ ,■.."■ dilfi rent . deo source ( (M StUA H pklflh* MtMtKttfni Boris
is dosei-y integrated with your video editing software Once installed in your system, it appears m the tran-
sition list II is not a background application and no extra memory is required Boris makes rt easy 1 to cre-
ate 3D ftying log> effects horn PICT files using an embedded iipha channel. Other lealures include borders
and drop shadows which can be colorized and made sofl and translucent, control over camera posrtion
and light source with specular highlights
■ Mutfi-processoi acceleration • Enlarged preview window.
■ Blur and bevel filters. * Unlimited video and graphics tracks
■ Full control ol image stale (size), positioning, depth, opacity.
■ 3D eflects with depih control to create cubes or slabs with up lo
6 different videos, PlCTs or colors on each of the 6 faces
4 Cropping with full sohness control of the codes and blend for
really smooth soft wipe-type of effects.
■ Sub-pixel interpolation, held rendering and anti-aliasing lor
smooth, clean effects - Variable pivot points for unique rotation
corttinl
O Crystal
Graphics
MODELING TOOLS:
• Tent fool loads any ol Ihe 12 included outline fonts or loads any
Postscript Type 1 Ion!
• Integrated polyojon test - lines, arcs & splines in 1 operation
• Imports Illustrator 8B "Al" and EPS" files produced by Adobe
Illustrator. CorelDRAW or other drawing packages.
• Predefined bevels lor lasl creation ol complex designs. Also
predelmed grid snap far precise model building and editing
SPECTACULAR RENDERING:
• Spotlights W ith intuitive pointing tools tor dramalfc lighting
■ Highlights, phong shading, metaltics and transparency.
• Piece-lined materials irdirde glass, stone, plasiic chrome 4 gold.
• Texlure and reflection mapping
• Pender EPS, TIFF and TGA high resolution (up to BK x BK] slills
• Import 2D still images (TIFF. TGA, BMP, PCX and GIF)
FLYING FONTS PRO 3.0
for Windows
The easiest and most affordable way to create pro-
fessional still and animated 3D titles and logos (or
video and multimedia presentations:,
DYNAMIC ANIMATION.
• Hundreds of predelined animation paths including bounces,
arcs, orbits, spirals, spins, zooms and bounces
■ Batch Rendering allows multiple models aid/or animations to be
rendered unattended.
• Adding smooth animated motion is an easy one-step process
• Compound motion support [e.g. letters may spin while word flies in|
•Fly-ins and fly-outs
■ Most ammaticns render m 30 rnmules or less
■ Outprjls digital video FLCs and Wis (Video for Windows)
■ Also oulputs images frame by frame at a variety of resolutions,
bit depths and formats Supports field rendering for even greater
5 mo airiness tn animated motion
• Superbhtk provides support foi luminance and chroma kevmg
• NTSC and PAL color correction ensures legal" video outpul
Flylnp Fonts Pro 3.0 Windows •- ,99.95
Qaystaicraphics Crystal Kaleidoscope"
3D Animation Dream Suite for PC—Includes ait products fisted below
TOPAS Professional 5.1
A fully integrated. 3D modelmg, rendering, and animation package. TOPAS Pro 51 Includes broadcast oriented features Such as rOlo-
scopmg, WTSC/PAL color correction and single frame output to professional VCRs It also provides cuttmg-edge capabilities like unlimit-
ed network rendering, an automatic background perspective tool, and retractmn mapping This eidremely easy to use software has been
used to create Television commercials for products such as M&Ms*. Certs'. McDonald V. and TV openings for H80
POWERFUL MODELING
• Integrated 20 and 3D modeling workspace
• integrated pofygon tool draws lines, arcs and splines
• Full color Background can be visible for reference at all limes
• Match Perspective: easily align models to background image
VIRSATIL£ MAPPING
■ Supports up to 256 lenture maps per object
• Texture Quality controts filtering, precision and more
• Canirol over color map layering with Color Map Priorities root
■ Helrachon mapping ray iraces tfie msides Ol spec-lied Iranspar
ent obiects to produce realistic retraction effects quickly
Also ia chides:
- Fractal Design Painter • Hal's Power Tools 2.0 SE All for onlV
• Erastic Reality T .01 • leadview 3.0 * Lots of Cool Clip-Art
SPECTACULAR RENDERING
Realistic metaihcs via a special snarling algorithm
Light s brightness can fall off with distance at definable rates
Spottghts definable using professicnal lighting diagrams
DYNAMIC ANIMATION
All objects altitudes - shape, color, leriure. shimness. rough-
ness ind transparency - are fully anrmatabfe
Records alpha and RGB channels to tape separately
BuM- n t eld accurate rotoscOping wilh looping of RGB channels
and alpha channels from tape to disk
VTR-to-Disk option dignties video sequent*) from tape
electronics StudioCard
4-Channel Digital Audio Card for Windows
The netf generation in digital audio for the desktop. StudioCard is a premium-quality digital audio adapter with advanced fea-
tures, stu ftd -quality specs .and professorial connections. Unmatched in quality, flexibility and expandability, it features 4 tracks
of audio sound and real-time d igital mining eapzbility.makingi it the ideal Doard for musicians, who want digital multiLracking
and mixing on their PC or producers looking fo' a versatile board (or post-production digital audi: editing and uncompro-
mised audio quality. SluflioCard is Windows 95' plug and play compatible plus includes drivers fn: Windows IVT as well
Key to SludioCard s amajmg sound is Ihe marriage of a fow * Compatible with film, video or MIDI StudioCatd offers syn-
noise analog I/O seeli?n and hirjh quality A/D and DM con-
verters. A PCI-based 32-ttst memory mapped b&afd, it deliv-
ers less than 0.003% total harmonic distortion and 92dB
dynamic range Pfus. a PLL-based sample clock generator
Ittat can be locked to an assortment of clock sources.
1 Incorporates a programmable 32-bit 40 MHe QSP and pro
connections like A independent balanced analog l/Os
HdBu or -10 dBV) and AES'EFJU or S/PDIF digital I/O. It
also offers a MIDI port wilh deep buffers and time stamp-
ing No matter which type ol equipment you have
StudioCard wiJI integrate into standard studio environments.
chronizalion via SMPTE. MTC. word and pixel clocks, and
composite video Plus, the StLdioCard not only reads
SMPTE limecode. but generate^ n as well.
• Unique to the Ante* design is StudioCard s multiple adapter
capability. This means you can install multiple StudiDCards
in a single computer for up to 16-track recording. Start
with one SludioCard loday - add more StudioGards tomor-
row. Also included is an on-board SPx expansion connector
for plugging in optional daughiercards lor compression or
enhanced DSP operations
ALL ORDERS SHIPPED WITHIN 24 HODRS
Circle #242
[Select
L . ■ JLJ-* " * '
" 1 •
M STOCK!
Call for a FREE catalog or
viiit ui of www.dvdlric1.com
O DIRECT
You iBIFI r e c t ?ftaa c e fob Digital Video, 3 D / A n i m a i i o m and Advanced Graphic si
GET YOUR WINGS!
NewTek Video Toaster
& Video Flyer! Cull (or details!
umWAVi ad
FIVE
POINT
R
Perception kV^tr^uKi PCI
A favorite among DV Pros,
this- package boasts true
broadcast quality, fill screen
full motion video recording,
crystal dear S-VMeo output
and 720*480 resolution.
Perception DPS '1 649"
Perception wi Capture Card Bundle 'CALL
Live Video Capture Cord ! 879"
FX2S00 - ! 879"
aw - "1249"
SD2500 Jfeti. 'CALL
The professionals choke
for 3D and animation.
Just some of the places that
LightWave 3D con be seen in oction
• The X Files
' Dark Skies
■ Xena, Warrior Princess
• Courage Under Fire
■ Mars M&Ms
• The Simpsons
• Stor Trek
• Unsolved Mysteries
• Golden Eye
Now available for Intel,
PowerMac, DEC Alpha
and Amiga
L J 5HT ^ i t i
"■"•"5S
i
N=wT=k
1099
99
all versions
Vertilectrk
Bfevins Enterprises Thus LighiWave 3D plug-m creates electrical
eilects in the Modeler and Layout portions of Lightwave 3D- Whether
you want to spice up your logos, or produce realistic nalural effects,
VertiLectnc has a place in your graphics toolbox!
'79"
Surfcxe Effectors 1.1
Prem Subrahrnrjnyrjm This 32-bit LightWave plug-in allows you to
create objects in a scene whose attributes afiect the surfaces of near-
by objects. Surface effectors can quickly and easily cnange the sur-
lace artnbules of objects over time without having In resort to compter
morphmg or image sequencing.
s 79"
Metro G rafi oo
DAB
Digital Art Brush
This LighiWave renoerar piug-m
ray paints objects with user defin-
able brushes. Includes convolution
filter for post-processing
89'
Wobbler is a spring and
mass simiiatof that creates realistic
wobbles in your models.
'59"
use impact to add motion
physics and gravity to LightWave
3D files and objects!
>31 9"
WWTrCtE STORM
urease stunning parucie
animation effects with just
a tew simple steps
s 259"
Loik & Key
A motion plug-in for the
Lightwave layout. Excellent
aid for character animation.
s 169"
F)ynamie
lealrties
OO
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are
339t Mlcropolis 9.1GB UllraSCSI 7.9m, hWUI .S59.99
3D XpniiSion.PCJTV ATI EDO 0HAM 2MBMMB PCI 179.99/tALL
4345 Mmr&polis 4 £GB UltiaSCSI 7.9ms Hor' 1,114.99
AIGotcha 1 AITech MmpllMflMtf 159-99
Atlas II Ouanlum 9 1G9 UllraSCSI 7.9 1.599 99
DanxSoti Mlennal _ CALL
fire GL !HM Damor«J VRAM.DHAM PCI (8MPJ4M3]4fftlB CALL
Fire GL 1000 Diamond VRAM. DRAM FCI [8MBMMB] CALL
CygenlB Ovmnlc FIclarM SDPAMPCieUB r.' 1129.99
Perception A4v Runlet DPS New ProcvclL.I 24999
Personal TBC IV>/T26CC DPS 79999
Personal VScopc VMJO00 OPS 769,99
PovwrShol 600 Canon Ni» Product' 939.99
Spark DPS J*n. Prod„tl! . ..CALL
ST19I71N Seagals 9.1GB UrtaSCSI 9ms 2.2S499
ST34371N Soaoalrj 4 3GBUhraSCSI Bres 1.139.99
SMtoCUI AnWk - Hol!...1,049.»9
Targa 1000 Trutvulon PCI wr Adobe Prtmiere 4.2 1,7J9,t9
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*toS*S*
*iv.
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1. LightWave 101
Don Ballance of NewTek covers
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THIS SEMINAR IS FREE
2. 3D for 3D
Learn how to create true 3D
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Jason Goodman of MSD will discuss
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Brad Peebler of NewTek hosts a QS.A
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Lee S. Ken Stranahan return with an
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2:45pm - 4:15pm
5. Advanced Character
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t
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4:30pm - B:00pm
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Circle #221
1
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C^C42^
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Circle #223
Vf
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Circle #224
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Circle #225
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Circle #226
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Circle #227
INTRODUCTORY
The must-read
publication
for I
LighfWave
3D and Video
Toaster/ Flyer users
and dealers
is now offering new
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Fill out the subscription card
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Circle #223
Learn the Fastest
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Circle #230
Say you saw it in
NewTekniques
The must-read publication for
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Circle #231
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Circle #233
HANDS-ON
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• one and two-day classes
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Circle #234
Advertise
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classifieds.
For rates
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call Annette Schnur
212/929-2116.
ewTeh Expo'9
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Sponsored by:
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Produced and i imnuu j Bg 1 by:
Advanstar Expositions
ADVERTISERS
COMPANY
30 Exchange
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ACS Computer
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Avatar
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Graphic Demi
Hard Drivers
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Intergraph Corp.
Lively Computers
Media Quest Studios
MegageM Digital Media
Multimedia Design
Music Bakery. The
Nova Design. Inc +
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ProWave
Quastar
Randomized
Safeharbor Computers
Showcase, Inc.
Surface Effectors
T S Computers
Tri -State
Unlimited Potential
Videology
Washbum University
PAGE -t
CIRCLE #
77
230
77
233
76
228
7S
223
61
237
68-69
241
70-71
242
37
213
cv3
235
76
227
37
212
77
234
75
225
35
209
24-25
207
72
243
5
203
6M7
240
19
205
76
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43
216
9
204
77
55
220
cv2-l
201
cv4
200
75
222
75
221
41
215
74
245
77
132
29
208
53
219
47
218
62-63
238
37
210
60
236
64-65
239
77
231
36
711
76
229
73
244
2
202
75
224
47
217
INTERNET ADDRESS
www.gleep.com/3d/eMchinje.html
www.accada.com
bruce@acjvtdeo com
wwwgoavaar.com
wwwbhphotovideo.com
www.bhphorovideo.com
hnpj/behmoscow.com
www.carrera.com
http^/uscrt joutheast.net/~cave
cva@ix.netcom-com
www.CHmusic.com
www.desktopimages.com/de3ktop
wwworder.digial.com
www.dvdirKt.com
www.devineinccom
www dyftamic/reatities.com
www.tv3d.com
michaci@iglou.com
greeni@iu.net
www.immerse.com
www.intei.com/imaging
www.intergraph.com
diveiy@connectnet.com
www.megagem.com
www.msd-nyc.com
www.novadesign.com
www.orres.com
oaware@wl.com
prowave@aol.com
www.quesorproductions.com
www.randomized.com
www.sharbor.com
www.showcaseinc.com
wwwnobtesar.net/— preml/ppp html
www.vgn.com
tscamvid@aoE.com
www.wavefJter.cam
TELEPHONE #
510-371-4500
716-881-5215
770-263-9190
BOO -897-3203
iSB-GO-AVATAR
800-947-9938
800-947-9938
800-205-5161
800-576-7472
604-320-1565
888-767-4884
813-579-9200
800HOT-MU5IC
80O-377-I039
BOO-DIGITAL
800-322-126]
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BOO-944-5520
610-372-1010
518-756 6850
800-265-4041
407-636-3393
800-93-1160
www.wacc.edu/ce/index.html
BO0-763-0242
619-589-9455
206-852-1074
805-349-1104
212-979-2310
972-414-0313
804-282-5868
503-620-4919
360-805-0148
800-930-2646
303-659-4028
905-939-8371
414-5484120
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904-575-6051
818-760-4445
212-633-2290
800-PLUG-IN2
800-411-3332
913-231-1010
EDITORIAL REFERENCES
COMPANY
Asimware innovations
ATR Solutions
AVILoad
Computational Graphics
Digital Art Brushes
Dimension Technologies
Dimension Technologies
D'Visions
Infinite Pictures
Interchange
MeGageM
MeGageM
One and Only Media
OZware
Pontari Productions
Prem Subrahmanyam
ProWave
Studio Visions
Unlimited Potential
Unlimited Potential
United Magnetic Video
VertiLectric
Visual Inspirations
Worley Laboratories
PG. # CIRCLE # INTERNET ADDRESS
TELEPHONE #
54
107
52
104
51
102
57
118
57
115
50
101
58
123
P
116
56
III
58
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54
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58
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56
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58
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57
113
50
100
52
105
58
119
51
103
56
110
57
117
57
114
58
124
57
112
www.asimware.com
www I .usa I .com/— atr
www.en.com/users/bforce
http://home I .gte.net/ciric/index.htm
www.pcisys.net/~jont
darren.jerrard@odyssey.on.ca
www.smoothmove.com
www.threedee.com
www. m egagem .com
www.megagem.com
http://chelsea.ios.com.-80/~oaomedia
ozware@aol .com
www.pontari.com/pontari/superglow
www. noblestar. net/— prem/ppp.htm
prowave@aol.com
www.studiovisions.com/Flyer
www.unlimitedpotential.com
www.unlimitedpotential.com
www.csprings.com/umv
sales@ bei . mosco w. com
www.violine.com
orde rs@worl ey.com
(905) 578-
(800) 248-
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(519)455-
(800) 990-
(414)674-
(805) 349-
(805) 349-
(908) 964
(360) 805-
(206) 702-
(904) 575-
(800) 930
(800) 672-
(913)897-
(800) 758
(719)634-
(800) 205-
(813)935-
(800) 720-
4916
8407
3972
2184
2203
7585
2449
5200
1104
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6051
2646
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8032
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Apnl 1997 NtwTwmatics 79
LAST WORD
The Special Edition
Just a few days ago I stood in a crowded line for over four hours
at Mann's Chinese Theater in Hollywood. There is nothing
unusual about this, since my friends and I regularly enjoy seeing
the latest blockbuster on opening night at the most famous movie
house in the world. Sure, getting advance tickets is a hassle and even
then you have to stand in line for hours to make sure you get a good
seat, but it's worth it.
Among the opening night
crowd there is an unmistakable
signature of energy. They all know
they could have seen it a few days
later at a local theater thus avoid-
ing the hubbub, but they want to
be the first to see this movie. They
want to yell and scream and
cheer and bond with then fellow
movie maniacs.
However, this time was a little
different
This time, the audience was at
such a fever pitch that they made
a Super Bowl crowd look like a
bunch of tennis spectators.
This time it was STAR WARSl
Tickets for every showing of
the Special Edition had sold out
two weeks in advance. People
were lining up five hours before
show time. There were not just a
few, but rather dozens of people
in costume, dressed as everyone
from Luke Sky walker to Boba Fett
(there was even a brigade of men
parading around as Princess
Leia). Every time an usher would
open the front door to simply
check on the crowd, people would
scream in anticipation of being
let into the theater. When they
finally did take back the ropes,
people rushed into the theater as
if there was free money inside.
Star Wars has become much
more than simply a billion-dollar
franchise ft has turned into a
genre of its own, transcending the
boundaries of even science fic-
tion. People who do not even like
science fiction love Star Wars.
Many of the people in that audi-
ence on opening night were clear-
ly not the typical science fiction
fans you would expect to see. I'm
sure many of them have never
braved the opening night crowds,
but this was Star Wars, dammit!
It became clear that this was
more than just an excited movie
crowd — this was a family. Without
BY MOJO
A sense oF family in
Star Wars universe..
MUSINGS FROM OUR ACE LIGHTWAVE ANIMATOR
even realizing it, each one of those
people bought much more than a
movie ticket. They bought a pass
to a huge family reunion. After all,
what is a family? Most of the ones
I know consist of many people who
are completely different. Some are
adults, some are kids, some suc-
cessful, some not, some nice, and
some nasty. They all share one
common bond, however: they're a
family. Despite all their differences
and the fact that they would ordi-
narily never congregate with one
another, the fact that they're a
family brings them together and
forms their common ground. Lord
knows, if it were not for the fact
that we are a family I don't think I
would be caught dead cavorting
with a lot of my relatives.
The common ground for my
other family, however, is Star
Wars. That premiere a few days
ago reminded me just how much I
missed that 'family' feeling. The
last time I experienced it was for
the original opening of Return of
the Jedi almost 15 years ago!
Without these movies, this family
has no focus and no reason to get
together. That's why I'm ecstatic
that a whole slew of family
reunions is already planned,
starting in two weeks (as of this
writing) with The Empire Strikes
Back and reaching into the next
century with the new trilogy.
Another family I'm proud to be a
part of is the one that you belong
to. That's right, you, the one hold-
ing this new magazine. For a while
there it started to look a little dark
for the Toaster and LightWave
community. Without VTU, we lost
our focal point and gathering
place, which is why we should all
be damn happy that we have
NcwTekniques. Sure, it may just be
a magazine, but this magazine
helps bond us and create the sense
of community that we need to
remind us that we are a family.
There is no doubt that even
without new movies to share, the
Star Wars family would still exist.
However, we would be scattered
around the galaxy with no idea
how the rest of us were doing.
With JVew7eJrniqLies we have once
again gotten back our own 'new
movies' to bring us together on a
regular basis, and our community
will flourish because of it.
So sit back, relax and May the
Force be With You!
Mojo is an animator with
Foundation Imaging.
liNttltoUKS April 1997
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